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Captain Orso

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Everything posted by Captain Orso

  1. That would be fitting, and then they should have a tractor push you back and make you try again.
  2. Well, I'm training to not get hit, and I've been doing pretty well, so no I've not actually gotten hit for quite some time, but I have had some close calls right at the edge of the missiles range. I've attached one example. The 5V55R wasn't terribly close when it self-destructed -- about 4nm --, but it was at a range of 40nm from the launcher, and I've had close calls with the missile within 2500 feet(!!) when it self destructed. It launched at about zulu 4:17:30 and self-destructed at about 4:20:30. The thing with SA-10's is, unless you can manage to nape-of-earth your way into close range with them, they are always going to fire from great distance, which means, by the time they are anywhere near you, they are coasting and invisible to you. You can only guess how long they are a danger and stay out of their possible range until then. The game is to maneuver so that they use up their energy and shorten their lethal range. But if you're not extremely careful and aware that they can easily live for three minutes(!!) it is easy to wander to within their range, and suddenly... *BOOM*, even at a range of 40nm from the launcher. Tacview-20200214-005909-DCS-Cauc Training Kobuleti 26 8am NoWind Cld7 Stennis TargetScript JTAC .rar
  3. whaaa...? Maybe I'm tired, but... how you press "stop"?, or do you mean return to STBY mode?
  4. You can setup folders for uploading images to here in your profile. I don't recall if there is a limit on size, so that might be an issue at some point in time, but you can display the images in posts perfectly without 3rd parties sites, which might spit in the soup at some point -- see PhotoBucket for example.
  5. I think it's you buddy. I have done a couple of really steep approaches since and still landed without issue. I don't think I've noticed any difference at all. Just relax. Nothing has changed. You'll see.
  6. Thanks Robin Hood :)
  7. Has this been implemented already? This is similar to how it's done in the Harrier. I've tried it a couple of times (clicking the SLEW OSB), but I never get any results, but then again, I don't think I pressed the TDC down to slew with it. Anybody know this?
  8. Whaaa... is that his wish list? suggestion? intention? Having something even close to Cold Waters functionality (only better) would be awesome, but that would be a major game, within a major game; I'll believe it when I see it, and then I'll say, damn me to hell and pass me the marshmallows.
  9. This is from NATOPS on the SSS in reference to the TPOD. These all refer to the SSS (Sensor Select Switch). I have a TM Warthog HOTAS, and use on the stick the grey thumb top-hat, because it offers all the selections of the SSS on one switch. Up and to the right of that is the DMS (Data Management Switch). I have Up and Down assigned to OSBs 3 & 4 on the right MFCD, because that's were I always have the TPOD. Cage/Uncage is on the throttle thumb-hat. TDC I have assigned to the slew button AND the index-finger hat on the throttle. I can't think of anything I need to do repetitively and quickly which I don't have covered like this.
  10. But you could hear that his breathing doubled or more while on approach :joystick:
  11. There you go, strawmanning again. I guess the difference between actual logistical activities and the representation of their results on the battlefield is simply too complex for some to comprehend. No point in discussing with some. The Dunning-Kruger Effect simply renders every exchange into pablum. Someone wiser than me once said, don't argue with fools, they will drag you down to their level, and beat you with experience.
  12. Found it! I'd like to give this a little bump. I was wondering why I couldn't see any kinds of radar locks or anything I might attribute to a lock. I'm training SEAD and being able to see when search radar is seeing me and when I'm being tracked would be immense training help, but since the quoted post is already many months old I don't imagine a solution will be forthcoming in the near future. So baring radar tracking display, is there any way to for example set a bookmark live in the Trackview recording that I can use to recognize events, like when RWR starts getting radar hits, or RWR says I'm being tracked? Probably not, but asking costs this much =><= Oh, one more thing, SA-10 SAM's 5V55R missiles have a range of just under 40nm and the lethal dome trackview shows is 27 nm, which is way short of reality.
  13. If the package had any kind of version control it would make controlling the version... ummm... easier :huh: ... besides as has been noted, the download link is... pushing up daisies :bye_3:
  14. Since the update to OB 2.5.6.43503 on Sa., 15. Feb. when this mod is installed, the mission editor hangs while opening a mission.
  15. Only as an FYI, in ME on the left toward the top, the icon with two flags, one waving to the left and one to the right, allows you to enter how many observers, tactical commanders, joint tactical commanders and game masters are allowed on each side. Set at least one of them above 0 and you will see it in the select slot menu.
  16. "The amateurs discuss tactics: the professionals discuss logistics.” — Napoleon Such a weak argument, Raisuli, and ill informed. There is no debate on either one or the other, which reduces your argument to a strawman. You might as well just say that you're not interested in auxiliary ships, because that's all your argument comes down to. As a target, auxiliary ships make great targets. They're generally easy to sink, and if you sink enough, no fleet can maintain operations, or an invasion will become unsupplied and the invading troops go hungry, become weak and in short order have to be withdrawn or surrender. If you cannot get your supplies to the beach, you've already lost; game over.
  17. I believe I've actually seen a video on what kind of escoring tasks you can configure with MOOSE. Amazingly excellent the results, but I don't know lua scripting, and IIRC to even understand the MOOSE documentation, you first have to understand lua. So it's not really a solution for the masses. A CAP over a moving taskforce, or a safety helicopter during take off and landing operations, is a rather standard task, and as such, ought to be part of DCS carrier operations in general, and easy for everyone to implement.
  18. :doh: DOH! yeah, ummm... mine too :helpsmilie: Sorry, that was a brain fart in your general direction :D
  19. Update 2.5.6.43503!! With Update 2.5.6.43503 the me_route.lua file experience many changes. You MUST update your moded lua file with these changes, otherwise DCS will NOT start.
  20. Is there finally going to be a follow task for the SAR helicopter to actually follow the moving carrier? Also, CAP orbits which can be set up either circling the carrier or at a specific bearing, or direction, or between carrier and a threat direction?
  21. Stennis ATC will not be changed (heard from ED). Airfield ATC will be change, but differently than the SC ofc and later than the SC (at least the way I understood it). There will also be a difference between WWII and modern, which only makes sense.
  22. You have to bind the emulated button-push-actions, actuated through putting your throttle levers to their cut-off positions, to the cut-off switches in your settings. When your throttle levers are configured with the idle-to-cut-off indents, when you move a throttle lever back passed the indent to the cut-off position, it emulates button 29 or 30 being pressed; I think the right lever is button 29 and the left 30.
  23. Use <Alt><Shift><Esc> to cycle through the display options, one of which is no-display. The next time you start DCS it will display automatically again, and if you want to display it again during the same session, simply use <Alt><Shift><Esc> again until you get the display you wish :)
  24. There is not a trim-reset by name, but there is a defacto trim-reset, the Emergency SAAHS Disconnect Switch. It not only switched both SAAHS to Off, but also resets all trim to neutral.
  25. I have no idea if you are actually using some functionality of target, but if you are not, I would suggest leaving it completely off. I have never used it, and will never. Unless there is something very specific that you can only solve with target, it's just one more point of failure with no value at all.
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