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Thomas27

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Everything posted by Thomas27

  1. Maybe a new option can be added in the autoexec.cfg file that allows for insertion of modified core files, custom weapons, or vehicles in saved games? Turning on this option will break integrity check immediately only allowing the ability to join none checked servers.
  2. Thanks for replying Line. Some of the files involved in the mods we like making are now being checked if they're modified and disables the associated module entirely. I have continually updated my mod "Blue Angels Equipment" ever since I released it and this new update prevents me from making any changes. Hope this gets sorted quickly and efficiently. Thanks for taking the time to make sure the aerobatics community has what it needs to keep rock'n it.
  3. Any edits made to coremods causes my plane to default to the a10. Hope this can get sorted out soon or at least a reason behind the changes made. Bummer :/
  4. Can confirm my Coremods edits are no longer working. Hopefully this can be sorted out. I may be stuck on 2.5.6.47404 for a long time.
  5. Any news on this? Issue still persists with anything under the plane not just over the carrier.
  6. Flying over the carrier is just a way to demonstrate it. Flying over terrain like peaks or hills causes the plane to nose down as well. Its not entirely consistent with Caucasus being spotty and PG being reliable at demonstrating the behavior and other possibly unknown variables.
  7. I've noticed this too and found the best way to see it happen is to fly over the deck of the Stennis going 350 knots. I need to pull like a mad man to stop it from going into the water.
  8. Would anyone happen to have an older version of the EDM plugin? The newer versions appear to be broken.
  9. Agreed very much interested in seeing where this goes.
  10. Thank you for this Nick. As someone who is not familiar with Autodesk products this is really awesome.
  11. My mission usually gets foiled by vehicles that fire green tracer because they're hard to see. On my ingress if I don't see tracer and if I'm 45* nose down I don't worry about it and that gets me killed every now and then. Egress I jink like hell and hope they don't get me. When I do get hit I think too much stuff gets knocked out for just a few 12.7mm rounds.
  12. Here is the trk file. I used the weapon release info function in IFFCC to get how many rounds I fired. I think the gun in its current state is ok but the accuracy should be improved a bit. The gun run in the track was bit late but any further distance like .8nm would require maybe 30 more rounds. It just come down to knowing the threats, when they shoot, and their weakness. When it comes to the damage model I think it could use some tweaking as I think the plane is a little frail in the sim. server-20160120-162822.trk
  13. The gun is fine I kill the T-90 within 90 rounds under .7nm. And to not get damaged on the egress just do a decent jinking maneuver. Edit Start a run at more than 45 degrees nose down and to make sure the top reticle is aiming on the turret. Distance is a big factor to getting the kill, the closer in the less rounds are needed. I can get a track here in a bit
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