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Everything posted by S3NTRY11
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And in this 'experiment', what is your control? To name but one problem with it. End game is this: if 3D spatial audio was already a solved problem, we wouldn't be having this conversation.
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It really sounds like you're set on relying on your own anecdotal evidence, which is not the best way to go. I've read your posts, and you really need to listen to the people that obviously have a more thorough understanding. You are incorrect. Sorry.
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Great post on Lighthouse tech for those unfamiliar :
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Damn shame no-one could integrate eye tracking before the release of a commercial version, because you're spot-on! I really would not get your hopes up. How would that work? Switch-out to chaperone? Integration with a an overlay that obscures the virtual pit? Neither are great options. I hate to say it, but I'd imagine the best option will still be interacting with the virtual pit with haptics-capable tracked-gloves, or similar.
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If that's even what they're using. I doubt the breakthrough is wireless tech, personally.
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How does this impact your stick gear development?
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You're correct, the fingers themselves are not part of the Lighthouse system, but the Lighthouse system is still at the core of the glove's functionality. Making the glove itself "part of the lighthouse system". Splitting hairs a bit.
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The Rift isn't going quietly into the night. They're not going to invest so much time, sweat, and money into something only to fall back to something so inherently crippled by a lack of computational power, as mobile. I'm going to go with 'wild rumour'.
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That was never the point of contention. Same old stuff from you, Chivas. You dart around a conversation like it's freestyle jazz. I'm going to do myself and everyone here a favour. Ignore-list.
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Yeah, it's way off, into the future. Like I said. It wasn't clear from your previous post what you were saying was obviously into the future, since you context-switched from what Oculus are doing right now to what will be possible in the future. I was just after clarity. If you were referring to finger tracking, combining Lighthouse, the point that's off-base is that it's being done now, not in the future. Just one example: [ame] [/ame] Yes, the person in the Vive thread has an agenda to focus on the Vive... alarming.
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Which part? The stuff you were saying about full-body tracking? Yeah, way off, like I said. If you're referring to Lighthouse tracked gloves, you're way off.
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IR tracking of discrete body parts is way off. Fingers in Touch may work, but I don't think that can easily be extrapolated to the entire body, and there's no way that will be gen1 VR, in any case. The bandwidth required for transmission of location data from Lighthouse controllers would be laughably small. Alan Yates has stated that non-rigid-body tracking can be achieved by sensors with line of sight to more than one base station, which is promising. I imagine gloves will be the only other way (aside from wands or equivalent) for the foreseeable future when it comes to cockpit control in VR, if you don't want to use your HOTAS for everything.
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Great stuff, thanks for sharing! Someone just posted a great collection of Alan Yates' quotes. Take his analysis with a grain of salt, but the quotes are legit.
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Hell yeah! Now we're talking.
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I look forward to seeing the prototypes.
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27 November 2015 DCS Weekend Update
S3NTRY11 replied to Call911's topic in DCS World 1.x (read only)
Any idea whether change notes will appear pre-release? -
I don't see that taking off, no pun intended. I was thinking that the wand idea was a bad one too, until I realised that I use the mouse without much trouble with the DK2, and there isn't even a representation of that in the sim; I'm using it blind, which I doubt will be the case with Vive wands/Touch. And having a representation in-game, along with intuitive "switchology", should be highly intuitive.
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Which is it?... I think that sounds better than the reality would be, if you need to drop the input devices, say to go back to your stick; having them reflect their true form would make it more intuitive, at the loss of some immersion. Practicality will win here. The current Touch prototypes are certainly much better input devices than the Vive wands. The integration of finger tracking is a huge advantage. I think they'll be fine. I thought the same way for a long time, but I don't know, after wags mentioned their integration, I thought about it a little more, and came to thinking that the practicality will outweigh the lameness. I agree, gloves for the win though, or Touch-style dexterity as an in-between.
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I have to crank all my details quite low, and even then, still dip below 75FPS which hurts. Having said that, my CPU is old, and my video cards aren't great (crossfire doesn't seem to work for me). It will be interesting to see how optimised Nevada is - that will be a truer test than the current map, I'd say. I think to get the most out of VR (especially in DCS), anyone that wants in is going to have to upgrade their gear, if they're not running current mid-high range.
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If they can be tracked, they can, and should, be seen in VR (with a translucency effect or the like when not in active use).
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I'd buy-in without a second thought if lighthouse was guaranteed.
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Was it you that was bumbling on about people taking things personally? Allow me to retort. Abrash works for Oculus - OH REALLY?! Thanks for the enlightenment, it was completely my point. You keep throwing my points back at me, like you're informing me of something, when it's clear you simply didn't understand what I was saying. Which I don't quite understand, everyone else seems to get them. Unless... I've come to realise that you are intentionally obtuse (Google it, I'll wait). Valve didn't know everything there was to know, but I bet they regret the Oculus experiment now. If they were such über friends, they'd still be in business now, wouldn't they. Also your is possessive, you're is a contraction. Know the difference.
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Fingers crossed!
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A timely article: http://augmentl.io/can-virtual-reality-escape-the-exclusivity-trap/
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I'm not speculating on actions they've already taken. That's observation, not speculation. You're not even speculating. You're, to quote you, "burying your head in the sand". You can't on one hand, complain that Oculus are being demonised, and then in the next related post, use the term "business is business". There were initial cooperations between them, but Valve had been working on VR for some time before Oculus were even a thing. Have you heard of "The Room"? Have you heard of Michael Abrash? Yep, and imagine how much better it would be for the industry if they all worked to an open standard. Which is not what Oculus are championing.