-
Posts
97 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by david.lind
-
There's a bug with the range in current build limiting to tens of kilometers IIRC.. Try 10km distance.
-
If you use dynamic weather the pressure changes over time or? for a given location?
-
[REPORTED]RADAR detects late activation units (again, ED)
david.lind replied to Pikey's topic in Bugs and Problems
Does this fix have an effect on the errant RWR performance? https://forums.eagle.ru/showpost.php?p=3039260&postcount=1 -
Dreaming a-bit here, but transferring the kneeboard info into a user-mark on the F10 containing the read-out would be, very handy and more presentable (documentation/screenshot friendly). And in an MP scenario like blue-flag you could see viggen's chasing down user dropped EW and SAM's. -- Dreaming even more, is of course an SF variant that creates user-marks on where it's pictures are taken with a link to look at the picture :) /D
-
spend some time in the F10map planning my route and this is how it looks after awhile. wingman had the same, thing. dynamic weather, vaziani
-
yepp, same thing
-
Lost parts of my left wing today, there was a light or something (dident turn on), floating there as-well. (if a list is being made)
-
Dear Leathernecks. I tried setting up an ECM range to get familiar with RWR sounds. Problem is when I via trigger turn off the unit radar, the RWR keeps receiving the signal. So a unit that has been "active" is still shown on the RWR even thou. Alarmstate is Green. Unit AI is OFF. and Unit Emission is OFF. (not needed but still dosen't remove RWR hit) -- I tested the triggers with an A10C, and the triggers work just fine. I does stop transmitting when killing the unit in question. I went 15mil out and back and that did not help. tested both SA19 and SA8 tested with and w/o U/22A. Best Regards D
-
Dear leatherneck's. Any word on radio export's so Tacno and Ciribob can work their magic on the radios, and we can enjoy some proper radio's? I apologise if this has been mentioned elsewhere. Best Regards D
-
I've had two DCS crashes when turning to BER when taxying of the active, and normally there's a large (singular) stutter associated with the switch to BER. (This as a Multiplayer host) Presuming it's writing something, most likely the recon stuff for the kneeboard.
-
Sunset Forest 50FPS loss
david.lind replied to david.lind's topic in Release Version Bugs and Problems (Read only)
I dunno, run's fine at time 1920, lot's of long shadows from the tree's. At 2120 it's so dark you can't make out the shadows, would be a pity if that's where the frames drop from. If you look at the expanded FPS counts, it hit's the "Present" frames (75). Unknown to me what Present stands for. -
I loose 50 FPS low level over trees if I set the time to 21:20. :joystick: With and without (repair) mods. No biggie I just avoid sunset's and tree's. But something is amiss. :smilewink:
-
good luck and have fun!
-
Pre-mission planning (AJS-37 + Other aircraft)
david.lind replied to Ice_Cougar's topic in DCS: AJS37 Viggen
Ok so coming from playing multiplayer op's with slightly longer planning phases, using ATO's, GoogleEarth overlays e.t.c. I would be really nice with a small stand-alone application, that generates files in saved-game's folder. being picked up when entering an Viggen in game. Containing (frequency presets, waypoints, ordnance options e.t.c.) Thats how I interpreted "Data input / output interface and pre-planned data cartridge functionality." sort of like https://gliptal.github.io/cartridger/ /D -
Any chance to get this working with LotATC?
-
The interval in the table on the first post has AG mix with a 10xHigher release rate than other programs, I think it's a typo in your table. Does the Panic release "override" an active program?
-
Yes but pit-builders suffer as they can't program their knob's and wheels without key-binds?
-
AG Mix has a very "high" interval rate? 0,025 ? Programs using Chaff & Flare do they drop in sequence or pairs?
-
I have a pretty please not so important button/feature request as-well. Playing multiplayer with TS/UR/SR, the radio indicator lights does not turn on, as they do when fiddling with the AI comms menu. Two key-binds that actuate the radio lights when held down, would give the option to match the keys to TS PTT button and help people(me) keep track of which radio I'm transmitting on. Adding immersion and preventing an open mic or two. Thanks David
-
Fire it's already in the current release, try it out :) "prepping" the way-points before they are in view works. Doesn't work in B-scope I think.
-
Does the LSR code selector in the ME work? Is the selected LSR code presented anywhere ingame (kneeboard or VTB?) Reg. bullseye waypoint selector does this have any other function other than using the rocker on the left side of the VTB? Is it still an issue where people who does not own the module are unable to program radios in the ME?
-
http://vsco.co/davidlindau/media/57c602ee17b2520853af12a3 From Malmen last weekend.
-
Hi Pete, these key-bind files normally replace the key-binds for that module, meaning the options for binding key's have changed, so you bind up your new options in the key-bind menu. MainMeny/Options/Control /D