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Badlego

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Everything posted by Badlego

  1. would be nice as an addon to the M2000C, but a complete new module? I wouldnt pay 50€ for an aircraft that is that close to one i already have.
  2. While reviewing my flights on tacview, i noticed, that the AI planes are cheating. They lag just in that moment, when a radar missile is launched at them, which causes it to lose the lock ...IR seekers are ok.
  3. Update: After Server Restart, it is in the list again. And i can connect again. So the problem solved itself, but maybe the hosts should take a look what went wrong
  4. Although there are some guys on the server, it doesnt pop up in the server list, and im also unable to connect via IP....A few hours ago i could join without problems
  5. I hope the waiting time for the next round will be short :)
  6. 3 Minutes of repairing instead of 5 minutes of refuelling are not really worth it IMO....
  7. Is it possible to find out who that was by replaying the trk and looking into tacview?
  8. You can replay the track file. It can be corrupted and maybe the nuke blast doesnt occur. But it would be great if you can at least try it....With a bit luck you will see it again and post the trk file and a screenshot of that Moment.
  9. AFAIK this behaviour is present since the patch that fixrd the CTD caused by Jammers. Before that, the contacts were Monitored correct, and it would be nice if this could be fixed again. As soon as I perform a Roll, i cannot know the correct azimuth of my target anymore and if I want to Lock it with the Cursor i have to keep the plane still, or the contact will escape the Cursor....i hope you know what I mean....it feels like a big disadvantage and I believe that the real radar Interface doesn'twork like the actually simulated one...
  10. Im glad, that this can be implemented, and IMO it should be, but i understand that you guys have other more important Tasks atm and in future. You do a great Job :thumbup:
  11. Does that mean, that the s530 is guided by a reflected STT Signal? I think then it should be possible to reguide it after a relock as long as the target is within the receiving cone of the missile. But I wonder how the targets rwr then knows that there is a semi active incoming...
  12. I dont know, if this is already asked here: Is the Mirage guiding its semi-actives in SST mode, or does it use another special mode? It would be great, if there is any possibility to reguide an already launched missile after a SST lock is lost and relocked. I think that this is possible IRL (Radar SAMs are doing it to make it harder for WW to spot the Radar position AFAIK). And why should a semi-active missile at first chase a reflected signal and then ignore it, after there was silent for a few seconds....i mean...as long as a missile is able to receive a target's reflections, shouldnt it go for it?
  13. AFAIK a two-ways-datalink is only provided by the MBDA Meteor Missile. Even the 120 has only a one-way-datalink from the Platform to the missile, to send additional target informations. I think the S530 doesn`t have any Datalinks and is only able to be guided by reflected radar signals. So a Mirage cannot get any informations of a fired missile. After launch, the platform has no idea where and how fast its missile is.
  14. How does the Mirage know the actual missile speed?
  15. The C101 aviojet also uses the DEFA (said Wikipedia). I don't have that Module, but others who do could compare the power of both "gun Models".
  16. Are there any plans to add probe-and-drogue tankers to the blue side for the mirage and su-27?
  17. I have a similar issue. My cabin pressure Warnung lightlights up above 38k feet
  18. I don't think that the engine is able to produce enough work without fuel combustion. With low rpm and high intake airspeed the compressor-blades are producing high energy losses (choke-flow Effect) and not enough pressure for the turbine-blades behind the combustion Chamber.
  19. Ähh ok, well after some take-offs this bug is some Kind of comfortable. It's like an automatic take off Mode. With the engine at mil Power and the CAP loadout the stick must not be moved
  20. I also had very low fps sometimes and a great input lag. I found out, that Asus GPU Tweak ( i use it with my asus gtx 660 ti) sometimes set the gpu clock down in idle mode, even when DCS is running...this problem only occured with Win 10. Well the simple solution for this problem was to reset the properties of asus gpu tweak when the fps dropped
  21. So it will not be possible anymore to track contacts that are farther away than 20 miles, theres a limited ability to scan for hot aspect targets (cause no hprf) and when locking a cold aspect target, the lock has a good probability to break, because the freg changes to hprf..doesnt sound that good for me.... another question, when losing a lock or track, the radar elevation returns to zero. Thats critical when a lock of a much higher or lower target is lost, cause it takes time to steer the antenna back again....so, shouldnt the antenna elevation stay where it was while the lock? and i also think, that the antenna elevation doesnt follow with tracked target, and also cannot bes changed manualy while tracking, so that ill lose the lock as soon as a target leaves the cone.
  22. Maybe your radar was stuck in SST or TWS mode without showing a contact. This happens to me several times, mostly online. I lock a garget on the radar screen, the target returns to be a ghost contact or some type of artifact, disapears and my radar stays in sst mode sithout showing any contacts on the screen anymore until i hit the delock button. When playing online (104th mostly) my radar is stuck at around 0 degr when i turn it on. To solve it i have to change the azimuth limit once.
  23. Round 6 registration Redfor Lonewolf Callsign: JG4_Badlego Aircraft: Mirage 2000c are the sides on the server, chosen by the chat-command "blue" or "red" still set, or will they be reset? I was registered as blue on the server in round 5 and Id like to be red now.
  24. The Murage xD :megalol: That was a good one :thumbup:
  25. Angles are fix values. You cAn see on the hud that i locked the fighter with an angle of 10 degrees. A 12 degree cone sets the limits to -6 to 6 degrees. The hud is a good tool to see the angle between me and the target because the radar and the pilot are just a few meters away from each other and look into the same direction. So again my question: are you sure that the vertical radar cone of the 4 bar search mode is limited to a total value of 12 degrees or is it even bigger? I just want to know the right values sothat i can i can imagine what area is covered by my radar. My suggestion is that the 4 bar cone covers a cone with 24 degrees... Edit: as the radar cant be moved atm i guess it watched strajght forward to the horizon.
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