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Everything posted by DerekSpeare
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VicX pointed out some pages back that some graphical elements were poorly optimized causing frame rate issues and so forth. It sounded to me that it's more carelessness/sloppy form than anything causing issues like poor frame rates at spots. I am recalling this from memory so forgive any inaccuracies. Asynchronous Time Warp will help with frame rates considerably.
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If one uses an Oculus DK2 you can never exceed 75fps. The CV1 is expected to run at 90hz so 90 FPS will be the max. If you're running oceans of supercomputers you will get 90 FPS. That's it. Comparing frame rates with and without the use of the Oculus is not possible in any meaningful sense.
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This thread is about using the Oculus. What kind of frame rates people are getting without it is a separate matter. I get 500+ when not using it. It doesn't go past 75 when it is on as a function of the way it all works.
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https://semiaccurate.com/2016/02/01/news-of-nvidias-pascal-tapeout-and-silicon-is-important/ It may not be as soon as people are hoping. 75 FPS is capped. However, it's the ability to run at 75 FPS AT ALL TIMES is what you want. More GPU+CPU = The more you stay at 75 FPS. The new Oculus is expected to run at 90 and I'd suppose VR titles will run at that speed if the hardware can push it. Judder/blinking is when you can't get 75.
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DCS could leverage their asset considerably by issuing licenses to create and sell new maps and new aircraft. FSX nailed this one by allowing people to create new content and easily add it into the sim - DCS not so much. MS isn't even getting paid off of it directly. ED could enjoy revenue streams from the issuance of licenses and collecting royalties on its sales. I personally see DCS as the next platform on which a worldwide simulator could be built. DCS has the capability to be the next FSX and ED can profit handsomely from it if they wished to do so.
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Where is this? I need to catch up on my news, and if you have a link for ED comments, I'd appreciate it. The VR interface isn't the best, such is life. Adjusting the cockpit eyepoint isn't a hassle, and it's set and forget once you have it to your liking. I just turn off the Oculus when I want to use the mission planner and put it back on when I am planning to fly. It's not too bad...though the MP screen needs some attention :joystick:
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you have a link? :smilewink:
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Latest DCS News Here: http://forums.eagle.ru/showpost.php?p=2659915&postcount=14 Highlights: F/A18 - releasing later this year F-5 and Saab Viggen - releasing later this year Straight of Hormuz - releasing later this year Northern France - releasing later this year (WWII emphasis) Looks like good news to me!
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It's my hypothesis that they never included the F16 into LOMAC was prevent a direct comparison between it and the very-much-alive-at-that-time Falcon 4.0. I personally feel that the F16, F22 and F35 would be welcomed additions to DCS. It is 2016, after all.
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Have cash...ready to buy...
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The Milviz t38 just wrecks frame rates in FSX with FlyInside for me.
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It's smooth on my machine except in areas where there are a lot of buildings. I keep the graphics low, however, so to keep the FPS high. I don't have the Mig21 so I can't compare directly. ...and I had a thought recently (just a pondering) that I have been chasing frame rates since the 80's...it's like there's just never enough hardware power to run everything to the max with high frame rates :joystick: Will the new 10 core i7-6960X CPU do it?
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No - you have to manually adjust your eyepoint position. There's a guide around here somewhere, and I asked this specific question some time ago, to which I received a meaningful reply linking the guide - my reply isn't as helpful. However, I do remember (FTMP) how to do it. First you hit R-Shift and R-CTRL PLUS your KP Arrow keys, 2,4,6,8 to go down, left, right, up, respectively. RSHFT+RCTRL+ KP (-) and KP (*) move you out and in IIRC. THEN, MOST IMPORTANTLY, you MUST hit RALT+ KP (0) to get it to save your eyepoint position. Sometimes you have to go out and then come back into the cockpit to activate it...at least I have experienced this on occasion. It also remembers your eyepoint by plane when you save it correctly. GL! :pilotfly:
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Note to Mods: Pls remove this post for being too insightful and observant :P
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When a writer makes this statement (at the third paragraph, no less), It's difficult to keep reading: "I’m yet to experience VR, so to arrive at any conclusion at this stage defies logic." (emphasis added)So at least from what I read there, the writer has no relevant perspective other than speculation. There are three main issues with VR technology that should find attention: 1 - wider fields of view 2 - computing power to drive it at 90+ FPS all the time (judder free display rates) 3 - games optimized for VR use to ensure high frame rates I'd expect that in time these issues will be resolved now that VR has become a relevant hardware segment.
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Use SVMapper to remap Num+5 to a Joystick/Button - I think I should update my signature for this!
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I use SVMapper for precisely this function and it works well; just map Num+5 onto your stick/box button of choice and off you go.
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@whiteside - no, leap isn't support TTBOMK. However, if you have FSX and Flyinside, you can use your Leap there. I'm staying with my Plantronics Gamcom 300 muffs...comfy as all day, has a boom mic, long cable, not USB and an inline volume adjustment. Besides, once you get locked into a cockpit, you're not going to hear much of what's going on outside anyhow.
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Perhaps a new thread is needed on 3d sound?
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Go to about 1:34 - that's not something I'd want to hear!
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Here's my perspective on it, Neil: Since Vive is Gabe's baby, and they have already stated "Vive for SteamVR", be assured that if you want VR with Vive, you're going to need to access your games via steam. I realized this on my own, and while it's an assumption, I think it's pretty good. For example, I acquired Elite Dangerous Horizons via Steam. For some reason the only way to get VR to work on it is by installing SteamVR. My hunch is that Vive will get over the compatibility hurdle this way for everything. Dunno, but since Oculus runs and has run well on my system, I'm staying with it. Moreover, since they were the first, developers have been working on Oculus compatibility for some time now. We don't know much about Vive and Steam isn't really helping the matter. :music_whistling:
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Racing with the Oculus is fantastic! I'm pretty active in sim racing as some may know, and the Oculus puts me in the car, on the track, in the action. For flying, it's unreal...surely I sound like a fanboi, but investing in VR is the way to make your gaming come alive.
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This is where some new thought needs to be applied. A clickable cockpit would solve the problems and one should have options to interface with his plane without the need to interact with the keyboard. In a VR environment this is especially vital as peeping out from the hood totally breaks the immersion. What I have is good now, and DCS runs smooth as glass most of the time. The Nevada map, however, is a bit challenging. I'm expecting that the best gains will be had with a video card swapout. @all - I have been waiting for VR since the early 90's when talk of it first emerged. Back then it was a joke, but the potential was immediately realized. Fast forward twenty years into the future and we are about to embark on a new era of VR. And we've had the DK2 to prepare us for the journey.
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My new system is looking like this: GTX980TI i7-5960x / 5820k or 6700K 32gb ram Samsung Evo 850 1tb I've heard some good reports on the 6700k, but may just get the 5960x. My current CPU is o/c'd to 4.5ghz and really goes. I have to May at least :P
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I personally have no use for the bundled games, controller, headphone and fancy case. Eve Valkyrie looks cool and may be stellar, but I'm only after the HMD. Such is life that the price includes all of the fluff. They sure stepped on their sacks with the pricing, though, with respect to prepping the market for it and the additional price for non-US folks...it will be interesting to see what Valve does about it and what Oculus will do more than just "we're sorry".