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Everything posted by snowsniper
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DCS Northern Europe by Starway
snowsniper replied to Starway's topic in Utility/Program Mods for DCS World
well, better to do public release, so everyone can use your good work and package. I hope my post have nothing to do with your mind so I prefer delete it -
DCS Northern Europe by Starway
snowsniper replied to Starway's topic in Utility/Program Mods for DCS World
First of all I was not a fan of your past work.( desert and vietnam mod I've tested and desinstalled) but I must admit that your Altitude Mountain textures are the BEST I've seen so far. reflectiv, nice rock textures, reflectiv snow ... so immersive to fly and perform over mountains like that ! :thumbup: I SIMPLY LOVE IT ! for the green zones and low green hill, I prefer Mustang's one + grass texture from T Jacob. ( for Heli flying. I find your green colour much too dark to be photorealistic (it's only my personnal taste.) So I will have to make a compil, with all the best of all greatest ground modders! !! Thanks again for your awesome mountain textures and the time you must have work on all that stuff. surely it will be in my favourite ground texture compil. @aceviper : What a nice mustang skin you have ;-) ;-) -
you have to tweak the ctts.lua yourself. easy to do, save it with another name, and reload that one in your mission : see here inside ctts.lua file : ************************************************************************ -- ********************* USER CONFIGURATION ****************************** -- ************************************************************************ minDistGround = 500 -- min distance needed to trigger auto unload for AI ground units defCargoNum = 10 -- default number of troops to load on a transport defCountSpawn = 10 -- default number of troops used on a standalone spawned group logisticItemModel = "FARP Tent" -- model used to spawn a logistic item just read it and tweak as you like ! :music_whistling:
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" I should have specified in the first post that helos are not really on my list just yet" well first of all, advice here are quite good. but I must say, I came in DCS with a stupid " warbird only" rule. now I have them all and quite happy with all. My most played and best loved module (best surprise) is now an Heli called Mi-8. but a bit hard to begin... so ... HAVE FUN !
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thanks matador. I'll give it a look . but i'm also a newbie in mission Editor and scripts so ... step after step. @Maverick : you're welcome.
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make a simple mission place a client HUEY rename it "Helicargo1" give him a flight plan with waypoint from batumi to kobuleti ( visible in kneeboard ) load the defaut start script with the CTTS script Use the script do " spawn fonction" in your mission to place 8 man on a trigger01 you should have put near a Waypoint for your flight plan ( the spawn fonction is a fonction from the CTTS script, everything described inside the text file of the ctts script file ( open it with a common text editor) That's all. fonction F10 with Drop and load troop will be available in the radio menu. the best way to learn is to try by yourself and try to anderstand an existing mission. Here you have a nice simple mission to anderstand all the fonction. http://forums.eagle.ru/showthread.php?t=108523 in attachment is the mission you wanted from batumi to kobuleti. simpledropmissionexample.miz
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sorry but it's working. main common issue : 1) take care you have the right CCTS script : File Type: zip CTTS_CiribobEdit.zip (38.6 KB, 112 views) http://forums.eagle.ru/attachment.php?attachmentid=115066&d=1426616229 2) every heli (client) must be named helicargo1 helicargo2 helicargo3 to have the F10 fonction available. 3) use the Spawn fonction in CTTS to spawn troops somewhere. then you can load them and unload. here a mission for Huey and Mi-8.
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ambiant thank you once again Lilkiki You're mod is adding a great ambiant to my mountain Farp ! see here :
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ARK 9 is working in Khz not Mhz and don't need preset in Mission Editor you can use NDB/ VOR frequencies manually and the needle will show you the way. you'll find all NDB vor and airport frequencie on that map : http://www.digitalcombatsimulator.com/en/files/588673/ is 4900 khz or Mhz ? ark 9 is limited to 1290 khz tweak the mission for the stolen vehicle using AM Homing and not FM at frequency 1230 khz for example. that one explain how to use it : http://pt.slideshare.net/Strut1/mi8mtv-arc9-adf-how-to-use-it-37168975
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looking for su 27 coop mission
snowsniper replied to blueskunk's topic in User Created Missions General
Hello, not exactly the same question but, as read above, you should be the one who would give me the easier way to do what I try to do. objective : turn a SP campaign into an MP COOP campaign. 1) adding another client is easy if he is attended to do just the "wingman" 2) turning the " player" into client is ok as the trigger and rules adapt automaticaly the new name instead " player" in the conditions and triggers. 3)but if I want other Coop to interact with the objectives and conditions : when I have a condition " unit alive "client1" with other AND conditions, I can't add OR unit alive "client 2" for each conditions ? Is there a way to have some ( client 1 OR client 2 ) AND XX AND XX AND XX. ? 4) instead if I use the " part of coalition in zone" every ground vehicule or infantery of the same colours will meet the trigger condition ON. 5) Is there a Way to make a " Group1" from "client 1 and client 2" or a group2 from " client1 or Client 2" wich could be called in a fonction like unit alive 'group 1' or maybe easier a thing like "client*" for all client 1 or client 2 ? 6) If I try to use flags to do so, it's begenning extremly difficult, isn't ? thanks for your help. -
How to place in a mission with ME, any DCS stock object ( logistic case , arms bombs ...) anyone ? like that for example :
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Enhanced and detailed grass mod
snowsniper replied to T. Jacob's topic in Utility/Program Mods for DCS World
grass mod don't apply to Farp grass texture I love this grass mod in chopper.:thumbup: Make the ground texture very better from ground or low altitude with Mustang texture mod for example. 1) could it be possible to apply it to the default Farp grass texture ? is it possible in lua programming ? it seems it is applied on every ground texture except that one.:music_whistling: and optional, would love to have an "advanced farp Camp" on natural ground but with the "T" and all rearm and refuel radio features but with no elevation ( direct on natural ground ) with just canvas to delimitate the different areas for landing and parking. anyone could do that ? it's far away what i'm able to do myself. I could give a hand on textures work if necessary. cheers, keep on the good mods ! -
dcs 2 screenshots from the Sabre, must probably use actual spec reflectiv file and not a special one. ? anyone could confirm ? so new renderer make it more reflectiv and more natural. recent skin with " reflectiv surfaces" with special Spec file, will probably be overdone for the new renderer, and will probably need some update.
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Can my Saitek Rudder Pedals be fixed?
snowsniper replied to captaincatseye's topic in PC Hardware and Related Software
first have a look on this. First step to anderstand what you'll find inside http://forums.eagle.ru/showthread.php?t=73311 probably the metal wire is broken here : have a look on it ? and see then on further investigations.... :(:music_whistling: -
when you rename a mission.miz with specific kneeboard in rar files you'll find inside a directory called kneeboard with all the .png in it. ( like mission TOOTALL for example, http://www.digitalcombatsimulator.com/en/files/431053/ don't know if you need a special script/code to add them or if it is automatic when such a directory is inside the miz file. don't think it's needed. I think DCS scan the miz file for such a directory and add them in game automaticly; try to create the specific directory in the directory structure of the unziped file , zip once again and rename .miz. give come back if it works like that.
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Thanks for the kind words ! merci pour les compliments ! here is the file ( download down page on second attemps, first one open a spam page) https://1fichier.com/?5a8sp91ya5
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Hi, sometimes I use this MP Mission for SAR DROP trops in MP. but I'm not online everytimes so ... it is CO OP heli in mountains with Mi8 and Huey. Bad weather conditions. my first MP mission i tried to do. very challenging landings. if you play it, just play it online people who tested it online in MP enjoyed it last evenings. still maybe some bugs .. if you can't find orange zone with radio nav, go highter or go back main Farp until you catch a radio signal. there are 11 differents zones, all in nice landscapes, and challenging conditions, so it does 11x11= 121 randomized different missions in one. orange smoke : pick zone ARK9 : 1230khz / huey 32.30 VHF green smoke : drop zone : land on the smoke and wait 20s to catch the trigger to the next mission. 1240 khz / huey 32.40 VHF better with mustang ground texture mod. ;-) you can go for a try; feedback welcomed. each successfull co op ( or alone ) drop on green smoke gives you 50 victory points. each failure dammage or crash from anyone substract some points try in co op to reach 250 points ( 5 successful drop without dammage ) to win together this challenging mission.
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Skulleader's P-51D cockpit v1.0
snowsniper replied to Skulleader's topic in Utility/Program Mods for DCS World
nice work skull I like the wood and rivet and metallic plate on floor texture. I like less the "brown" leather on throttle and front reticle. but it's quite nice ! -
hi Folks, want to make a simple drop SAR mission for Mi-8 as TOOTALL mission seems broken. wanted to just modify and simplify to anderstand from an existing one, I only see that there is a lua file in the section "initialize" but can't open it or have it physicaly on my hard drive. Maybe an extract lua from mission fonction exist ? So I begin from scratch with this sample lua file : CTTS in the CTTS script : mission and F10 feature works only for the host and not for other players in MP. What I did wrong ? I can read " reload script on the mission editor everytime" but what does that mean in fact ? 1) reload the *.lua in the initailize section ? 2) add a trigger mission start " DO script *.lua? why other MP don't have the F10 fonction available ? As I'm totally nnob in lua script usage, would be happy to anderstand the above MP problem ( all ressources reseach don't answer that, maybe because it's just easy ... but sorry for that) PS ( I manage to use the Flak script in a wwii home made mission and every one could see (and be hurted by flack explosion ) so what's the difference between flak.lua and CTTS.lua in MP ?
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here is the rar file ! :pilotfly::joystick: