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Everything posted by S3NTRY11
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You speak for everyone now, do you? ...in comes the Rift brigade, to baseless defend against someone stating that they think the Vive is better... in the Vive thread.
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Awesome info! Thanks for sharing! Please keep us posted on any updates or further notables.
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To use things like the CDU in the A10? Or for that matter, anything on the right-hand side of the cockpit? Unlikely.
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One of those things that may just bother people to differing degrees. In my experience, it's really not a problem.
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Just like in real life!
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Some sort of grip and twist mechanic seems plausible, or, specific to the Vive, use of the trackpad for rotation. Either way it's going to be interesting, as you said.
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That really was great in the lead-up to 2.0 Even monthly, or bi-monthly would be pretty awesome.
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Anyone that can handle VR with low FPS is clearly a mutant, and needs to be hidden away from society. I honestly don't know how they do it; I go to Hurl Town.
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Video would be great. Also, Wags can you tell us whether the pointer implementation will be easily extended to future peripherals, either by ED or 3rd parties?
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I'd like to know whether the pointer implementation is abstracted to the point you could use something like Leap Motion to interact with the cockpit, or mod the support in somehow for future peripherals, like gloves.
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Thanks for the heads-up!
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Thanks for sharing, Wags. Good to hear your very encouraging words. To say you use it exclusively for your DCS play time speaks volumes. Sounds like VR has arrived, to me.
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It's highly likely to be that. The Rift has a similar thing going for the Xbox One, (and probably PC games too), I think.
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I tested myself because I was that sure it no longer tracked at all. Ouch. It's so jarring that when it's happened in the past, my brain just said "lost tracking", without realising that I'd only lost transpositional movement. And I've just held onto that. To a fault, evidently. Goes to show how important 6DOF really is in VR.
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You were right, I was wrong. Tracking is continued outside the frustum in DCS. I apologise for stating something that was not correct, as fact.
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It flat-out stops working. The end. There's no hand-off to internal sensors. It just stops. You can be seriously obtuse when you want to be.
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Yes, that is all correct. What you said previously, (which is what I quoted), was incorrect. Which is why I quoted it and clarified that it was incorrect.
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That's never been how that works.
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That's not true. While it is true that most tracking is conducted via IMUs, and the camera is mostly used for drift correction, being outside the camera frustum, or being occluded, does mean you lose overall tracking.
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Carrier landings in VR are my gaming holy grail right now. I had a bit of fun on a multi server doing touch-and-goes with a MiG15 on a Russian carrier. More fun than I care to admit.
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Yes, frequency was not the best example of shortcomings for comparisons via YouTube. You absolutely *should not*, and the rest of your paragraph indicates you are not clear on how this all works. Going purely on resolution as a metric, you have to understand that that resolution has a number of factors applied to make it VR-consumable, including warping/shading. Comparisons via YouTube are futile, but I'm not going to get into another argument. If you want to believe it's a valid metric knock your bloody socks off. Absolute nonsense.
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No "maybe" about it. It's apples and oranges in many ways. YouTube doesn't even render at 90Hz for a start.
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This is going to be the big problem with old tech vs new. Mixing paradigms like this is going to be interesting to see implemented. You've nailed the problem - you'll simply end up using muscle memory anyway. It would be great to see a blend of chaperone (or equivalent) with VR inputs, but I think it's just going to be a clunky mess. I'm so excited to see how Touch and Vive wands are implemented in DCS. At first I thought it too would be clunky, but I've seriously come around to seeing it as a glorified mouse, and I'm more than fine with that. I don't think it's just the NDA, I don't think Wags will ever give us a versus (perceived or literal) appraisal of these systems, it becomes too much of a political problem. He would know, as the rest of us would, that true assessments will come thick and fast over the coming months. I just hope their implementation is rock-solid, regardless of system.
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You can't compare HMD resolutions via YouTube. It's just an absolute non-starter.
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I have a fear greater than in the past that any GPU hardware I buy is going to be rapidly superseded. I have 2 7950s at the moment, which according to the SteamVR test is usable (if crossfire is supported by the title - DCS is a special case, regardless - still no genuine crossfire support), but I'd like to have something decent going when the Vive arrives. I'm thinking R390X in the interim. Look at next gen when the dust settles, and replace the entire system. I'm pretty sure Skynet is just banks of 980tis.