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freebirddz

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Everything posted by freebirddz

  1. Hello For actual time the MOD don't have keyboard implementation since hi is custom EFM WIP, we focus in aerodynamic behaviors, just to keep all attention that after success will come the implementation of the other feature,, just to tell that to MOD is in Earlier access, published just to build a development community around, and any one who can contribute is welcome. Be patient my friend ... to be continued
  2. For precision this is no my MOD, it's Grinnelli then original author of the First version,
  3. Check this one : https://drive.google.com/file/d/1yn6kKXgaA7dHZe0CG20DslVog580Y0GO/view?usp=sharing
  4. you have to set correct texture to the Description.lua file {"KillermachineSu-30_numbers", DIFFUSE , "nomera_30sm", false}; {"KillermachineSu-30_numbers_ind", DIFFUSE , "empty", true}; There are two type of numbers Indian and Russian "empty", true to not show or assign correct texture to show (check files)
  5. Hi Perhaps like this one ! https://www.digitalcombatsimulator.com/en/files/3312679/ Have fun
  6. Thank you very much for links, that's will help for sure. Still need 3D models who got some time to spent on the modeling, thing which we seek for that's just default CombatACE 3D model GOD Bless him for the work.
  7. Rework on the Roughness : you can find the files in here https://drive.google.com/drive/folders/1m1VhX-ONfOlKj218lNcON-6N0-ZiUTbc?usp=sharing
  8. Hello FOLKS, Still working the MOD and do our best to give the best of the FLANKERS in DCS, working hard on acceptable FM experience.
  9. Hi folks, you have to be patient the developer is working hard on it, he just shared this screenshot !
  10. Hello, for decals Should be :
  11. That SAD, create tool For arguments they are user's implementation, perhaps for FC3 modules they seem to be same, but the are different from a module to an other, perhaps for ED they try to make them same. For the list i am afraid that you have to do the job manually. The type of value is Float -1.0 to 1.0, in game and Integer in the 3D max animations -100 to 100. check the links below : https://wiki.hoggitworld.com/view/Hoggit_DCS_World_Wiki https://github.com/s-d-a/DCS-ExportScripts/wiki/Documentation-in-English Have fun and, Good luck Regards.
  12. Hello, it used to exist a software for that, but I don't test it if it still working : check in here , https://www.digitalcombatsimulator.com/fr/files/1797654/
  13. what do you use for export ? did it export correctly ? can you see the model in the viewer ? any screenshot ?
  14. For sure, have a Cockpit will b awesome, still missing dedicated 3D designer for the purpose. Keep looking for.
  15. you have to install the MOD in saved games not in DCS root folder. https://www.youtube.com/watch?v=6vY71NIVEDg
  16. For better management of Bugs and Suggestions, please use those FORMS : Suggestions Bug report Thank you. Have fun
  17. Hey, for more understanding of FM check this DOC : https://drive.google.com/file/d/1eFB4qrTwG21WSTCBGdfaVYZ8qfvZMn8X/view?usp=sharing
  18. Hello Comrade, for sure it still is just Alpha version, for all those things you mentioned they are WIP, for now all focus on best FM experience, and your welcome for help and more re-marques.
  19. Hello, yeah sure you have to be careful with arguments already used by FC3, for internal and external, to not got a blinking a 3D part or not animating will, you will still got FC3 sounds and some behaviors, perhaps will not be adapted to your aircraft. those are the major problems Good luck
  20. Hello, check Github just READ ! https://github.com/tobi-be/BlenderEdmExporter
  21. Hi there, you can check the Herculus MOD, Good luck.
  22. Hello and welcome, yeah you can use the FC3 avionics in SFM and even in custom EFM, but not in ED PFM, the most MODs do that, cuz of guided weapons can't work without SDK :spam_laser: Have fun. regards.
  23. The mission still from the old MOD, Su-30SM. yet changed :book: Check the new one in attachment... Su-30SM Intercept.miz
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