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Captain Orso

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Everything posted by Captain Orso

  1. The thing is, you have the Release version installed. I have Open Beta. I can select the track file for loading. That you cannot might be because DCS looks at the file when you click on Replays and sees it is from an Open Beta installation, or from an higher release number than yours (OB is always higher then GA), and decides to refuse to even show you the file. That is my suspicion.
  2. File copied into Open Beta .\Tracks folder. Replays has no problem finding and I can select it without issue. While loading a whole slew of mods required, like UH-60L, and someone's navy, and someone else's navy, and more stuff and thingies Anyway, I wouldn't be able to tell you anything, even if I could load the track; I just wanted to see why Calabrone couldn't load it, so .... Great Success!
  3. If you mean, how do I use SP in-game in VR when I can't see the keyboard, I can type blind--ten fingers system, IF I have to write anything, which generally you don't--but it can be useful--that is the way to go. Very useful in life in general.
  4. Those are some excellent updates; especially the resetting the window to default if it gets moved outside the VR view; been wishing for this for a long time.
  5. Thanks for the replies, guys. I don't use Steam, and I'm not looking for yet another app. DCS already displays the FPS on request. The only issue is the size of the font. It used to use a specific font, which I modded to use a much larger font. But DCS has switched which font they are using, and I don't know which one to mod.
  6. Management Summery Yeah I get that too, but not in every aircraft. I'm not getting it in the Apache at all, even if I have the CTLD-JTAC's frequency tuned in on the FM, which is where I was testing first. -- In my training mission I have 4--in words "FOUR"(!!)--CTLD-JTAC's implemented simultaneously; they don't all have targets at the same time, and they will change targets per the situation. In the F/A-18C I'm getting lots of Blips and Blups, but I cannot really confirm that they coincide with the JTAC presenting a message or even anything changing without a message being sent. Often you see a message in the upper-right corner, which then ought to appear in the message history. I'm hearing a symphony of Blupe-Bleeps but see no new messages ojn-screen, nor in the history. I think I've been ignoring this audio-bombardment in the Hornet and Harrier for so many years that I didn't even remember ignoring it, and in the Apache it cannot be heard. So, thanks for confirming this in parallel -- Bleep-Blupe-Blippy-Blip
  7. While a carrier is turning, air operations will end. Once the turn is completed, air operations may commence again. Is there any way to implement this in a mission? Some kind of trigger that stops a carrier from conducting the normal comms and tell aircraft to wait or go elsewhere?
  8. With RCtrl+Pause you get the DCS FPS displayed in the upper left of... your face... you know, up... there. Does anyone know which font is being used for this display, where it is in the installation, and maybe if there is another that can be used to replace this one, as a mod, so have the FPS displayed larger? Many t(h)anks in advance.
  9. The functionality hasn't changed in desktop mode. The "modded" font is still much larger than the original. In VR however, the modded font is not used. I never noticed that, because for me, in VR the font is pretty well readable. It's not huge, but it's acceptable. I have no idea what font is being used in VR. I'll have to ask in the VR section.
  10. All the best for your wife and you. I think I may be getting what I'm supposed to get, but just hasn't been recognizable to me as being the CTLD-JTAC reports. I was expecting it to play the beacon.ogg, and what I'm hearing is definitely not that. I will insert a file with my own voice, which I hope I might recognize , and see what happens.
  11. Interesting.... how are you preloading the sound? I see in my training mission--many years old, many times edited--that I have a "1 ONCE" trigger with no condition, and two actions which are "SOUND TO COUNTRY". One loads the beacon.ogg file for Peru and the other the beaconsilent.ogg file for Cuba. After reading though the README.md again, I see that CTLD request this in general, because the sound files are used for beacons as well. That being said, I still cannot say that I have ever heard the JTACs produce and sound. I also see that you can use SRS'es DCS-SimpleTextToSpeech to have the JTACs actually send a verbal message, but I've never been able to get STTS to work either, and the last I recall reading about it, was that you require some kind of account with Microsoft so that the text can be sent to somewhere at MS, and then the audio stream returned. Oh well.
  12. I've never heard the CTLD-JTAC broadcast a single sound. Then again, I've never given them a radio frequency, over which to broadcast a message. The unit you make into a JTAC isn't required to carry a radio. Without radio and set frequency you get a message when the JTAC finds a target, losses a target, or switches to a new target. These appear in the upper right corner of the screen. You can also always look in the comms menu F10 - Other - JTAC-name to see the status of that JTAC. You can have multiple JTACs using CTLD, even within sight of each other. Each should ofc have its own lasing channel.
  13. My main issue was that I was trying to do thins in the 'default.lua' and not the 'Throttle - HOTAS Warthog.lua'. After not having done this in a while, I got kind of rusty. Here's my bind entrey: {down = iCommandPlaneGearUp, up = iCommandPlaneGearDown, name = _('Landing Gear Up else Down'), category = {_('Gear Systems'), _('Instrument Panel')}}, The original code doesn't have a 'device' entry, which also threw me, but I guessed, if they don't need it, neither ought I, and I was right. Many thanks guys!
  14. How do you configure a bind to use an On/Off Switch for Landing Gear Up/Down?
  15. Yup. I use Cygwin and WinMerge for a bunch of stuff, like scripting and comparing DCS files with my mods after DCS updates. I even have some bash scripts integrated into TC for making backups of files I'm editing.
  16. Whaaa?!.... Way back when it was Windows Commander?! It matured considerably since then. In fact there hasn't been a update in years. It's already reached perfection I couldn't live without it. If how much I use TC = 100, then how much I use Windows Explorer = 0.15, and only when some weird context setting doesn't carry over to TC.
  17. Total Commander, <Ctrl><D> to open a customizable list of target folders. Also provides left and right folder-views, making it easy to Drag-n-Drop™ (copy and move) from one folder to another. Been using it literally for decades.
  18. If a mod installed into ..\Saved Games causes an issue with DCS in general, renaming its installation base folder name, by adding an '_' (underscore) to the front of the name, will solve that. Of example, some servers will not allow you to log-in to them if you have the T45 installed. Renaming the installation folder from '..\VNAO_T45' to '..\_VNAO_T45' soles that. Of course, the T45 is then not available to fly in DCS SP or on other servers.
  19. There is no "regular Stennis". The old Stennis model was replaced with Nimitz_CVN_74. Take it or leave it.
  20. They are in 'c:\Program Files\Eagle Dynamics\DCS World OpenBeta\CoreMods\tech\USS_Nimitz\Shapes'; one for each carrier: 'Nimitz_CVN_7x.lods'. Pick a carrier and add the corresponding name: eg. 'Nimitz_CVN_72' for the Lincoln. BTW if you have been using the old model name [eg: scene.stennis = sceneAPI:addModel("cvn74", 0, 0, 0);], you will now need to set the model position -1.09 lower, [eg: scene.stennis = sceneAPI:addModel("Nimitz_CVN_72", 0, -1.09, 0); ]. This will fit the new model into the exact same height as the old model; otherwise the wheels of aircraft standing on the deck will be floating in the air.
  21. 476Range Targets, Civil Aircraft Mod, Hercules, and possibly many more, are mods you install into 'c:\Users\YOU\Saved Games\DCS.openbeta' ONCE. That's it. Once the files are there, there is nothing else for you to do but enjoy. There fore they have no reason to be in OMM. The only things you might have on OMM to implement into '..\Saved Games\DCS.openbeta' would be mods to those modules. For example, I have the A-4 installed in to my '..\Saved Games\DCS.openbeta', and modified the '..\Input\Joystick\default.lua' file, and this I do with OMM. But the A-4 installation itself resides inside my '..\Saved Games\DCS.openbeta' and is never changed, unless an update comes.
  22. Indeed it is. First time I can say seeing that. I guess my opinion was more in the anatomical category of understanding colon
  23. No it does not. I just checked it, not minutes ago. Waypoints in your nav computer are NOT represented on the F10 map. If you find dashed yellow lines attached to the aircraft you are flying, it is because you added them with the path button. They are however nothing more than a drawing you made with your mouse. They have no meaning beyond what meaning you give them in your own head. They are not in the nav computer, will not be pointed to on the HUD. They will not appear on the SA page, nor the HSI page, are not in the waypoint list. For all intents and purposes concerting the DCS F/A18C you are flying, they do not exist. Solution: Don't add them. If you've added them, ignore them.
  24. I'm trying to setup a mission, in which a group of 2 F/A-18's, each carrying 12 TALDs drop them towards an SA-10 battery on two drops. Waypoint 0 = starting point (air start). Waypoint 1 = first TALD drop. Waypoint 2 = return to here to start second attack run. Waypoint 3 = second TALD drop. Waypoint 4 = egress point for RTB. 1) The special waypoint action at WP1, 'attack', selecting the SA-10 battery as the target, bombs as weapon, and HALF or FOUR NEVER drops starting on the waypoint with the special command, and never drops as many as I tell it to. It always starts dropping way before the WP1, and the number of TALDs dropped is never predictable: sometimes more than half, sometimes nearly all. One time the lead dropped 12 TALDs and the wing none on the first drop. I then send the group back to WP 2 back towards where the Hornets started the mission (air-start), and the lead crosses over the waypoint about 3 or four times, always circling back to "try" again, before finally advancing to WP 3 to drop the remaining TALDs. On the way to WP3 the last TALD(s) are dropped. I don't get all these attacks before the WP and circling the WP numerous times before advancing. Does anyone have an idea what's going on? Mission attached. Joker's Gambit 01.miz
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