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david.lind

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Everything posted by david.lind

  1. david.lind

    ECM upgrades

    Yes but pit-builders suffer as they can't program their knob's and wheels without key-binds?
  2. david.lind

    ECM upgrades

    AG Mix has a very "high" interval rate? 0,025 ? Programs using Chaff & Flare do they drop in sequence or pairs?
  3. - Nav-light in dim-settings does not show for other players. - Damaged gear is invisible to other players (you can actually see is re-tract when taking damage and then the A/C floats around) Latest 1.5.4 per October 3rd
  4. I have a pretty please not so important button/feature request as-well. Playing multiplayer with TS/UR/SR, the radio indicator lights does not turn on, as they do when fiddling with the AI comms menu. Two key-binds that actuate the radio lights when held down, would give the option to match the keys to TS PTT button and help people(me) keep track of which radio I'm transmitting on. Adding immersion and preventing an open mic or two. Thanks David
  5. Your centerline tank just became empty, allowing/prompting you to change the G-limiter switch.
  6. Fire it's already in the current release, try it out :) "prepping" the way-points before they are in view works. Doesn't work in B-scope I think.
  7. Does the LSR code selector in the ME work? Is the selected LSR code presented anywhere ingame (kneeboard or VTB?) Reg. bullseye waypoint selector does this have any other function other than using the rocker on the left side of the VTB? Is it still an issue where people who does not own the module are unable to program radios in the ME?
  8. I asked because changing year in ME changes the value.
  9. What does the Magnetic variation state in the INS?
  10. http://vsco.co/davidlindau/media/57c602ee17b2520853af12a3 From Malmen last weekend.
  11. Hi Pete, these key-bind files normally replace the key-binds for that module, meaning the options for binding key's have changed, so you bind up your new options in the key-bind menu. MainMeny/Options/Control /D
  12. +1, the airport chaos really limits any kind of immersion.
  13. Thanks
  14. Pretty please can we get key-bind's for the INS numpad. Including INS and EFF. It get's really tedious :joystick: programming a FL-plan by mouse. (I would recommend default, LCtrl + LWin + Numkeys. (Same as A10-C CDU) ) Best /D
  15. they are there C:\Program Files\Eagle Dynamics\DCS World\bin This time I did a JSGME install. So I'm able to reproduce. activate the server with JSGME, can open DCS start a multiplayer server. and the connect to it via LotATC, I close it down and then DCS crashes at 00024.380 INFO LuaNET: [LOTATC] LotAtc loading... Disconnect server via JSGME and I can open DCSstable again. I pm'ed you my e-mail. /D
  16. Hi Dart. Correction it worked once. Hosted a multiplayer server, connected to it with LotATC, saw the correct contacts. then 30 minutes later I try to open DCS again and it crashes on load. last line's in the DCS log. 00019.742 ERROR SECURITYCONTROL: Manifest size check failed for file 'Scripts/Database/db_units_cars.lua' 00022.108 INFO DXGUI: Cannot load font [C:\Program Files\Eagle Dynamics\DCS World\dxgui\skins\fonts\]! 00023.499 INFO EDTERRAINGRAPHICS3: edtg::CreateSurfaceRenderItem() 00024.468 INFO LuaNET: [LOTATC] GameGUI loading... 00024.468 INFO LuaNET: [LOTATC] LotAtc DCS Mod 00024.469 INFO LuaNET: [LOTATC] LotAtc loading... I checked the DCS world -> backup.xxx with todays date only thing in there is Scripts/MissionScripting.lua
  17. reinstalled LotATC and Server and now it's working fine.
  18. My issue resolved (postponed) with removing the LotATC folder in saved-games/mods/tech. Weird thing is I'm not having the same issues with the openBeta installation? both updated today.
  19. Anyone else having issues with 1.5.4. and LotATC server? I had to remove it from savedgames/dcs/mods/tech. To get DCS running. edit. adding to the confusion, I'm NOT having the same issues with the OpenBeta which is the same version?
  20. renaming saved games, worked. LotATC the culprit?
  21. +1 restarted, ran cmd prompt repair. === Log opened UTC 2016-07-08 16:39:55 00000.000 INFO VFS: Using 'Saved Games': "C:\Users\aaa\Saved Games" 00000.081 INFO DCS: DCS/1.5.4.54596 (x86_64; Windows/10.0.10586) 00000.081 INFO DCS: CPU cores: 4, System RAM: 32711 MB 00000.085 INFO EDCORE: (dDispatcher)enterToState_:0 00000.090 INFO Dispatcher: 2016/7/8 18:39 V1508170900 00000.102 INFO INPUT: Device [Keyboard] created deviceId = 1 00000.116 INFO INPUT: Device [Joystick - HOTAS Warthog {B1E78DE0-A260-11e4-8002-444553540000}] created deviceId = 2 00000.116 INFO INPUT: Joystick created[Joystick - HOTAS Warthog {B1E78DE0-A260-11e4-8002-444553540000}], ForceFeedBack: no 00000.116 INFO INPUT: Device [Pro Flight Cessna Rudder Pedals {8162E0E0-A646-11e4-8001-444553540000}] created deviceId = 3 00000.116 INFO INPUT: Joystick created[Pro Flight Cessna Rudder Pedals {8162E0E0-A646-11e4-8001-444553540000}], ForceFeedBack: no 00000.117 INFO INPUT: Device [Throttle - HOTAS Warthog {B1E78DE0-A260-11e4-8001-444553540000}] created deviceId = 4 00000.117 INFO INPUT: Joystick created[Throttle - HOTAS Warthog {B1E78DE0-A260-11e4-8001-444553540000}], ForceFeedBack: no 00000.119 INFO INPUT: Device [Mouse] created deviceId = 5 00000.240 INFO SOUND: loaded 1099 sdefs from "sounds\sdef" 00000.278 INFO SOUND: Using driver: xaudio29 00000.287 INFO SOUND: XAudio2: channel layout: Headphones/Stereo 00000.287 INFO SOUND: Using SSE FTZ/DAZ mode. 00000.649 ERROR VFS: Can't mount './CoreMods/aircraft/Hawk/Textures/Avionics' to '/textures/'. 00000.652 ERROR SOUND: can't open proto file ".\coremods\aircraft\m-2000c\sounds\sdef\effects\aircrafts\engines\snecmam53\e_m2kc_combstart.sdef" 00000.652 ERROR SOUND: failed to load sdef Effects/Aircrafts/Engines/SnecmaM53/e_M2kC_combstart referenced in .\coremods\aircraft\m-2000c\sounds\sdef\aircrafts\engines\snecmam53\e_m2kc_combustion_full.sdef 00000.653 INFO SOUND: loaded 19 sdefs from ".\coremods\aircraft\m-2000c\sounds\sdef" 00000.654 ERROR VFS: Can't mount './CoreMods/aircraft/M-2000C/Skins/1/ME' to '/textures/'. 00000.654 ERROR VFS: Can't mount './CoreMods/aircraft/M-2000C/Textures/Weapons' to '/textures/'. 00000.657 INFO SOUND: loaded 10 sdefs from ".\coremods\aircraft\mig-21bis\sounds\sdef" 00000.664 INFO SOUND: loaded 7 sdefs from ".\coremods\aircraft\sa342\sounds\sdef" 00000.677 INFO SOUND: loaded 59 sdefs from ".\mods\tech\combinedarms\sounds\sdef" 00000.685 INFO SOUND: loaded 67 sdefs from ".\mods\aircraft\bf-109k-4\sounds\sdef" 00000.688 INFO SOUND: loaded 25 sdefs from ".\mods\aircraft\c-101\sounds\sdef" 00000.695 INFO SOUND: loaded 53 sdefs from ".\mods\aircraft\f-86\sounds\sdef" 00000.706 INFO SOUND: loaded 59 sdefs from ".\mods\aircraft\fw-190d9\sounds\sdef" 00000.709 INFO SOUND: loaded 27 sdefs from ".\mods\aircraft\hawk\sounds\sdef" 00000.711 INFO SOUND: loaded 4 sdefs from ".\mods\aircraft\ka-50\sounds\sdef" 00000.723 INFO SOUND: loaded 109 sdefs from ".\mods\aircraft\l-39c\sounds\sdef" 00000.728 INFO SOUND: loaded 40 sdefs from ".\mods\aircraft\m-2000c\sounds\sdef" 00000.738 INFO SOUND: loaded 92 sdefs from ".\mods\aircraft\mi-8mtv2\sounds\sdef" 00000.746 INFO SOUND: loaded 72 sdefs from ".\mods\aircraft\mig-15bis\sounds\sdef" 00000.754 INFO SOUND: loaded 70 sdefs from ".\mods\aircraft\mig-21bis\sounds\sdef" 00000.763 INFO SOUND: loaded 68 sdefs from ".\mods\aircraft\sa342\sounds\sdef" 00000.768 INFO SOUND: loaded 21 sdefs from ".\mods\aircraft\uh-1h\sounds\sdef" 00000.960 INFO WorldPlugIns: No 'registryPath' for 'AVIODEV_C-101' 00015.855 INFO WorldPlugIns: No 'registryPath' for 'BALTICDRAGON_A10C-ENEMY_WITHIN_campaign' 00015.863 INFO GRAPHICSVISTA: Creating Resource "Unicode" of type 1 00015.866 INFO DX11BACKEND: TRUNK renderer init: showShaderError coreCount=1 00015.883 INFO DX11BACKEND: Driver Concurrent Creates - 1 00015.883 INFO DX11BACKEND: Driver Command Lists - 1 00016.286 INFO DX11BACKEND: DX11ShaderBinaries::loadShaders 00016.286 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo 00017.937 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00017.937 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\aaa\Saved Games\DCS\fxo 00017.937 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done 00017.937 INFO DX11BACKEND: DX11ShaderBinaries::loadShaders finished 00017.946 ERROR VFS: Can't mount './Bazar/EffectViewer/envcubes' to '/textures/'. 00018.018 ERROR VFS: Can't mount './Mods/tech/Kuznecow/Textures/TUG_3913' to '/textures/'. 00018.056 INFO RENDERER: Global metashader cache enabled 00018.056 INFO RENDERER: Loading metashader cache from C:\Users\aaa\Saved Games\DCS\metashaders/ 00018.056 INFO RENDERER: Metashader cache: 0 (0) cached shaders out of date 00018.128 ERROR DX11BACKEND: rendertarget "rtDynamicCloudMap" not found 00018.128 INFO EDTERRAINGRAPHICS3: edtg::CreateSurfaceRenderItem() 00018.173 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 00018.173 INFO TERRAIN: lSystem::lSystem 00018.265 INFO EDCORE: (dDispatcher)enterToState_:1 00018.417 ERROR VFS: add_location {"My Missions", "C:\Users\aaa\Saved Games\DCS\Missions\"}: path already added as "My Missions" 00020.717 INFO DXGUI: Cannot load font [C:\Program Files\Eagle Dynamics\DCS World\dxgui\skins\fonts\]! 00022.108 INFO EDTERRAINGRAPHICS3: edtg::CreateSurfaceRenderItem() 00023.027 INFO LuaNET: [LOTATC] GameGUI loading... 00023.027 INFO LuaNET: [LOTATC] LotAtc User Mod 00023.028 INFO LuaNET: [LOTATC] LotAtc loading...
  22. +1 1,5,4 beta
  23. There is no dependency (arming) of launching countermeasures? you can launch flares from a "cold" aircraft? Or is it just me?
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