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Everything posted by Alpenwolf
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On the first page of this thread and in the briefing images of every mission.
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OB. If you can't find it, just connect via IP: Server's Name: Cold War 1947 - 1991 Server IP: 193.70.81.86
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Open Range and Once Upon a Time in Abu Dhabi having no troops is deliberate. Into The Desert having no weapons? I'll check it out. Changing the weather is something I always do in all missions from time to time. The rain will be back at some point or added to a different mission. Two Towns has been fixed, tested by rossmum and weapons are available. Now you're confusing me. Not all MiG-21's fly above or in the clouds and sooner or later they come down when bored. Or, F-5's go up if bored before the MiG's are
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Server News: Operation Once Upon a Time in Abu Dhabi has been updated. Here's the change log. In addition, a few changes were made: - L-39's operate from Abu Dhabi Intl and C-101's operate from Al Dhafra AFB. - Both airbases are part of the objective; Capturing and holding all 4 airbases at Abu Dhabi. - The two trainer jets act as some sort of quick interceptors at the front line. - Added reserve slots for MiG-21's, MiG-19's and MiG-15's at Abu Dhabi Intl. - Added reserve slots for F-5's, AJS37's and F-86's at Al Dhafra AFB. - Note that weapons are limited at the two airbases, but available nonetheless. - Pilots should always RTB to the main airbase rather than transferring their jets to the front line. Losing the airbase to the enemy grounds your jets! - Transferring your jet to the front line should only be in case of an emergency. At the end of the day, it's up to the players. * The mission goes online tonight around 1900 zulu. * Operation Search & Destroy goes online tomorrow, 14.01.2022, around 1900 zulu. * Operation Battle Over Sukhumi Unleashed goes online this Saturday, 15.01.2022, around 1800 zulu. Yes, 1800, not 1900.
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Works fine for me and in all 3 modules. Hard to tell what the problem is on your side without knowing more.
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Thanks for reporting. Fixed.
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Server News: Operation Into The Desert has been updated. Here's the change log. In addition, the rainy weather has been replaced by sunshine and a few clouds. Let's see how it goes without rain. I'll put the mission online tomorrow, 11.01.2022, around 1900 zulu.
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You don't have to be in any position to share your thoughts or ideas. These are always welcome, mate.
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I reinstalled it and now it works. Thanks again!
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Server News: Operation Battle Over Sukhumi Unleashed and Operation Fight Island have been updated. Here's the change log. Operation Battle Over Sukhumi Unleashed goes online tonight around 1900 zulu. I just found this in case you're behind everyone else on things like me : Can't wait to add this beauty to the server! And it's going to be Blue.
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If such a thing as a Discord channel is what you're referring to for the server, and since you're an admin now and can call the shots anyhow you see fit, I'd happily welcome it and announce it here officially. The unofficial Discord server is the hard and independent work of a few (bless them for their efforts by the way), but an official one would probably be better. Yeah, I'm not the Discord guy, but I wouldn't mind you doing it or "hiring" someone to do it or help you with it. Just remember one thing, mate, this whole thing must never stress us out, otherwise we're doing something very wrong here. It's a hobby and the last thing we need for it is to make us grow sick of it. Therefore, and only if you're willing and have the time for it. Just don't push yourself, mate. Couldn't agree more! I had a mission back in the day (Command & Conquer - A very old mission and would require some remaking from scratch) where I had loads of flags and triggers to get something done in that regard. If one coalition outnumbers the other by 4:1 (or 3:1 was it?) then that zone/FARP/airbase is captured. Believe it or not, I got it to work properly, but it was a silly load of triggers. Obviously, lua scripting is the way, and since we're at it, I'd ask of you to see what you can do and I'll do the same By the way, has Darts reached out to any of you two about LotATC yet?
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It is intentional due to the short distances a MiG-19 has to travel in that mission. Nevertheless, I just added some. I just added 10 more crates to The Desert Has Eyes. So now it's a total of 30 instead of 20. I'll see what I can do about other missions. Server News: The server has been restarted in case the recent malfunctions were caused by a long and nonstop time of running it.
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Most of the things I change are quite often as a result of what some players do. And it's quite often a handful of players. Any restrictions, any annoying rules or limitations regarding anything are quite often the result of some individuals either exploiting bugs or playing within the rules and fairly, but take it a bit too far. It is known to players that when you and Mike-Delta are online (and you make a very good and challenging duo, and I can only hope to have a replica of you for the Red side) sometimes air-to-ground missions become a bit frustrating for Red. And because it is a game and we're here to have fun as we all agree on that, I had to start limiting the amount of crates transport helicopters can deploy. Take the mission The Desert Has Eyes as one example. I was in the Hind once with rossmum in the front seat. We went out on a strike mission to finish the job at the Blue second and last remaining EWR station. Turned out you guys (probably mainly you ) were deploying Avengers nonstop. I believe there were about 15 Avengers around that EWR station deployed by UH-1's. That's insane, mate While you were playing fairly and within the given settings of the mission trying to protect your assets (and rightfully so), one could argue it was rather a bit too much. In other words, when the challenge becomes rather fulsome or excessively challenging, the fun part of it (which is why we're all here) goes away. Quite some players reached out to me about that over the last weeks and months, and here I am once again trying to react and not overreact to something that seems to frustrate some. Limiting the crates is realistic, since aircraft and weapons are limited in the missions anyway, right? It would only make more sense while following the same protocol so to speak, regarding the limiting of things. Did I push it too far though? Maybe. Maybe I should not limit the crates that much. Perhaps I did overract there. I'll see what I can do. About realism while maintaining fun: It's a very tough challenge to say the least. We know that Mi-8's and especially UH-1's don't just sling load APC's or tanks around like that. On the other hand, infantries are still not very reliable in DCS, so we work with what we have and pretend a bit... You must've noticed that I've been removing some crates from the CTLD list, so we don't have to pretend too much. Strelas and Avengers are being removed from the crates' list while MANPAD's are being added as part of an infantry squad (1 x MANPAD, 2 x MG's and 2 x RPG's). I recently did that in the mission The Desert Has Eyes after updating it. I wouldn't mind adding the amount of crates to compensate for the lack of Strelas and Avengers, I guess. I thought I did well there, but you are kind of giving me the impression that I exaggerated a bit I'll try and check it tomorrow when I'm back home. I'm at work right now, so if rossmum is around, ask him to restart the server or just the mission Open Range itself by clicking on the mission itself. He'll know what to do.
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Thanks for your work. I'm having the following issue though:
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Exactly this. We still see Blue struggling to keep up with Red helicopters, so allowing more Red helicopters to carry and deploy assets would make it even harder on Blue. The removal of Ka-50's and adding some Tanks to Blue in the mission Search & Destroy allowed us to play the mission for quite a while, rather than having Red winning it within 2 hours as it had been the case often enough. The point is, Blue lacks proper helicopters like the AH-1 and a better transport helicopter like the UH-60 or CH-47. Unless developers are cooking something in the dark without us knowing it, it'd probably be years before we see any Cold War Blue helicopter. Server News: - Operation Search & Destroy kicks off tomorrow, Friday, 07.01.2022, around 1900 zulu. - Operation Battle Over Sukhumi Unleashed kicks off this Saturday, 08.01.2022, around 1900 zulu. - Operation Prince of Persia kicks off this Sunday, 09.01.2022, around 1900 zulu.
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Yeah, good idea. I'll do the same for the C-101's. As you know, Swedish Delivery has been causing some issues. I even deleted the single helipads and added new ones to make sure everything's fine and still no success. @Apok: Blue helicopters seem to be unable to take any loadout when operating from hidden single helipads in some missions. It's the same in Two Towns and Open Range. That's why it's normal single helipads there recently instead of hidden ones. In When The Mountains Cry however, Blue helicopters don't have any issues with the hidden single helipads. It's a very weird bug to say the least and I found nothing in the log files that could help me find the problem. I ran some tests the other day with Miccara and Mike-Delta and we tried all types of helipads with different settings to eventually find out that normal single helipads (not the hidden ones) seem to work just fine. I then added UH-1's and SA342's to the Red side and they were able to carry weapons from hidden single helipads. So, does that mean Red hidden single helipads work, but not Blue hidden single helipads?! What's that got to do with Red or Blue?! I don't know, but these were the results of testing. As I said, very weird. I'll try one more thing in Swedish Delivery and see if it works. The rest of the missions seems to be fine in that regard.
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Server News: Operation The Desert Has Eyes has been updated. Click here for the change log.
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This. And that's why Combined Arms operators don't have access to control these units to avoid having anyone exploiting that and hiding the units in tough places to find. What I sometimes do is fly the Mi-8 (UH-1) and let the door-gunners find the targets themselves. Maybe not in the beginning, but certainly when you're looking for the last remaining units.
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Would love to know myself. Red was close to winning, but I also had to leave to wake up early the next day for work.
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Server News: Operation Search & Destroy has been updated. Here's the main change log. In addition to the main change log, a few changes were made: - All Ka-50's have been removed. - More Mi-24's instead; Aircraft and slots. - L-39's and C-101's operate from road bases only. No more spawning at the main airbases far away from the action. - The road bases were moved closer to the TA's and can be used by all aircraft (MiG-29A's and F-14'a are excluded). - Added a few more Blue tanks. - Added a Blue forward base for helicopters only at Jahrom Town. SA342M's and UH-1's can use it for rearming to get back to action quickly. - Added more beacons: ARC's, TACAN's and NDB's. - Added more markers on the F10 map with information included for a better understanding of the mission. - Reduced the amount of R-27R's for MiG-29A's and removed all R-27T's. - Reduced the amount of AIM-7M's for F-14A's.
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Here's a mod for the MiG-21's engine's sound that I've been using for a long time and it's really good.
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Happy new year to you all and your families. God bless you all!
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I wouldn't mind Mr. Putin financing the server and saving me some collection of donations There are 3 missions where advanced fighters are included. Check here. Fuel tanks at Nalchik in what mission? Phone Booth? If it's Phone Booth, well, you hardly travel any long distances to really need them. Nevertheless, you find them at the main airbase, Mineralnye Vody.
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Bump the brakes, mate - The freq. weren't disabled, but the latest Viggen's update has caused some problems to them. I've fixed that in some missions, others to follow. - Weapons' restrictions have been going on for quite a while now. The AJS37 is post Cold War, the AJ37 would be more suitable. I'd hate to throw it out like the Harrier, hence the restrictions. - Another restriction is the rear aspect missiles only. Dogfights last longer and a fight becomes more challenging that way. Players on both sides have welcomed the idea so far. - I'm not babysitting anybody, mate, and we've got very skilled players on both sides.
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It's starting to give me headaches I'll check it out again right after I finish downloading today's update... Today's update includes the fix for the MiG-19's comms' menu.