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Captain Orso

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Everything posted by Captain Orso

  1. I think it's you buddy. I have done a couple of really steep approaches since and still landed without issue. I don't think I've noticed any difference at all. Just relax. Nothing has changed. You'll see.
  2. Thanks Robin Hood :)
  3. Has this been implemented already? This is similar to how it's done in the Harrier. I've tried it a couple of times (clicking the SLEW OSB), but I never get any results, but then again, I don't think I pressed the TDC down to slew with it. Anybody know this?
  4. Whaaa... is that his wish list? suggestion? intention? Having something even close to Cold Waters functionality (only better) would be awesome, but that would be a major game, within a major game; I'll believe it when I see it, and then I'll say, damn me to hell and pass me the marshmallows.
  5. This is from NATOPS on the SSS in reference to the TPOD. These all refer to the SSS (Sensor Select Switch). I have a TM Warthog HOTAS, and use on the stick the grey thumb top-hat, because it offers all the selections of the SSS on one switch. Up and to the right of that is the DMS (Data Management Switch). I have Up and Down assigned to OSBs 3 & 4 on the right MFCD, because that's were I always have the TPOD. Cage/Uncage is on the throttle thumb-hat. TDC I have assigned to the slew button AND the index-finger hat on the throttle. I can't think of anything I need to do repetitively and quickly which I don't have covered like this.
  6. But you could hear that his breathing doubled or more while on approach :joystick:
  7. There you go, strawmanning again. I guess the difference between actual logistical activities and the representation of their results on the battlefield is simply too complex for some to comprehend. No point in discussing with some. The Dunning-Kruger Effect simply renders every exchange into pablum. Someone wiser than me once said, don't argue with fools, they will drag you down to their level, and beat you with experience.
  8. Found it! I'd like to give this a little bump. I was wondering why I couldn't see any kinds of radar locks or anything I might attribute to a lock. I'm training SEAD and being able to see when search radar is seeing me and when I'm being tracked would be immense training help, but since the quoted post is already many months old I don't imagine a solution will be forthcoming in the near future. So baring radar tracking display, is there any way to for example set a bookmark live in the Trackview recording that I can use to recognize events, like when RWR starts getting radar hits, or RWR says I'm being tracked? Probably not, but asking costs this much =><= Oh, one more thing, SA-10 SAM's 5V55R missiles have a range of just under 40nm and the lethal dome trackview shows is 27 nm, which is way short of reality.
  9. If the package had any kind of version control it would make controlling the version... ummm... easier :huh: ... besides as has been noted, the download link is... pushing up daisies :bye_3:
  10. Since the update to OB 2.5.6.43503 on Sa., 15. Feb. when this mod is installed, the mission editor hangs while opening a mission.
  11. Only as an FYI, in ME on the left toward the top, the icon with two flags, one waving to the left and one to the right, allows you to enter how many observers, tactical commanders, joint tactical commanders and game masters are allowed on each side. Set at least one of them above 0 and you will see it in the select slot menu.
  12. "The amateurs discuss tactics: the professionals discuss logistics.” — Napoleon Such a weak argument, Raisuli, and ill informed. There is no debate on either one or the other, which reduces your argument to a strawman. You might as well just say that you're not interested in auxiliary ships, because that's all your argument comes down to. As a target, auxiliary ships make great targets. They're generally easy to sink, and if you sink enough, no fleet can maintain operations, or an invasion will become unsupplied and the invading troops go hungry, become weak and in short order have to be withdrawn or surrender. If you cannot get your supplies to the beach, you've already lost; game over.
  13. I believe I've actually seen a video on what kind of escoring tasks you can configure with MOOSE. Amazingly excellent the results, but I don't know lua scripting, and IIRC to even understand the MOOSE documentation, you first have to understand lua. So it's not really a solution for the masses. A CAP over a moving taskforce, or a safety helicopter during take off and landing operations, is a rather standard task, and as such, ought to be part of DCS carrier operations in general, and easy for everyone to implement.
  14. :doh: DOH! yeah, ummm... mine too :helpsmilie: Sorry, that was a brain fart in your general direction :D
  15. Update 2.5.6.43503!! With Update 2.5.6.43503 the me_route.lua file experience many changes. You MUST update your moded lua file with these changes, otherwise DCS will NOT start.
  16. Is there finally going to be a follow task for the SAR helicopter to actually follow the moving carrier? Also, CAP orbits which can be set up either circling the carrier or at a specific bearing, or direction, or between carrier and a threat direction?
  17. Stennis ATC will not be changed (heard from ED). Airfield ATC will be change, but differently than the SC ofc and later than the SC (at least the way I understood it). There will also be a difference between WWII and modern, which only makes sense.
  18. You have to bind the emulated button-push-actions, actuated through putting your throttle levers to their cut-off positions, to the cut-off switches in your settings. When your throttle levers are configured with the idle-to-cut-off indents, when you move a throttle lever back passed the indent to the cut-off position, it emulates button 29 or 30 being pressed; I think the right lever is button 29 and the left 30.
  19. Use <Alt><Shift><Esc> to cycle through the display options, one of which is no-display. The next time you start DCS it will display automatically again, and if you want to display it again during the same session, simply use <Alt><Shift><Esc> again until you get the display you wish :)
  20. There is not a trim-reset by name, but there is a defacto trim-reset, the Emergency SAAHS Disconnect Switch. It not only switched both SAAHS to Off, but also resets all trim to neutral.
  21. I have no idea if you are actually using some functionality of target, but if you are not, I would suggest leaving it completely off. I have never used it, and will never. Unless there is something very specific that you can only solve with target, it's just one more point of failure with no value at all.
  22. Hi got pissed off at not being able to lock-up that one bogie and punched the screen :P
  23. I kind of suspect that the idea of ED putting a ready room in the new SC's is specifically so that you can walk from there to the deck and climb in your Hornet. If it doesn't work that way, I will be at least mildly disappointed.
  24. Cool, thanks for going through all the effort :thumbup: Question: was the target pre-designated or TOO? I would make only two suggestions: 1. Use Simple Range Script. It will tell you the exact number of meters each bomb hits from the center of the target. Along with the 476th's target range objects, they make doing such testing a breeze. 2. I have no idea how the percentage is calculated, neither in Real-Life™ nor by RAZBAM, but with the target always exactly on the fall-line all variation which might occur through the bomb having to turn in toward the target were there a lateral offset, are already eliminated. I find the minimal variations between 1 and 100% more closely resembling general variations any weapon might experience in freefall, for example if you used CCIP and a dumb bomb instead. I cannot believe without real-world evidence that the difference between 1% and 100% is measured in inchest to a very few feet. There should be more difference.
  25. Doh, I think I misread his post :music_whistling:
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