

Vati
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Everything posted by Vati
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Throttle was set to AUTO. The thing is that even if you see ИД on HUD, the range does not changes or if it does, it is wrong. What I did in such case was either to turn laser off, wait a minute or so, try again, and sometimes the range was correct, or if it did not help I had repeated the procedure. If nothing helped, I was then forced to compensate by manually increasing range with camera movement off the target and shoot-and-correct by cannon fire.
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Happened to me and my friend as well (similar time in mission as you). I first thought it is some kind of overheat, however by rereading manual, you should get PAUSE on HUD if it is cooling. It even happens if you use laser in the purist (on/off) way. Even tried cleaning sensors windshield without any effect... I am leaning toward that this is a bug.
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Are there any plans to add more warning voice coms? As of now, I hear only reports of SAM launches. It would be really nice if they could warn for AAA/etc. fire. A simple, "Lead, you are under fire from X o'clock", would be fine as well.
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mckee14, thx for the tip :)
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While lack of basic triggers and waypoint related problems have been mentioned, I will add that I still miss the Flanker 1.x editor's feature where you could actually see where you had placed the unit on the map. It's frustrating to spend 2h of entering/exiting mission, just to place few units on some specific place. For me ME is a great disappointment as it is basically the same in function as previous incarnations. Way to much time is spend on getting around the limits of the ME instead of focusing on the mission.
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As depilot said, you can do it with Kh25. You have one scout Ka50 while other Ka50s are used to "shoot and scoot" or whatever is the reason you want to do this :) Rhino, when "buddy lasing" in BS, there is no need to have own laser or TV on. Please refrain from commenting if you do not know how it actually works in BS.
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ok, enough of that admiration, what about bad things, stupid AI?
Vati replied to concrete's topic in Bugs and Problems
I suggest you to check the mission files (.miz). They are in zip format so it is easy to extract and add own extra files to your missions. Examine one of the already created missions which have zone, etc. drawn in ABRIS and you will notice there is file "ADDITIONAL.lua" inside .miz folder ABRIS\database\ -
ok, enough of that admiration, what about bad things, stupid AI?
Vati replied to concrete's topic in Bugs and Problems
Currently this is not possible (you can now basically only spawn by trigger), which is indeed a great disappointment, but hopefully it will be in the upcoming installments. What I also dislike is inability to program ABRIS in mission editor. It is very annoying to launch mission just to draw a zone on the map. Luckily there is a workaround by editing mission files by hand, which is much faster. I really hope that future versions will enable to program such kind of instruments in mission editor (at least the basic functions like the one mentioned above). -
LOL, sir, you are funny... who said anything about model kits? wtf.. As for your 'engineering degree' .. good for you, tho I am sorry for your employer... however on the bright side, you must have one degree in psychics as well to know what I have and what I do not and what I have done or not in the field of aviation :D LOL, where did I say he wrote that? Thanks for showing how you have also reading comprehension problems. What I had written with that sentence is to show how stupid it is. It's same as what he wrote. I only substituted AoA with Speed. It's exact same oxymoron. :) Thx again for a barrel of laughs... have a nice week. Sorry Groove, it wont happen again :)
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Hehe, for the 3rd time now... I was commenting on Pilotasso's #47 post in this topic, which is full of funny bits if you actually read what it is written and not what it is "supposed to be" written :) Sure, you can go on and tell me how stupid and ignorant of me that I am not able to see the "real" meaning, etc. But if someone is preaching to others (you must understand that not all readers understand/are at same level of knowledge), like he is, he should write correct and clear. Don't you think? Or is this just some 1337 fighter pilot sp33k? :) Do you think it is acceptable to write... for an example: "Speed is bad for maneuvering. This is something that escapes some of the people here" But it is not just that he misused the AoA acronym, there are other gems too... anyways... P.S. Please do not start putting again your words into my mouth how I am not getting what are consequences of high AoA. Buy my sim and check yourself if I grasp the concept of aerodynamics ;)
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Hehe, guess not, as if you would had actually read what he wrote, we would had been :D Pilotasso clearly does not understand the concept behind acronym AOA. Sure you can pretend he actually meant 'high', he will jump in and say that he indeed meant that, but anyone can pretty much see that what he talks is a few big words mixed with a very poor understanding of the topic :)
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What about cobra? :D :D O boy, I dont remember when was the last time I heard something as funny as this. Look Pilotasso, I suggest you to take some basic aerodynamics book into your hand for the sake of not making dunce out of yourself with comments like that ;) I guess I will need to check this forum more often.. it sure is nice entertainment :)
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In BS manual (p.275) says nicely that to prevent the vortex ring regime, you should not exceed more than -5 m/s descent at horizontal speeds below 50 km/h.
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Ok, down to one activation already.., but VPN via hamachi works
Vati replied to Koriel's topic in DCS: Ka-50 Black Shark
What about CIS? Where 90/10 warez rule applies? :) I find it quite funny how West is thought to be the rotten egg when it comes to legitimate users. -
What I have read from the russian manual is a bit of disappointment regarding the triggers. As it seems they can only be used basically to spawn unit or message/sound. I really miss SBP kind of triggering which enables you to control unit after the spawn. A shame really, as ME is basically same as flanker 1.0 - unit is either static or moves w/o interruption.
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Multi-monitors work on Vista with a little workaround. The trick is to run BS in windowed mode instead of fullscreen. Then you specify resolutions for each output via lua files. First you need to make a custom width resolution [main monitor width res + ( second monitor width res * 2); x2 is because BS uses 3 monitors by default, so you need to offset for second width to make it look correctly] in options.lua, before you move on to setup each output via custom lua definition file under monitorsetup folder. Hopefully this will get you on track to experiment with your own setup...
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Headtracking effect - A true 3D perspective "window"
Vati replied to FOD's topic in PC Hardware and Related Software
This is nothing new. However kudos for the guy doing something else with the wii. Those who are saying that this is different tech should actually understand that how you treat camera movement on screen is not device dependent but application which uses the input from the devices.. be it TIR or anything like it. It's up to ED and how they want to present the head movement of the pilot. -
The real question is... is the launching plane on the conveyor belt or not?
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LOL... it's like saying you are teh greatest kung fu fighter as you and your gang had beaten up 65 kids. The moral of this story is, that you should use numbers in right context if you want to be taken seriously.
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Fact is we do not know what the pilot had said :) And secondly, I did not say anywhere that ED did not care at all, so please try to avoid putting your words into my mouth. What I wanted to point out is that, just because there is A in AFM, it does not mean now that everything is OK. And it also does not mean, we should not try to strive for better FM. While being said that... while there is still a lot of room in improvement in plane's FM in lockon, I look forward to BS. Looking how FM is evolving from Flanker 1.0 to BS, I am still optimistic that along the road we will get better plane's FM :)
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I've said in the past and I will repeat again.. Su25T AFM is not realistic at all. If real Su25T flew like that, it would never been accepted into service. Some aspects of AFM are improvement others are step backwards from the old model. But since most of folks here do not know how real aircraft fly, they are happy with their illusion of having an 'Advanced' FM :) (pops flares and chaff :) )
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F-117's being phased out starting as of now.
Vati replied to Pilotasso's topic in Lock On: Flaming Cliffs 1 & 2
This reminds me of the following saying... "If enemy succeeds, it is because they got lucky. When we succeed, it is because of our superior skill" -
What? How do you dare questioning them.. they did it all.. flew F22, F15, Su27.. shoot AMRAAMs and Alamos and whatnot.. Not to mention Pilotasso was there too, so that they could test datalink AMRAAM launch vs Mig35... sheesh, give some respect AirTito to these guys... (Disclaimer: this is a tongue-in-cheek post, any similarities with the real persons are purely coincidental)
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flight... you cannot have air combat w/o being able to fly ;)
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The funny part is FSX is even less realistic in FM than Lockon... in best case, they are equally bad :) FSX is the best kool-aid fsim you can buy...