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Everything posted by S3NTRY11
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I'm just stating how they're playing it. If that demonizes them, so be it. Remember, it was Valve that gave Oculus a massive leg-up. Not the other way around.
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Yeah, but wouldn't it be nice to live in a world where the open standard wins for once. For all their cawing, I just don't think that's the path Oculus want to walk down, hand-in-hand with a glint of love in their eye, unfortunately.
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It's definitely shaping up to be an analogue to D3D vs OpenGL. And with Oculus already trying to corner the market, and dominate, it's not too hard to see where the analogy goes... Fingers crossed Valve and the Vive can get enough of a foothold to sway development studios to the more open standard. From what I recall, Oculus were pretty "oh we're going to be so open and transparent" in nativity of their youth, and as much as I've read there's been the unsurprising erosion of that credo. "no-one else can be trusted with this stuff - because of past problems, the industry can't afford to stuff it up. We have all the talent, leave it to us. No you can't see it." Correct me if I'm wrong. In fact, it harks back even further, to the early days of 3D accelerators, when dev studios had to write for each chip. It was a nightmare, which is where D3D/OpenGL came from in the first place. It's fair to say that it should be easier to standardise, given the points Icarus made, but whether it will work out that way...
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The only way to avoid this crash is to play multiplayer or custom missions where you join as client. Basically any mission where you load the mission outside the cockpit and select your aircraft from the list. This has worked 100% of the time for me, but your mileage may vary. Good luck! I don't think it's a VR specific issue but I could be wrong.
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The immersion that comes from even the DK2 is simply remarkable - to the point that I'm a little giddy when jumping into a new aircraft (can't wait for the M2000). I have been doing a bit of WVR dogfighting and OMG, it is so great to be able to just intuitively look to where the target should be and not have to worry about angle ratios like with TrackIR (as good as it was for its time). My point here is that as metalnwood mentioned, I myself have changed my own usage behaviours. I will not play BMS because there is no native VR support (yes, I am missing out, but I find even the notion of no VR to be hard to take). Even 2D, traditional shooters lack appeal to me. I have no idea how they are going to be successful in VR, but I just bought Fallout, and the lack of VR makes me feel pretty meh about the whole thing. I'll play it, but it now feels that it is missing a key element. VR has ruined me.
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Unfortunately, I don't think the res is going to be great for flight sims for at least 5 years (in the range Icarus mentioned - it's a software and a hardware problem), the sweet spot is going to be middle-distance viewing - think car racing sims. I do have hope that gen1 will have just enough res to be usable (I can make out other aircraft within a few miles with the DK2, but it's bloody hard in some lighting situations to keep them locked up by my eyeballs; doesn't take much for them to merge with the sky - especially if they're already painted to blend).
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Hey, I never said it wouldn't take more grunt, just that the density didn't drop for StarVR. There are tricks in the works to improve rendering capabilities; someone mentioned VR SLI, and there's foveated rendering - but I guess that'll probably have to wait until gen2, when eye-tracking is implemented, unless one of the frontrunners does a sneaky for gen1.
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I think StarVR are doubling the screen size, and the pixel density is remaining roughly the same.
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Warthog slew control replacement part
S3NTRY11 replied to hegykc's topic in PC Hardware and Related Software
I feel like a small track ball for the thumb would be great imbedded appropriately in a stick. Or track pad maybe Sent from my Nexus 7 using Tapatalk -
Well, I did state previously how tedious it was, so yes, it does emulate it to a large extent. The premise of that sketch is that one character is disingenuous (and dishonest), forming an argument...
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It's a solution, but I think having a rail around your waste is going to be a much greater impediment to presence than chaperone. Chaperone will be there when it's necessary, the rail around your waste is constant. Locomotion is a huge problem, and software design is going to trump hardware in the near-term.
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What? You're so full of it. I didn't really need the free kick, but ok. I think you call that irony. What counter-arguments? It's just spam.
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It's true that for the big players, it probably isn't worth the return on investment (unless you're Valve, I guess). There is going to be such a surge in innovation, and most of the early trial and error will be completed by indies. Hopefully though, from that pool, there will be talent that goes on to draw the big funds and go from strength to strength. Big players might be right to be cautious, but it does mean that they are also behind the curve on best-practice and innovation when it comes to future VR endeavours.
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...and yet I'm not all that worried... Also, Source? Maybe. Cool, So they can find out down the track whether what they bought is all its cracked up to be - sounds like vendor lock-in - sign me up. more of the same-old blustering stuff... Source? I like how you jammed in the numbered points as if in response to mine, which is made hilarious by the fact your entire post was point-form. I guess you may provide sources for one of the points I've requested source for... nah...
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As previously stated, the problem isn't necessarily with bias (I'll admit I'm a little biased towards the Vive, myself). The problem is that you're phony about your neutrality. And you're clearly the most biased one in a thread relating to a product that weighs against your bias, as if to convert people away from the product they're supposedly discussing. Further to this, whenever anyone mentions something positive about the Vive, you invariably counter, and sometimes with erroneous points, or blustering opinion. It railroads the conversation.
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I started DCS up for the first time in a couple of weeks tonight, and it would not detect the Rift. Updated the Oculus runtime from 0.7.0.0 to 0.8.0.0 and all was well again. Just a heads-up to anyone having the same issue.
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That was the point. Rift doesn't come with Touch Old Review. And if constellation tech comes close to 15x15 I'll eat my smartphone. And if the overall price (including the extra camera at extra cost - not to mention Touch), still doesn't come close to the cost of the Vive, I'll eat my smartphone. "We made the wrong decision with our technology - theirs is better" - said no successful company ever
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Sweet. Thanks for the heads-up. Fingers are firmly crossed it's not over 1k, but let's be honest, importing will still likely be cheaper than retail+AustraliaTax.
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I'll give you one reference for 4 reasons: 1) If you can't be bothered providing sources for this "misinformation" you speak of every second post, why should I be bothered to use Google beyond 5 seconds-worth. 2)The source I'm providing is about as solid as you can get, anecdotally. 3)The article is so old, if it doesn't illustrate how many comparisons there would be out there by now, that aren't, as you say, "DK2 vs Vive", there's no hope convincing you of anything much. 4)If the source isn't good enough for you, then, see the tail of point 3, basically. Tested I hope you read enough of the article to get to the point where you realise that you are the one spreading misinformation. See my previous response to you. Who said it was just a seated experience? I don't think the point you are trying to make is the point you are actually making.
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touché :D
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I never have, but I think I'm going to have to investigate it. You've had good experiences so far?
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You could say that 6, maybe even 3 months ago, but by this point, the comparisons have been between the Vive (Development edition) and the Rift (near commercial edition) for some time now. You keep going on about misinformation, but you never source it. And who are these posters spreading misinformation? I'm calling your blustering bluff. The most ironical part of that is your denial of mass anecdotal evidence that says what you clearly don't want to hear. And in spite of your 10% weighting of "I'm just waiting for the best", every time, you counter it with 90% weight of "this is why this product is better". It's painful and tedious. Stop it. Yes, at this stage it's anyone's game. But don't be so damn disingenuous by saying you're waiting to see which is best, when all you go on about is how much greater one product is over the other. For what it's worth, I think that the Rift might well be the better product for simmers, but mainly due to the more probable bang-for-buck in the seated experience, but it's certainly not the better tech, in MY opinion.
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I hope you're getting payment from Oculus at this point, Chivas.
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We have to remember though, that having an initially higher res than current hardware can push is pretty forward thinking (if that's what they are thinking); your pc may not be able to push to native res right now, but having those pixels available will extend the life of the hardware. And, in the interim, the current hardware can just scale the lower res to screen, for reduced SDE. The iterative nature of VR is inescapable - first gen is never going to be the ultimate solution, just as the same can be said for gaming hardware in general. It's the nature of the beast, but especially for nascent tech, in all it's guises. I agree with what you say about waiting to see reviews of the release hardware before making a commitment, but based on all the anecdotal evidence (and my lack of patience), I'm queueing for a Vive, for better or worse :D Hell, I live in Australia, so pre-ordering probably won't ever be available for the Vive, in any case. Sigh.