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Everything posted by SkipperSMG
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You named your Carrier "Stennis_AI". However in the script only "Stennis" is declared, so you have to add more names or change the default in the lua. Open the file and search for "Stennis". The rest is self explanatory :smilewink:
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Question of taste. I think they got worse. But thats what mods were ment for
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IIRC the B never got a GPS which is required for JDAMs. Thats why they build the F-14D
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Strike Eagle is in development right now by Razbam. And since its one of Wags favorite aircraft I am confident that it will match the standards we got used to. What do you mean by that?
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Already reported
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Hey Guys, i started using MOOSE for my missions and took the next step and added the A2A_Dispatcher. Unfortunatly, i can't get my flights into the air. I tripple checked group and unit names and I am a bit lost right now :music_whistling:. I read about problems beeing introduced with the latest open beta version. So i tested the AID-A2A-100 - Demonstration mission in Github with the latest OB version of DCS and dev branch of MOOSE. So, the same setup as for my mission. And it works fine. I cant find the error/s in my mission. Maybe an additional pair of eyes can. Here's my script file. Thanks in advance. EDIT: I'd like to add, that all my other MOOSE based scripts work fine and the tactical situation display works. Units get detected but the CAP flights refuse to spawn. -- Caucasus_Hotline A2A_Dispatcher -- Define GROUP object with a collection of groups that contribute to the EWR network. DetectionSetGroup = SET_GROUP:New() DetectionSetGroup:FilterPrefixes( { "EW_NET_US_AWACS", "EW_NET_US_EWR", "USS" } ) DetectionSetGroup:FilterStart() Detection = DETECTION_AREAS:New( DetectionSetGroup, 140000 ) -- Setting up A2A dispatcher. A2ADispatcher = AI_A2A_DISPATCHER:New( Detection ) -- Enable the tactical display panel. A2ADispatcher:SetTacticalDisplay( true ) -- Setting up polygon border zone. US_BorderZone = ZONE_POLYGON:New( "US_Border", GROUP:FindByName( "US_Border" ) ) A2ADispatcher:SetBorderZone( US_BorderZone ) -- Setting up engagement radius A2ADispatcher:SetEngageRadius( 80000 ) -- Setting up the squadrons. A2ADispatcher:SetSquadron( "KutaisiF15", AIRBASE.Caucasus.Kutaisi, { "CAPKutaisiF15" }, 4 ) A2ADispatcher:SetSquadron( "KutaisiF16", AIRBASE.Caucasus.Kutaisi, { "CAPKutaisiF16" }, 4 ) A2ADispatcher:SetSquadron( "VazianiF16", AIRBASE.Caucasus.Vaziani, { "CAPVazianiF16" }, 4 ) A2ADispatcher:SetSquadron( "VazianiF15", AIRBASE.Caucasus.Vaziani, { "CAPVazianiF15" }, 4 ) A2ADispatcher:SetSquadron( "StennisF18", AIRBASE:FindByName("USS Stennis"), { "CAPStennisF18" }, 4 ) A2ADispatcher:SetSquadron( "StennisF14", AIRBASE:FindByName("USS Stennis"), { "CAPStennisF14" }, 4 ) A2ADispatcher:SetSquadron( "VinsonF18", AIRBASE:FindByName("USS Vinson"), { "CAPVinsonF18" }, 4 ) A2ADispatcher:SetSquadron( "VinsonF14", AIRBASE:FindByName("USS Vinson"), { "CAPVinsonF14" }, 4 ) -- Setting up the overhead A2ADispatcher:SetSquadronOverhead( "KutaisiF15", 1 ) A2ADispatcher:SetSquadronOverhead( "KutaisiF16", 1 ) A2ADispatcher:SetSquadronOverhead( "VazianiF16", 1 ) A2ADispatcher:SetSquadronOverhead( "VazianiF15", 1 ) A2ADispatcher:SetSquadronOverhead( "StennisF18", 1 ) A2ADispatcher:SetSquadronOverhead( "StennisF14", 1 ) A2ADispatcher:SetSquadronOverhead( "VinsonF18", 1 ) A2ADispatcher:SetSquadronOverhead( "VinsonF14", 1 ) -- Setting up the Grouping A2ADispatcher:SetSquadronGrouping( "KutaisiF15", 2 ) A2ADispatcher:SetSquadronGrouping( "KutaisiF16", 2 ) A2ADispatcher:SetSquadronGrouping( "VazianiF16", 2 ) A2ADispatcher:SetSquadronGrouping( "VazianiF15", 2 ) A2ADispatcher:SetSquadronGrouping( "StennisF18", 2 ) A2ADispatcher:SetSquadronGrouping( "StennisF14", 2 ) A2ADispatcher:SetSquadronGrouping( "VinsonF18", 2 ) A2ADispatcher:SetSquadronGrouping( "VinsonF14", 2 ) -- Setting up the Takeoff A2ADispatcher:SetSquadronTakeoffInAir( "KutaisiF15" ) A2ADispatcher:SetSquadronTakeoffInAir( "KutaisiF16" ) A2ADispatcher:SetSquadronTakeoffInAir( "VazianiF15" ) A2ADispatcher:SetSquadronTakeoffInAir( "StennisF18" ) A2ADispatcher:SetSquadronTakeoffFromRunway( "StennisF14" ) A2ADispatcher:SetSquadronTakeoffFromRunway( "VinsonF18" ) A2ADispatcher:SetSquadronTakeoffFromRunway( "VinsonF14" ) A2ADispatcher:SetSquadronTakeoffFromParkingCold( "VazianiF16" ) -- Setting up despawn upon landing A2ADispatcher:SetSquadronLandingAtEngineShutdown( "KutaisiF15" ) A2ADispatcher:SetSquadronLandingAtEngineShutdown( "KutaisiF16" ) A2ADispatcher:SetSquadronLandingAtEngineShutdown( "VazianiF16" ) A2ADispatcher:SetSquadronLandingAtEngineShutdown( "VazianiF15" ) A2ADispatcher:SetSquadronLanding( "StennisF18" ) A2ADispatcher:SetSquadronLanding( "StennisF14" ) A2ADispatcher:SetSquadronLanding( "VinsonF18" ) A2ADispatcher:SetSquadronLanding( "VinsonF14" ) -- CAP execution. CAPZoneNorthwest = ZONE_POLYGON:New( "USCAPZoneNorthwest", GROUP:FindByName( "USCAPZoneNorthwest" ) ) A2ADispatcher:SetSquadronCap( "StennisF18", CAPZoneNorthwest, 4000, 35000, 600, 800, 800, 1200, "BARO" ) A2ADispatcher:SetSquadronCapInterval( "StennisF18", 1, 30, 180, 1 ) A2ADispatcher:SetSquadronCap( "StennisF14", CAPZoneNorthwest, 4000, 35000, 600, 800, 800, 1200, "BARO" ) A2ADispatcher:SetSquadronCapInterval( "StennisF14", 1, 30, 180, 1 ) CAPZoneWest = ZONE_POLYGON:New( "USCAPZoneWest", GROUP:FindByName( "USCAPZoneWest" ) ) A2ADispatcher:SetSquadronCap( "VinsonF18", CAPZoneWest, 4000, 35000, 600, 800, 800, 1200, "BARO" ) A2ADispatcher:SetSquadronCapInterval( "VinsonF18", 1, 30, 180, 1 ) A2ADispatcher:SetSquadronCap( "VinsonF14", CAPZoneWest, 4000, 35000, 600, 800, 800, 1200, "BARO" ) A2ADispatcher:SetSquadronCapInterval( "VinsonF14", 1, 30, 180, 1 ) CAPZoneSouthwest = ZONE_POLYGON:New( "USCAPZoneSouthwest", GROUP:FindByName( "USCAPZoneSouthwest" ) ) A2ADispatcher:SetSquadronCap( "KutaisiF15", CAPZoneSouthwest, 4000, 35000, 600, 800, 800, 1200, "BARO" ) A2ADispatcher:SetSquadronCapInterval( "KutaisiF15", 2, 30, 180, 1 ) CAPZoneSouth = ZONE_POLYGON:New( "USCAPZoneSouth", GROUP:FindByName( "USCAPZoneSouth" ) ) A2ADispatcher:SetSquadronCap( "KutaisiF16", CAPZoneSouth, 4000, 35000, 600, 800, 800, 1200, "BARO" ) A2ADispatcher:SetSquadronCapInterval( "KutaisiF16", 2, 30, 180, 1 ) CAPZoneSoutheast = ZONE_POLYGON:New( "USCAPZoneSoutheast", GROUP:FindByName( "USCAPZoneSoutheast" ) ) A2ADispatcher:SetSquadronCap( "VazianiF16", CAPZoneSoutheast, 4000, 35000, 600, 800, 800, 1200, "BARO" ) A2ADispatcher:SetSquadronCapInterval( "VazianiF16", 1, 30, 180, 1 ) A2ADispatcher:SetSquadronCap( "VazianiF15", CAPZoneSoutheast, 4000, 35000, 600, 800, 800, 1200, "BARO" ) A2ADispatcher:SetSquadronCapInterval( "VazianiF15", 1, 30, 180, 1 ) -- Set squadron tanker A2ADispatcher:SetSquadronRefuelThreshold( "KutaisiF15", 0.30 ) A2ADispatcher:SetSquadronRefuelThreshold( "KutaisiF16", 0.30 ) A2ADispatcher:SetSquadronRefuelThreshold( "VazianiF16", 0.30 ) A2ADispatcher:SetSquadronRefuelThreshold( "VazianiF15", 0.30 ) A2ADispatcher:SetSquadronRefuelThreshold( "StennisF18", 0.30 ) A2ADispatcher:SetSquadronRefuelThreshold( "StennisF14", 0.30 ) A2ADispatcher:SetSquadronRefuelThreshold( "VinsonF18", 0.30 ) A2ADispatcher:SetSquadronRefuelThreshold( "VinsonF14", 0.30 ) A2ADispatcher:SetSquadronTanker( "KutaisiF15", "KC135Texaco_Land" ) A2ADispatcher:SetSquadronTanker( "KutaisiF16", "KC135Texaco_Land" ) A2ADispatcher:SetSquadronTanker( "StennisF18", "KC135MPRS_Texaco_Sea" ) A2ADispatcher:SetSquadronTanker( "StennisF14", "KC135MPRS_Texaco_Sea" ) A2ADispatcher:SetSquadronTanker( "VinsonF18", "KC135MPRS_Arco_Sea" )
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You name it, under certain conditions. That did sound more like putting contrails on all missiles in general to have a spotting aid
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No, the manual actually is not updated frequently which is a bit cumbersome. Stick to Wags video tutorial series.
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Me too. However I remember some time ago an Su-24 was planned and denied due to restrictions. I can't recall if that it was planned by ED or a 3rd party. I hope it will work out as Wags stated in the latest Alert 5 podcast, that the DCS portfolio of Eastern Block aircraft gets reinforced by 3rd partys since they are not affected by the russian government. However, it will be difficult to get the required data
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They won't if its not realistic
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ALERT 5 PODCAST - SCRAMBLE 04 - Interview with Matt "Wags" Wagner
SkipperSMG replied to Sport's topic in Community News
Very nice, thanks for sharing :) -
I know his guide but i prefer creating my own mapping according to my liking I know what you mean :D i think i found a good spot in between. Its just the additional press which is required to eventually lock onto a target that throws me off. This always moves the cursor a bit and im off the target. In the end its no big deal. Its just the one button im missing.
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The DMS is my Sensor select Switch
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Since u also own a Worthog i assume you are refering to the coolie hat, which is my weapon selection switch. I know the slew is a pain in the a** but i got it working for all my modules. The mav is the only thing that bothers me the way it currently is. If it finally works like Wags advertised im happy :joystick:
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I have no hat or buttons left which i could use. The "realistic" option works so far but i had to sacrifice a button i would like to use otherwise. I already have a deadzone of 20(!), axis tuning does nothing for me.
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Anyone knows if this has been adressed in an update? Still need to press TDC in order to lock a target
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Dedicated Servers - Quickstart
SkipperSMG replied to awjudge's topic in Multiplayer Server Administration
Always did this manually. Should not be any different, isn't? Does this apply if you run your DCS as server or client? -
Dedicated Servers - Quickstart
SkipperSMG replied to awjudge's topic in Multiplayer Server Administration
Here is my log: === Log opened UTC 2019-03-06 20:30:29 2019-03-06 20:30:28.695 INFO DCS: Command line: "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin/DCS.exe" 2019-03-06 20:30:28.695 INFO DCS: DCS/2.5.4.28090 (x86_64; Windows NT 10.0.17763) 2019-03-06 20:30:28.725 INFO DCS: Hwid: f6Z9YsklShK7mwazAZpPIN_JzbXLgpRyYx5Kvw 2019-03-06 20:30:28.725 INFO DCS: DCS revision: 148075 2019-03-06 20:30:28.725 INFO DCS: Renderer revision: 18800 2019-03-06 20:30:28.725 INFO DCS: Terrain revision: 18848 2019-03-06 20:30:28.725 INFO DCS: CPU cores: 4, threads: 4, System RAM: 16365 MB, Pagefile: 31213 MB 2019-03-06 20:30:28.752 INFO EDCORE: (dDispatcher)enterToState_:0 2019-03-06 20:30:28.764 INFO Dispatcher: 2019/3/6 21:30 V1803061700 2019-03-06 20:30:28.802 INFO INPUT: Device [Keyboard] created deviceId = -1 2019-03-06 20:30:28.806 INFO INPUT: Device [Joystick - HOTAS Warthog {1ECCE860-A0A9-11e4-8002-444553540000}] created deviceId = -1 2019-03-06 20:30:28.806 INFO INPUT: Joystick created[Joystick - HOTAS Warthog {1ECCE860-A0A9-11e4-8002-444553540000}], ForceFeedBack: no 2019-03-06 20:30:28.811 INFO INPUT: Device [Throttle - HOTAS Warthog {1EC98D00-A0A9-11e4-8001-444553540000}] created deviceId = -1 2019-03-06 20:30:28.811 INFO INPUT: Joystick created[Throttle - HOTAS Warthog {1EC98D00-A0A9-11e4-8001-444553540000}], ForceFeedBack: no 2019-03-06 20:30:28.820 INFO INPUT: Device [saitek Pro Flight Rudder Pedals {C0E8C7B0-9FB7-11e4-8001-444553540000}] created deviceId = -1 2019-03-06 20:30:28.820 INFO INPUT: Joystick created[saitek Pro Flight Rudder Pedals {C0E8C7B0-9FB7-11e4-8001-444553540000}], ForceFeedBack: no 2019-03-06 20:30:28.909 INFO INPUT: Device [Mouse] created deviceId = -1 2019-03-06 20:30:28.936 INFO SOUND: Using driver: xaudio29 2019-03-06 20:30:28.977 INFO SOUND: Found 4 available audio device(s): 2019-03-06 20:30:28.977 INFO SOUND: 0: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{e0d1cafc-ab25-4b38-a098-919be2febbe8}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "Realtek Digital Output (Realtek High Definition Audio)" 2019-03-06 20:30:28.977 INFO SOUND: 1: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{57ffee6a-617a-4b7d-9363-fc13f3ea7770}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "Realtek Digital Output(Optical) (Realtek High Definition Audio)" 2019-03-06 20:30:28.977 INFO SOUND: 2: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{90a7d526-ad40-465e-a5de-7577bc9ba3b2}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "Lautsprecher (SteelSeries SC2 USB Headset)" 2019-03-06 20:30:28.977 INFO SOUND: 3: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{6ce59e93-9859-4141-b085-743d5cc1d2c7}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "Lautsprecher (Realtek High Definition Audio)" 2019-03-06 20:30:29.434 INFO SOUND: loaded 1391 sdefs from "sounds\sdef\" 2019-03-06 20:30:29.434 INFO SOUNDER: Preloading Sounders from Sounds\Sounders 2019-03-06 20:30:30.884 INFO NET: Login success. 2019-03-06 20:30:31.553 INFO NET: Got auth data. 2019-03-06 20:30:31.628 INFO DCS: Successfully got authorization data. 2019-03-06 20:30:31.636 INFO Dispatcher: Loading installed modules... 2019-03-06 20:30:33.850 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 2019-03-06 20:30:33.950 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./Mods/aircraft/AJS37/entry.lua 2019-03-06 20:30:33.980 INFO Scripting: PLUGINS START------------------------------------------------- 2019-03-06 20:30:33.986 INFO SOUNDER: Preloading Sounders from .\CoreMods\tech\TechWeaponPack\Sounds\Sounders 2019-03-06 20:30:33.998 INFO SOUNDER: Preloading Sounders from .\CoreMods\tech\USS John C Stennis\Sounds\Sounders 2019-03-06 20:30:34.013 INFO SOUND: loaded 15 sdefs from ".\coremods\aircraft\av8bna\sounds\sdef\" 2019-03-06 20:30:34.013 INFO SOUNDER: Preloading Sounders from .\CoreMods\aircraft\AV8BNA\Sounds\Sounders 2019-03-06 20:30:34.016 WARNING EDCORE: Source ./CoreMods/aircraft/AV8BNA/Shapes is already mounted to the same mount /models/. 2019-03-06 20:30:34.035 INFO SOUND: loaded 9 sdefs from ".\coremods\aircraft\c-101\sounds\sdef\" 2019-03-06 20:30:34.036 WARNING EDCORE: Source ./CoreMods/aircraft/C-101/Liveries is already mounted to the same mount /textures//liveries/. 2019-03-06 20:30:34.042 INFO SOUND: loaded 12 sdefs from ".\coremods\aircraft\chinaassetpack\sounds\sdef\" 2019-03-06 20:30:34.042 INFO SOUNDER: Preloading Sounders from .\CoreMods\aircraft\ChinaAssetPack\Sounds\Sounders 2019-03-06 20:30:34.052 INFO SOUND: loaded 5 sdefs from ".\coremods\aircraft\christen eagle ii\sounds\sdef\" 2019-03-06 20:30:34.054 ERROR EDCORE: Can't mount coremods/aircraft/christen eagle ii/textures2. Drivers errors: 2019-03-06 20:30:34.054 ERROR EDCORE: EDCDriver: there is no directory coremods/aircraft/christen eagle ii/textures2.edc 2019-03-06 20:30:34.054 ERROR EDCORE: FSDriver: there is no directory coremods/aircraft/christen eagle ii/textures2 2019-03-06 20:30:34.054 ERROR EDCORE: ZipDriver: Can't open zip archive coremods/aircraft/christen eagle ii/textures2.zip. 2019-03-06 20:30:34.069 INFO SOUND: loaded 19 sdefs from ".\coremods\aircraft\m-2000c\sounds\sdef\" 2019-03-06 20:30:34.079 INFO SOUND: loaded 10 sdefs from ".\coremods\aircraft\mig-21bis\sounds\sdef\" 2019-03-06 20:30:34.087 INFO SOUND: loaded 2 sdefs from ".\coremods\aircraft\sa342\sounds\sdef\" 2019-03-06 20:30:34.143 INFO SOUND: loaded 137 sdefs from ".\mods\aircraft\ajs37\sounds\sdef\" 2019-03-06 20:30:34.162 INFO SOUND: loaded 53 sdefs from ".\mods\aircraft\f-86\sounds\sdef\" 2019-03-06 20:30:34.192 INFO SOUND: loaded 103 sdefs from ".\mods\aircraft\fa-18c\sounds\sdef\" 2019-03-06 20:30:34.215 INFO SOUND: loaded 61 sdefs from ".\mods\aircraft\fw-190d9\sounds\sdef\" 2019-03-06 20:30:34.221 INFO SOUND: loaded 4 sdefs from ".\mods\aircraft\ka-50\sounds\sdef\" 2019-03-06 20:30:34.234 INFO SOUND: loaded 44 sdefs from ".\mods\aircraft\m-2000c\sounds\sdef\" 2019-03-06 20:30:34.258 INFO SOUND: loaded 70 sdefs from ".\mods\aircraft\mig-21bis\sounds\sdef\" 2019-03-06 20:30:34.286 INFO SOUND: loaded 72 sdefs from ".\mods\aircraft\mig-15bis\sounds\sdef\" 2019-03-06 20:30:34.290 INFO SOUND: loaded 8 sdefs from ".\mods\aircraft\ns430\sounds\sdef\" 2019-03-06 20:30:34.295 INFO Scripting: plugin: SKIPPED 'A-10A by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2019-03-06 20:30:34.296 INFO Scripting: plugin: SKIPPED 'F-15C': disabled by 'Flaming Cliffs by Eagle Dynamics' 2019-03-06 20:30:34.296 INFO Scripting: plugin: SKIPPED 'MiG-29 Fulcrum by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2019-03-06 20:30:34.297 INFO Scripting: plugin: SKIPPED 'Su-25A by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2019-03-06 20:30:34.297 INFO Scripting: plugin: SKIPPED 'Su-27 Flanker by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2019-03-06 20:30:34.297 INFO Scripting: plugin: SKIPPED 'Su-33 Flanker by Eagle Dynamics': disabled by 'Flaming Cliffs by Eagle Dynamics' 2019-03-06 20:30:34.301 INFO Scripting: PLUGINS DONE-------------------------------------------------- 2019-03-06 20:30:34.715 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll 2019-03-06 20:30:34.717 INFO CE2_AI: Loading CE AI 2019-03-06 20:30:34.717 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll 2019-03-06 20:30:34.724 INFO SECURITYCONTROL: Loaded ./CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll 2019-03-06 20:30:35.893 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/A-10C/bin/A10.dll 2019-03-06 20:30:35.977 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/A-10C/bin/Cockpit_A10Common.dll 2019-03-06 20:30:36.049 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/A-10C/bin/Cockpit_A10C.dll 2019-03-06 20:30:36.065 INFO VIGGEN: AJS37.dll built on Feb 25 2019 SDK: 2 5 4 27861 Run-time: 2.5.4.28090 2019-03-06 20:30:36.065 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/AJS37/bin/AJS37.dll.crypt 2019-03-06 20:30:36.085 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/AJS37/bin/AJS37-Avionics.dll.crypt 2019-03-06 20:30:37.194 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/F-86/bin/F86.dll 2019-03-06 20:30:37.233 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/FA-18C/bin/FA18C.dll.crypt 2019-03-06 20:30:38.496 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/FW-190D9/bin/FW190D9.dll 2019-03-06 20:30:38.589 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/FW-190D9/bin/Cockpit_FW190D9.dll 2019-03-06 20:30:39.940 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/Flaming Cliffs/bin/FC3.dll 2019-03-06 20:30:40.040 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/Flaming Cliffs/bin/A10A.dll 2019-03-06 20:30:40.284 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/Flaming Cliffs/bin/F15.dll 2019-03-06 20:30:40.805 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/Flaming Cliffs/bin/Su27.dll 2019-03-06 20:30:41.305 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/Flaming Cliffs/bin/Su33.dll 2019-03-06 20:30:41.308 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/Flaming Cliffs/bin/MiG29.dll 2019-03-06 20:30:42.463 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/Ka-50/bin/Ka50.dll 2019-03-06 20:30:42.627 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/Ka-50/bin/CockpitKa50.dll 2019-03-06 20:30:42.630 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/M-2000C/bin/M2KC_FM.dll.crypt 2019-03-06 20:30:42.644 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/M-2000C/bin/M2KC_CPT.dll.crypt 2019-03-06 20:30:44.119 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/MIG-21bis/bin/FlightModel.dll 2019-03-06 20:30:44.420 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/MIG-21bis/bin/Avionics.dll 2019-03-06 20:30:45.957 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/MiG-15bis/bin/Mig15.dll 2019-03-06 20:30:45.967 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/jsAvionics/bin/jsAvionics.dll 2019-03-06 20:30:45.971 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/NS430/bin/NS430.dll.crypt 2019-03-06 20:30:45.974 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/TF-51D/bin/P51Base.dll 2019-03-06 20:30:45.975 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/TF-51D/bin/TF51D.dll 2019-03-06 20:30:45.980 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/TF-51D/bin/Cockpit_P51Common.dll 2019-03-06 20:30:46.098 INFO DX11BACKEND: Driver Concurrent Creates - 1 2019-03-06 20:30:46.098 INFO DX11BACKEND: Driver Command Lists - 1 2019-03-06 20:30:46.140 INFO DX11BACKEND: NVIDIA API init OK 2019-03-06 20:30:46.141 INFO DX11BACKEND: NVIDIA Display Driver Version 41735.r417_18 2019-03-06 20:30:46.141 INFO DX11BACKEND: TRUNK renderer init: showShaderError coreCount=1 2019-03-06 20:30:46.244 INFO DX11BACKEND: commonPool: 68-128, cbPool: 5-14, samplerPool: 5-16 2019-03-06 20:30:46.249 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo/fxo.zip 2019-03-06 20:30:47.987 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 971/971. 2019-03-06 20:30:47.988 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\Marc Marius\Saved Games\DCS.openbeta\fxo 2019-03-06 20:30:48.049 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 107/107. 2019-03-06 20:30:48.957 INFO SOUND: XAudio2: channel layout: Headphones/Stereo 2019-03-06 20:30:48.958 INFO SOUND: Using SSE FTZ/DAZ mode. 2019-03-06 20:30:48.970 INFO DCS: gDescription: "NVIDIA GeForce GTX 970" gVendorId: 4318 gDeviceId: 5058 gMemory: 4043 MB 2019-03-06 20:30:48.989 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 2019-03-06 20:30:50.497 INFO EDCORE: (dDispatcher)enterToState_:1 2019-03-06 20:30:57.067 INFO UIBASERENDERER: Cannot load font [C:\Program Files\Eagle Dynamics\DCS World OpenBeta\dxgui\skins\fonts\]! 2019-03-06 20:31:00.074 INFO LuaNET: Loaded - DCS-SRS GameGUI - Ciribob -1.5.8.0 2019-03-06 20:31:00.077 INFO LuaNET: Loaded - DCS-SRS Overlay GameGUI - Ciribob - 1.5.8.0 2019-03-06 20:31:00.079 INFO TACVIEW.GUI: Loading C++ flight data recorder from [C:\Users\Marc Marius\Saved Games\DCS.openbeta\Mods\tech\Tacview\bin\] 2019-03-06 20:31:00.086 INFO TACVIEW.GUI: Tacview 1.7.2 C++ flight data recorder successfully loaded 2019-03-06 20:31:00.275 INFO Dispatcher: //=== END OF INIT ======================================// 2019-03-06 20:31:00.275 INFO EDCORE: (dDispatcher)enterToState_:2 2019-03-06 20:31:00.426 INFO EDCORE: (dDispatcher)enterToState_:3 2019-03-06 20:31:00.426 INFO Lua: Lua CPU usage: metric: average game loading: 40.6868 % I thought with -w you determine the Server name. Thanks for elucitation. And thanks for your personal support :D -
Dedicated Servers - Quickstart
SkipperSMG replied to awjudge's topic in Multiplayer Server Administration
Shortcut Syntax: "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --server --norender -w Test CMD Syntax: >run DCS.exe --server --norender -w Test I changed the parameters and their combination to sort out errors on their side but the result is the same. -
Dedicated Servers - Quickstart
SkipperSMG replied to awjudge's topic in Multiplayer Server Administration
I'm running DCS Standalone Open Beta 2.5.4.28090 -
Dedicated Servers - Quickstart
SkipperSMG replied to awjudge's topic in Multiplayer Server Administration
Triple checked the syntax. If run through cmd same thing happens -
Dedicated Servers - Quickstart
SkipperSMG replied to awjudge's topic in Multiplayer Server Administration
Thanks for your summary. Do you have a clue why my DCS starts as usual as client when i run the shortcut with the particular parameters? -
This is caused by a bug where the RPM is switching between 100% and -99% IIRC as afterburner is engaged. You can see this in external view looking at your RPM percentage. The negativ value seems to be interpreted as engine off, so no power through the generator. Other systems are not affected but the NS430 is. This bug is reported and exists for a couple of months now.
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Nope, sim keeps starting as usual ending up in the main menu EDIT: Even did a completly fresh DCS installation.