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freebirddz

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Everything posted by freebirddz

  1. You can try this approach if F16FM's one is not for you, it's still in very earlier DEV. https://github.com/CorsairCat/DCS_A-6E_Intruder_FlightModel even : AH6 one If you are an AEROMAN (solid aerodynamic knowledge ) you can build your's, a basic example in API folder gives what you need for, with good data, you can go far with FM simulation. Best regards.
  2. pay attention to the Export Argument number ! check existing EDM with Model viewer for that and do the same.
  3. Hi, you have t o set a collision EDM in your LOD file. You can use existing one or build your own, check how to section for collision model creation. Regards.
  4. Grazie mille
  5. https://fsoutlet.com/f22/
  6. That's a custom build Flight Model, the issue is known, will be fixed in next release. Put in mind is yet finished MOD, still under deep development and slow progress... keep tuned
  7. For now the Encryption is just for FM, so avionics still available for FC3 module, for any weapon system or sensor are behind SDK, just use what's in FC3 and Kopyo is not in !
  8. Check The Su30M, that's AG variant then like Su25T, '7' to AG mode, 'O' activate TV the MK variant is just for AA can't be multi Role
  9. that due to a wrong name in InputProfiles section in the entry.lua check that name correspondence with you lua plugin declaration, if you check your controls input profile in options you will find the name of you MOD but not assigne correctly due to non correspondences of then names.
  10. Great Tool, Thank you very much.
  11. The works on the MOD went slowly done, the team is building experiences with DCS WORLD, getting more and more good. We still at development stage, even an Alpha is not built. taking time to build good Flanker Experience ...
  12. hello Folks, more picture for the Progress Good day
  13. Hey, found it in the wild, in one public server, but not F22 dedicated one ! perhaps he has a Discord server but I don't have it. I think it was on F35 Community server !
  14. they are not required, use if needed
  15. Hi there, you just miss to set Diffuse Texture name in object EDM Properties.
  16. Hello, the cockpit it's not ready, still under design !
  17. Hey, we are working on SFM version until the EFM be ready, will be available soon
  18. That's EFM problem, remove EFM, keep in SFM
  19. hey, in description.lua you have to set the number texture to Empty ... {"KillermachineSu-30_numbers", DIFFUSE , "nomera_30sm", false}; {"KillermachineSu-30_numbers_ind", DIFFUSE , "empty", true}; ... in the first line I use custom numbers texture in the second line I disable and other texture Hope that help
  20. Hello, did you get the Tail number to work ?

  21. Hello For actual time the MOD don't have keyboard implementation since hi is custom EFM WIP, we focus in aerodynamic behaviors, just to keep all attention that after success will come the implementation of the other feature,, just to tell that to MOD is in Earlier access, published just to build a development community around, and any one who can contribute is welcome. Be patient my friend ... to be continued
  22. For precision this is no my MOD, it's Grinnelli then original author of the First version,
  23. Check this one : https://drive.google.com/file/d/1yn6kKXgaA7dHZe0CG20DslVog580Y0GO/view?usp=sharing
  24. you have to set correct texture to the Description.lua file {"KillermachineSu-30_numbers", DIFFUSE , "nomera_30sm", false}; {"KillermachineSu-30_numbers_ind", DIFFUSE , "empty", true}; There are two type of numbers Indian and Russian "empty", true to not show or assign correct texture to show (check files)
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