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_Acoustic_

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Everything posted by _Acoustic_

  1. I did, hesitated a moment after I saw the price but then shrugged it off, my beer money will take a hit for a while but worth it. Ships in March... somehow I was able to get in and out of checkout about 3 minutes after it went live. I got a blank screen for the first 10 or so refreshes but then lucky 11 the checkout pulled up and I saw the price, thought about it, shrugged, then pulled the trigger. Can't wait till March, I never tried any of the developer kits or VR in general yet so I'm super stoked.
  2. Really it isn't expensive at all for what you are getting. The reason why it seems so, and I was taken back when I saw the price and hesitated pre-ordering it for a little bit is because they wrongly talked about pricing way before they should have. This wouldn't be an issue at all if they had said it will be around $500-600 or didn't quote a price at all. I wasn't born with any type of spoon in my mouth and don't regret pre-ordering. My wife and I will just go out to eat three times less per month and I'll cut out a few 12 packs a month and it will pay for itself in a few months. The rift itself isn't really all that much for what you are getting, it just seems that way since we were expecting lower. There is a difference.
  3. Interesting read as well: http://www.wired.com/2016/01/oculus-rift-price/
  4. Both products will offer great things, so far they seem pretty similar with everything I can find about them but time will tell. I bought on the pre-order of the OR, shipping in March. I'll do an honest review of it. We are all pioneers in this and things will start happening fast. Technology has always been on an exponential growth curve and hate to say it because I love mine and spend a good chunk of money in it, but sim pits will be a moot point in 5 years. Developers and consumers will not stop at VR goggles and great immersion. The next thing is already in the books with the touch. That will translate into hand tracking in game where you move your real hand which moves your in game hand to whatever button or switch you need and allows you to press, push, whatever. After that they will implement feedback sensors and then you will actually feel the button, switch, whatever. Who knows how far VR will be in 2020 and 2025, we went from Nokia cell phones playing snake in 2003 to smartphones billions of times more powerful than the Apollo command modules in 10 years. Early tech is always $$ and will eventually trickle down, just look at the prices of 4k TVs when they first came out to now.
  5. Alright cool thanks, that's what I figured.
  6. Are the A-10c green status lights for the landing gear supposed to be impossible to see at night or what?
  7. Asshole drivers even exist in DCS World! If only we could call in an A-10 though. Civ buses need damage models though... :)
  8. Yeah something is odd with that for sure. @Derek, not sure if you can or not... I went ahead and ordered it, figure I can always sell it if need be but I'm still a little taken back about the price, was thinking $475.
  9. @Icarus, I'm getting the same thing but I don't really see much of a difference between their rec. CPU and what I have besides the one they say you need has an onboard graphics chip. And mine runs a little hotter. Scratches head again. EDIT: And the one they rec features AVX2 / F16C / FMA3 instructions.
  10. We are on the same brain wave. :)
  11. @Icarus, got to be something wrong, you should be able to run it fine.
  12. Yeah it is pricey, but I guess it is bundled with 2 games and you get the touch for free when its released. Plus it is the first conceivable VR consumer product, should be worth some money in 20 years as a collectable as well. Scratches head, strokes chin thoughtfully.
  13. $600, just confirmed on checkout page... thats pretty steep March is "expected ship date"
  14. Hahahaha yup, hundreds of thousands of people just clicked on the same button I did at the same time. Blank screen! Not surprised lol
  15. Their recommended card is the 970 or equivalent so you do meet those but not sure about high, only time will tell. Plus I think reviews will differ a ton depending on peoples FPS needs and resolution needs. I for one am fine with FPS around 35... maybe I'm used to it after all these years but for people who need 60+ all the time, probably will have to put setting down. The other thing is resolution, I've always played on 1080 TVs or cheaper monitors so the resolution of the rift isn't a huge deal for me but if I was coming from 4k or something I could see that as being a real downer. Anyways, point being is you do meet the recommended specs but I think things will vary greatly because people are used their specific set ups which differ greatly.
  16. Still can't decide... I just saw that they won't charge you until the rift actually ships and will give you the hand things for free once they release them. Hmmmmm
  17. @Icarus: 160+ switches! Got any pics, I'd love to see that.
  18. True and agree, but would break the immersion too much for me, plus sad to say but I have muscle memory now with all my switches. :doh:
  19. Here is the info on the Vive, or at least it seems this is the news: http://www.bbc.com/news/technology-35229548 Cool but not something I really need from the seat of my cockpit. I'm trying to resist pre-ordering or impulse buying OR but I think it will prove to be tough to resist.
  20. Landing light has been pretty spot on for me as of late but the last update (Today) has gave it its own mind. Showing up everywhere but where it should be pointing.
  21. In Blender: Just add the new objects in object mode, not edit mode, then each object you add is editable without having everything else editable. You can append/link if you want certain objects opened in another file but I'd just say HIDE everything else you are not working on. As for keeping the materials, if you link/append you'll have to link/append all the materials/textures along with the object. Are you cannibalizing something to make something else? If it is someone else's work make sure you have their permission or they don't care.
  22. Grizwald the Bear is basically done, just need to add some rivets/panels and weathering. Once I get that finished I'll be able to pump out the other airliners on the 319/20 rather quickly. The 737 is still being modeled but I'm currently hammering out another modeling project that has much higher priority. Still need to either find a copy of Max or team up with someone who could take the blender files and texture files and convert them and insert them into DCS.
  23. Can't remember the poly numbers of cockpits in DCS but it is pretty insane so you shouldn't have to worry about that yet. 32 is a good number, just make sure you put smooth shading on and add an edge spilt modifier or in the object data tab (upside down triangle) under the "normals," click auto smooth and put in 45 degrees. As far as your work flow, see what works for you, either way would be fine. Your material/texture question I don't quite get what you are after but I'll guess. If you want the materials/textures to show up in a UVmap to export and work in CS, then you have to bake them into the object. You can start here if you are in blender render: [ame] [/ame] or here if you use cylces: [ame] [/ame] This is if you are using Blender which I thought you were.
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