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_Acoustic_

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Everything posted by _Acoustic_

  1. Seems like everything is blacked out when the taxi light is on the ground objects at night/dusk/dawn. Saw another thread similar but that was with fog on, no fog here.
  2. Thought the latest update fixed my crashes but was flying in the G. Hammer campaign and got to the point of RTB and then I got the normal stuttering, screen freezes but the audio continues for about 3 seconds and then the "DCS has stopped working" message. Sigh. :cry: Here is my log from this particular crash. I have about 6 others from the past I could post if they would be useful. Thanks DCS.openbeta-20151031-183645.zip DCS.openbeta-Crash-20151031-183649.zip
  3. Ah! Thanks for the info! :thumbup:
  4. Not sure if this was a bug before 1.5 but I refueled in A-10C from an S-3 Viking. Shouldn't be possible since the S-3 uses only the basket. It was a night so not sure if that matters to find the bug.
  5. Nice work mate!
  6. Latest from TF: https://www.youtube.com/watch?v=ZBxOQe99Vv8
  7. This needs resurrection. The latest from TF for CloD: https://www.youtube.com/watch?v=KXDxv7RZW7k There is also another update on ATAG's forum of February's update that is text and photos and no video. An unexpected new plane this last update and a week from today another big update. :pilotfly:
  8. A-4. So does anyone have any info besides Boeing asking too much for the license? Like I said before, if the community is in the dark there is no way we can help.
  9. Thanks Prowler, PM sent and email sent, not sure if my PM is working.
  10. Like the title says, is there anyway to contact RAZBAM besides this forum? I don't have FB so I'm out of ideas.
  11. @BitMaster, Nice to see this. Although I have no DCS modules (I'm waiting) I hope someone finds these much appreciated! Great initiative and selfless post. When I DL DCSW2 I'll do the same. I salute you good sir.
  12. I'd throw my credit card at a Vietnam map as long as US aircraft during the early 60s- were developed.
  13. I've wished for that since playing Janes US Navy Fighters in the mid 90s. While not feasible now I wouldn't count it out at all. The future of gaming is integration, not small markets which are separated. Some of the ideas floating around Elite Dangerous are good examples of what will be the norm. You spawn in as an FPS, walk to the briefing rooms, get your mission, walk to your plane, so on. No detail or realism will be lost once the technology is here, which arguably it is but its cost prohibitive for producers and consumers. Give it 5-10 years.
  14. Interesting. I agree with Flagrum, 10 years maybe. I for one would love it, it would be as close to real as you could get and would increase the genre ten fold. Wouldn't get much better than having a full scale battle with aircraft, helos, ships, subs, tanks/trucks and infantry all controlled by humans. Our niche markets would become a huge one by combining air combat sims, tank sims, ship/subs sims and FPS. Then add VR. The divorce rate and obesity rate would skyrocket! Hopeful but not for a while. :thumbup: We do live in interesting times for the video game world. Who knows what things will be like in 10 years! Just look how far we've come since 2000!
  15. DCS needs to become the Janes Fighters Anthology of the future. Potential is here but of course a huge undertaking. Would be epic though.
  16. Vietnam. I'd pay top dollar for a branch devoted to this era.
  17. Interesting topic for sure, lots of things at play. I do understand the bitten once mindset but I do try to give the benefit of the doubt when possible. Yes, the first modules should be the most expensive since proceeding modules/things/parts can be reused with minor adjustments and a blueprint has been created on when/what/where/why/how. @Tracerfacer, understandable and makes sense. Thats why this topic is of interest of me, the combat flight simulator is beyond a small niche market. Without people like you (and the rest here) there would be no combat flight genre. I view this as a good and bad thing. People are more than willing to pay extreme amounts on single aircraft and hardware to get the best experience yet we have just enough say in the process that we keep chasing and hoping for the best. We the consumer in such a small market should be neck deep involved in the process. Instead of throwing money at a kickstarter for X aircraft, it should be like a giant contract. We are doing this, to this standard, in this time frame, for this amount. It will include __. Period. So much is lost in secrecy and dishonest goals/wants. One can wish. ;) This is interesting and is what got me thinking about the topic in the first place. Would you feel the same if there was a list of what aircrafts were being worked on and completed in the order stated, so say X, Y, Z, Mirage. So in the next two years, we are 100% guaranteed to our standards that X, Y, Z and the Mirage will be delivered in that order. No questions or delays. Do you still stand by your above statement? Even though its not the first on the list but you will get it. Are you willing to pay for X Y and Z regardless of what they are inorder to get your Mirage? I for one would be, like stated in my last post. If we all had that mindset as a community and small niche consumer, we could get most of what we want. Now getting companies on this is why I said "one can wish" but I think we should have this discussion, you never know who is watching and taking notes. I think we have more power then we think but only if we worked together. Out of the four aircraft above, if just one of the four garnished support and interest from say 20,000 people around the globe, all of who gave $100 for the 4 aircraft because they really want the one aircraft, that is $2 million, which would be plenty. Then you take another 20,000 who are interested in a different one of the 4 who have the same mindset, well you see where this could go. Picking those aircraft would be the tricky thing but a consumer/company relationship like this would benefit everyone and all the aircraft we could imagine could be built over time with something like this implemented. Profit and growth for both sides albeit in different ways. Interesting indeed.
  18. This is what I'm talking about. Lets take for instance an A-1 Skyraider. Enough info out there to create a module, no speedbumps in that department. Of the 56k members of this forum, I'd assume there would be some interest from 5k of them... (a little more than 10% of this community). $10 from everyone in just this community would easily pay for that ($560k). Even if I had zero interest for that aircraft $10 is a 6-pack of Dales Pale Ale (good beer!). Especially if I have an aircraft I would pay much more for is on the horizon... I.e., Say a 3rd party developer created a poll of X amount of planes to be voted on. In the next 2 years, the top 4 will be made as long as each are backed and those $$ goals are met. Even if the plane you voted for wasn't in the top 4, the numbers would still be enough to garnish support since the top 4 would be selected. Even if I hated the top 3 planes and knew I wouldnt even consider buying them, I would still back them if it meant I'd get that 4th plane which is something that sparked my interest. I guess I just view the consumer in the flight simulator genre as in a position to really change things for the better, but it takes the community working together rather than opposing to get that done. It is quite interesting to think about. (Being part of a mod team for a WWII combat flight simulator that is 100% volunteer I know the sheer amount of work that is involved in so many departments... its mind boggling and I do not take this lightly, I just see a potential avenue to make the majority happy but its hard to garnish that support for some reason). I'd back 30 projects if it meant number 30 was the plane I always wanted in such a sim as DCS. $300 plus whichever modules I wanted is still a bargain for what we get IMO. The only issue with this is I see the old "fool me once..." thing. I wonder if there is a way to legally bind the funds to go to the project at hand rather then just to the company? Even with room set for "unseen" hiccups I think the ballpark number to create a DCS module has been figured out by now.
  19. Thanks Ved, yeah I figured its a number that isn't publicly known for good reason but just wanted to get an idea about what it would take to get more and more modules flowing. DCS WWII grabbed roughly 160k from again, roughly 2500 backers. A lot of money from a small amount of backers. This forum alone has 56,000+ members. Just crunching numbers here, not trying to spark a debate about promises and failed promises so hopefully it stays that way but if we all figured $10.00 US for each agreed upon module, there would be more than enough money to create what we all seem to want after reading most of the posts around here (Again, sorry but I am new to this particular forum so I hope I'm not stirring the pot). I'd gladly back $10 on 5 projects I could care less on if it meant I got one project I was desperately wanting to happen. $60 bucks on 6 projects is perfectly fine in my eyes even if I only end up buying and paying for the additional module I actually want... $30-50 on top of the kickstarter funds. Shit, I spend that type of money in a couple weeks at the bar! I'd venture a guess that most of us probably spend the equivalent to that a month in entertainment in some fashion. If a kickstarter is made for certain aircraft how would one go about creating that? Obviously it would have to have the backing of ED or a licensed 3rd party but individual models seem like they could be attainable as long as enough money is raised. 56k members here alone is pretty eye opening. I for one would easily spend $100 on certain aircraft not even wanting any special treatment... ie just to see it under development and finished in a reasonable time frame. So after that fact spend another $50 for the module. :pilotfly:
  20. Excellent. Thanks for the response. I was figuring 500k so I'm probably close to an advanced model.
  21. Lol, thats what I'm trying to figure out. $50 seems like the highest amount for an individual module. You'd have to clear 10,000 modules sold to equal $500,000... then who knows what the take home of all that is after expense are met. I guess I'm just trying to get an idea about what the total cost for a DCS/3rd party module for DCS is. I know this is a loaded question or can't really be answered but if one had throw away money and wanted to see a module be developed where would they go to get this info? Or as a community, if enough money was raised for a single module, what would that goal be?
  22. Anyone have a remote idea about the cost of an individual module either by ED or 3rd party? :music_whistling:
  23. Thanks for the info. I just didn't know if the engine could incorporate DX12 in the future. :thumbup:
  24. Does EDGE stand a chance to incorporate DX12 when it releases or is it strictly DX11? If DX12 is released like they say (holidays 2015) I wonder what flight sim will take advantage of what it brings to the table.
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