Jump to content

KansasCS

Members
  • Posts

    266
  • Joined

  • Last visited

Everything posted by KansasCS

  1. I mean the #menu. On easy comms. It's unresponsive Gesendet von iPhone mit Tapatalk
  2. Is anyone else having problems with the ingame comms system? AI wingmen/JTAC and ATC is unresponsive across the board. SP, MP, campaign, quick mission. Only when I uninstalled Aries, did this error disappear. Gesendet von iPhone mit Tapatalk
  3. Amazing progress! Especially the wing animation looks gorgeous. One question though. What exactly is the simulation within the simulation for? I don't quite understand.
  4. glas surfaces can be seen through clouds and smoke.
  5. Is Aries causing this? I installed the latest version yesterday. Though the problems on the dogs of war server were experienced a week a ago.
  6. In the instant action L39ZA ground attack, I can't even open the menu. In the instant action mission for the A10C - Hard, the ATC, JTAC and other units are unresponsive, albeit checking the frequency. While hosting a multiplayer session, I had similar issues. Couldn't start the L39 because the ground crew was unresponsive. The other day I was flying on dogs of war and as soon as I took off, the comms menu was unavailable. It seems like it is bugged beyond bearable limits. This goes for both easy and realistic comms.
  7. I, for one, am just freakishly impatient because the DCS environment offers unprecedented fidelity for combat aircraft. Of course we never had a full real Tomcat and I could wait another 5 years. But knowing it's gonna come changes everything. It is my firm belief that if ED could become more proficient in containing bugs and making a more stable netcode, this platform has the potential of becoming the best combat sim there ever was and will be. Because of it's modular setup, wherein airframes and maps can be added from 3rd party devs, DCS can become a giant among combat sims few could ever compete with on a realistic level. But in it's greatest advantage also lies it's weak point. Only a tough bunch of followers commit to this sort of thing. Plowing through a manual and training for weeks before becoming proficiant in an airframe is not for everyone, so not everyone will pay 50€ for a single aircraft, which is why I imagine ED(or 3rd party devs) don't have myriad employees to get stuff done quicker. Understandable of course, but I still can't wait to study and fly the next airframe DCS will have to offer :) And BTW, modern warfare 2 was the last good CoD. That phase is done for me. I have a 250GB SSD. The only thing installed is DCS, IL2BoS,Cliffs of Dover and Falcon BMS. I have utterly no time for other games :D
  8. Very good and relieving to know for people who bought all of your campaigns. I'm hopeful you can come to an agreement with ED or yourselves that doesn't involve spending money on something one already owns.
  9. Ah, ok. Thanks for the heads up! Gesendet von iPhone mit Tapatalk
  10. Mid2016 being an alpha or beta release? Gesendet von iPhone mit Tapatalk
  11. DCS: Spitfire Mk LF IXc Discussion Humble apologies for being THAT guy, but I can't find the latest status update on the spit. How is it coming along? Is a 2016 release something ED is opting for?
  12. The best addition right now would be bomber of any kind. Bristol blennheim, ju88 It doesn't need to be a heavy 4 engined beast, just something that requires escort and could pave the way for more complex online gameplay, beyond the mindless dogfight servers we have now. Gesendet von iPhone mit Tapatalk
  13. And just to be clear, I like your campaigns. They are nicely done and I appreciate the hard work you put into them. If ever you create an entirely new campaign, for instance BFTQ for the Huey, I'll probably get it. But that is beside the point.
  14. Exactly what I thought. This is bad costumer service, IMHO. You are forcing people who already have the product to pay an additional 5€, just to merge it with the module manager. I get it, you want 10€ from now on from every new costumer, because an official ED DLC rates at that price and because ED wants to make a profit, too. All game. But for people like me, who bought it before it was cool(if I may use that phrasing), it is a nuisance. Admitted, it's 'just' 5€. But it's not about the money. It's about principle. Besides, I bought nearly all of your campaigns, so it DOES add up to an extent. Though I'm guessing ED is the cause for this situation, since they won't accept a key swap. Thank you ED, after buying nearly every module you currently sell and being nothing but a loyal simmer, THIS happens. Gesendet von iPhone mit Tapatalk
  15. Just to be clear: I'm effectively paying 5€ to unify the campaign with my module manager? Follow up question: How does the ED store version differ from the one you previously sold via your website, besides possible bugfixes?
  16. @yoyo, just out of curiosity, could plot the P51,109 and 190 curves into that? So we can get an idea of what we can expect? Gesendet von iPhone mit Tapatalk
  17. Still, if I followed this thread correctly, the fact that the dcs spit is allegedly faster than IRL, it would have the nice side effect of soothing the people that are complaining about a 1943 aircraft going up against the K4 and D9 :D Gesendet von iPhone mit Tapatalk
  18. Least I forget, I can't wait for the spit :) And thank you yoyo for the heads up! Gesendet von iPhone mit Tapatalk
  19. No, he is referring to the fact that those 5% are based on experimental aircraft, if I understood correctly. Gesendet von iPhone mit Tapatalk
  20. DCS Spifire Mk IX preformance Concerning turn time,Eager to know that, too[emoji4] @solty: yes, Galland admired the spits ability to outturn the enemy, but I would take that quote with a grain of salt in the context of overall abilities. It was slower and rolled slower than the Emils. Gesendet von iPhone mit Tapatalk
  21. You are right to an extent. I'll let that count for sopwith camels going up against all metal fighters, but when we are talking about +-30mph difference, albeit that being quite decisive, yes, there are far more factors that decide the outcome of an engagement. If you're flying low and alone, with the enemy at co alt or above you, then it really doesn't matter if you are equally engined or not. I don't know, maybe this entire DCS WWII undertaking has a flawed roadmap and the emphasis should be put on the combination of axis and allied fighters pitted against each other, bearing in mind the period they actually flew in and the capabilities. For instance, why people are hyped about the Me262 boggles me. It flew during the last days of war outnumbered 1000 to 1. While it might be cool to have the first operational fighter jet as a full fidelity module, it will only fully shine once the B17 or other bombers are introduced. Also, it was plagued by problems arising with first jet use etc. Highly unstable aircraft. Such are the drawbacks of a strategy that intends to meticulously model one aircraft at a time with emphasis on accuracy of it's systems, but not the greater context of it's existence. If it were that way, we'd first see a Normandy '44 map(or any other sagnificant theatre of that time), before ED releases warbird modules. But I'm getting off topic. Yes, the spit might be inferior in certain aspects, but that will only be half of the reason why people can get their ass handed to them online. And apperently, the spit being modeled will be quite faster than it's real life counterpart, for reasons Kurfürst explained above.
  22. another? There is no other as of now. The Mustang is a late 44/early 45 model. And BTW, it is not the machine that makes the superiority, but the pilot. At least within these performance ranges. It sounds trivial, but a better tactic and knowledge of aerial combat will get you much further than those extra 30 or 100 HP, IMHO. Also, I found this website for anyone who is interested. edit: It seems like every permutation of the Mk.IX is covered, incl. the Merlin 61,66 and 70. Cheers
  23. Yes, but it is my firm belief that a decent compromise can be achieved. I second that which Aginor said in his post above. ED is on the right way, though there is still a lot of room for improvement.
  24. If You're still talking about vanilla CloD, then that is no feat worth mentioning. The release version is a mess. TF mods however are a close to a benchmark, IMHO. At least I can spot just fine, albeit targets being really small in the distance. Of course, someone with a 1080p 50" screen will see a contact better than someone with a smaller screen and a higher resolution, simply because a pixel is larger. But such is the technicality of computer graphics. Gesendet von iPhone mit Tapatalk
  25. I'm running at 1440p native on a 27" and I have similar issues wherein a bogey just disappears at certain angles. For that to happen they don't necessarily need to be far away. High yoyoing fighters occasionally disappear from the screen in my case. Yes, if you take your eyes off the target and need to reacquire, it can be hard to spot the frontal profile of a fighter against a blue sky and the sun in your peripheral vision. But I'm talking about fighters going completely invisible while having eyes on. You track him in a medium FOV and all of a sudden he completely blends with the sky. While it might be the case IRL, I'm sitting at a monitor, already hampered by that fact. I guess there can never be a state in DCS where both realism and spotting comfort can be satisfied equally.
×
×
  • Create New...