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Alpenwolf

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Everything posted by Alpenwolf

  1. Fixed. It's a known module issue. Hopefully, the developers fix it quickly.
  2. Thanks for reporting it, mate! Very much appreciated! Note that lots of things seem to not work properly or at all on a dedicated server. The beacons issue is one of them. Another example is turning off the special option for Combined Arms "Compute Firing Solution" doesn't really turn it off when running the mission on a dedicated server. The point is, even tiny little options or advanced settings in the ME seem to get "neglected" or not considered so to speak by a dedicated server. Very weird. I hope fixing this issue here leads to fixing others. Godspeed, ED!
  3. Server News: Operation Swedish Delivery has been fixed. I tested it and the CTLD is fine. The invisible FARP's seem to malfunction on a dedicated server and only for Blue! Now that's a riddle. Anyway, the Blue invisible single helipads are now normal single helipads. Tested it out with Miccara the other day and it's fine.
  4. Not sure what's going on with the FARP's all of a sudden! It's been an issue for about two weeks, so even prior to the update and totally out of nowhere. And it affected Blue FARP's only. Now you're telling me it's Red FARP's too. Just when you think everything's fine these things are thrown at you -__- Busy at work these days, so bear with me, please. It's been such a ride with the server as of late and no hint whatsoever at what's causing these issues.
  5. The comms thing is a known issue. There is no option in the ME that prevents the chocks from being there in the beginning that I'm aware of. A script maybe? But why do that in the first place? And to you! Bless you.
  6. Server News: * Operation Swedish Delivery has been updated. Here's the change log. - In addition to the main change log, the Red road base has been relocated. - Warehouses adjusted. - Numbers of available aircraft adjusted. * The following missions were removed from the server's rotation: - Catch Me If You Can - Ossetia - Homs - Sukhumi - The Beginning - Mountain Peaks * Still waiting on Darts to report back regarding the LotATC app.
  7. 24th?!
  8. True. I convert the files online to ogg in my missions. This one here was for highlighting something else, so I didn't bother converting the sound file.
  9. Yeah, I always do that, thanks.
  10. I can only imagine how proud you felt gunning down that Fulcrum Very good editing and nice music!
  11. Server News: The boxes in the pilot's menu for Petrovich are now hidden in the following missions: - When The Mountains Cry. - Open Range. - Two Towns. These are missions that have been updated already. More missions will follow. Currently updating Swedish Delivery. The boxes are no more, but you still see a small cursor to tell Petrovich where to look. You were right, guys, it looks way better now and I thought it was only me or a handful of players who don't regard the info boxes. Thanks for the tip!
  12. From what I've been hearing it's going to be something like SRS or maybe SRS iteslt with slight changes that ED is going to implement in DCS. If that comms tool behaves in a similar way as SRS does, then I'd happily enable it (supposing there's an option of disabling it). And let's be honest, the less apps we have the better. We're all better off not using so many external software. Same thing with CTLD and all the scripts mission designers use to work around some obstacles or missing features. ED has been adding more and more features to the Mission Editor and now it's SRS or something similar to it. I've learned to be patient with ED. After all, they follow their own roadmap and you can't expect any different form them or any other company. You can only wish or report things to them and leave it up to them. Isn't that the same relationship a server owner or host has with those who fly on his server? On a side note, kudos to Ciribob for developing such a tool years ago to give us the chance of using the radios onboard to make DCS even more of a simulator. What a guy! Bless him!
  13. I wouldn't have thought this to be an issue for anyone And I personally never acknowledge the given information in the 3 boxes. I'm just used to working with my systems as it is in all the modules I fly. Which is why I never enabled the F10 map as a tool for navigation or external views to check out some landmarks in an easier way or look for something, etc. If others would like to see it removed I wouldn't mind doing that. We'll see.
  14. Check out the main post of this thread and there you find a set of rules for the server. One of them is the following: "Using the enemy's GCI slot to find out what he's doing is strictly prohibited!". Hard to catch them doing so and hard to prove it. If rossmum is on the server or I myself and we happen to notice such behaviour, the player will be warned and/or kicked out of the server with a warning message clarifying the issue. You'll always have people exploiting and usurping things. The way of life, mate. If you notice such behaviour and can provide some evidence for it then, please, share that with us. However, the probably more ideal way to deal with such issues is firstly to ask them kindly to stop doing so. You kind of of give them a fair chance before any kicking or banning takes place, and we'd hate to do the latter. Thank you.
  15. Server News: Operation Two Towns has been updated. Here's the change log that will also apply to all missions. In addition to the main change log, here are a few more changes: - Added 1 road base for each side: L-39's and C-101's. - Added more tanks at the towns (more tanks to destroy to complete the objective). - Briefing corrected. Frequencies added. - The 2 x helipads for Mi-24's were moved closer to a nearby road for those who want to perform a rolling takeoff/landing.
  16. Server News: The missions When The Mountains Cry and Open Range have been updated and here's the change log that will apply to all missions in the upcoming weeks: - Added more NDB's and TACAN's wherever is needed. - Added more frequencies to the briefings to help with better comms and better navigation. - Added marks (orange circles) on the F10 map to highlight specific TA's, bases, etc. - Mi-24P: Removed the info boxes for the pilot's AI menu -> Petrovich. You should only see the cursor now. - A-10's can carry up to 2 x AIM-9P5's to counter the Su-25's 2 x R-60M's. - Crates for Mi-8's/UH-1's are limited in numbers. Note that 1 infantry squad counts as 1 crate. - MANPAD's are always part of the infantry squad and not a single crate on their own. - Setting Shilkas'/Vulcans' skills' level to high, sometimes good, in all missions. - Setting AAA emplacements' and APCs' skills' level to good. - IR SAM's and MANPAD's remain set to excellent. The only exception is in the mission Into The Desert due to the rainy weather, where MANPAD's can't see good enough -> Skill: Good. The goal was to make all aerial units hidden on the F10 map, so that GCI is done solely through the LotATC tool. Unfortunately, and with so many missions and maps involved, LotATC seems to cause problems to the server upon rotating from one mission to another. Once that's figured out, Combined Arms will no longer be used for GCI any more. It's way too powerful and sees too much to say the least in terms of GCI. Other than that, the Combined Arms module will still be involved in the missions to mix things up for strikers and helicopters.
  17. Server News: A quick reminder about the changes for the MiG-15's radio in case some didn't catch that: SRS and The MiG-15 Comms' Issue: Poor MiG-15 pilots have always been working alone on their radio frequency while being unable to contact any other pilots due to differences in the radio systems. I could enable the radio expansion for all to operate freely and I did that once, but that caused a bit of chaos and players ended up operating of different frequencies. Therefore, the radio expansion will only be enabled for MiG-15 players only. However, that requires the players themselves to do the following: - Go to Saved Games\DCS.openbeta\Mods\Services\DCS-SRS\Scripts path. - Find the DCS-SimpleRadioStandalone.lua file and save a backup somewhere. - Copy and paste the file below to your Saved Games\DCS.openbeta\Mods\Services\DCS-SRS\Scripts path. - Do NOT change the filename. You should now have a Virtual Radio (Expansion Radio) available in SRS when flying the MiG-15. This radio can be tuned to all frequencies between 116.000 and 399.975 in the VHF and UHF Band. Here's the file you'd need for that purpose: DCS-SimpleRadioStandalone.lua * Note that every time ED releases an update for DCS, the file is overwritten and you'll have to repeat the procedure of copying and pasting the file again.
  18. Server News: LotATC is currently disabled. The rotation from one mission to another or from a map to another seems to cause the server to crash or pause. LotATC is causing the problem and the owner of LotATC has no clue what's causing it, but he's working on it.
  19. Road bases have been included in the missions for years. They're mainly for airplanes and quite often L-39's or AJS37's/C-101's to spawn there right away, but also for other airplanes to use. FARP's are quite often close enough to action, hence the absence of a forward base for rearming and refueling. I know that Red helicopters are way faster and carry more (cough... AH-1, please... cough...), but that's why you see Blue FARP's in some missions closer to the TA's by roughly 25-33% than Red ones. On a side note, and I don't like to boast or anything (that's why I didn't write this in my other responses to you), but since you brought it up again, I really never needed a rolling takeoff or landing in the Mi-24. I know she's tougher to land than the Mi-8 or the Ka-50, but with a bit of practice you'll figure out a way to do it. In my case, I hit a quick Mi-24 PG mission and started landing on rooftops. I did that for 1-2 hours until I got the hang of it. In time I've gotten better. It's still tough to land nonetheless. It's the MiG-21 among the helis Also, check out what rossmum said and I know quite a few Mi-24 players who do the same. You can roll out on the terrain next to your helipad. I'll do what I said I'll do and try to move some FARP's next to roads where they could have it easier. Bear with me, please. The to-do list is a bit long.
  20. Take the mission Open Range as an example. Red operates from Mineralnye Vody Airbase and the TA's are about 100 km west of it, if not more. Would you rather start at an airbase far away or a FARP, but way closer to the action? Same thing with The Desert Has Eyes. All airbases are way too far from the TA's. You know what, while writing this I had an idea of placing the single helipads around a road to which the helicopters could taxi and take off from there if they choose to. I'll do it in the mission The Desert Has Eyes when it's its turn for updating and see if I can do that in other missions too. Lots of things to do, folks. Bear with me, please. In time though... Real life is also demanding It never happened prior to installing LotATC or very very rarely to be honest.
  21. Of course there will be a file like that with all briefing images included. Obviously, a huge file and I'll only start working on it once updating the missions is finished. That's why I took the briefings out of the second post of this thread. They also require some updating and adjustments.
  22. Server News: Currently working on updating Open Range and Two Towns. - More markers on the map will be added. - More beacons and TACAN's to encourage using the navigation systems onboard and obviously help with better navigation. - Setting AAA's skills to good or high, but not excellent any more. At excellent they're literally sharpshooters when they shouldn't be in real life, I guess. - Adjusting the warehouses.
  23. I sent the LotATC owner a message yesterday on the forums, but I think he's only active on Discord these days. Maybe rossmum can reach out to him in the upcoming days since he has a Discord account/name already. We'll see. It'd be shame to shut it down completely as I really want to move the GCI work to LotATC only. And yes, I noticed that it often occurred when rotating between the missions, especially, when it's a whole different map.
  24. @rossmum Looks like LotATC is causing these things to happen. Enigma seems to have the same issue -> Check here. Still at work and should be back home in about 6 hours. I'll have a look later in case it's still bugged by then.
  25. Sent you a pm.
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