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Alpenwolf

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  1. The new mission, Into The Desert, kicks off today around 1900 zulu. Note that it takes place on the PG map and it's rainy. I have the same mission file with way less clouds and rain as backup just in case the clouds and rain are too much to work with. I've tested it out and fought some AI F-5's and it wasn't that bad. Very likely there will be less action or kills due to the circumstances, but it's not impossible. As I always say, we've got to break the routine once in a while, so don't shy away just minutes into the mission. See you airborne!
  2. Just imagine, I mean, just imagine we had the 20 mm with the co-pilot being able to move it around instead of the 30 mm! And just imagine, I mean, just imagine we finally get our hands on some air-to-air missiles for the Hind! Just imagine... Off to bed. I'll have some sweet dreams now. I'll imagine
  3. You make us heli boys proud! Was trying to get that Sabre yesterday with NaCH as my co-pilot. Didn't really work out. Next time maybe.
  4. Yeah, it's almost a shame "The extra fuel isn't a problem because of weight in the wings, it's because of the extra weight in the fuselage adding to the wing loading." <- Yup! Exactly that! With more weight you're increasing the outward force pushing the F-5 even further away from the centre of the circle of your turn. Poor wings have to withstand that increased centrifugal force. "Ultimately I still haven't managed to rip my plane up in actual combat, ..." "... I'm coming from MiGs with very strict G-scheduling so my stick inputs are probably already going through some kind of self-filtering I've picked up as a result." <- Again, exactly my thoughts. Nailed it. We're just very cautious with the MiG-21 and as I've mentioned earlier in one of the posts, even the Su-27 years ago had the g limitation added to it. Basically, if you're a Red player you've been dealing with this for years. All that doesn't mean they've modeled the g limitation on the F-5 accurately. I've only tested it a couple of times and like rossmum, I really and deliberately pulled hard on the stick to break the wings while dogfighting an AI MiG-21. I really didn't have to to get the kill, but then again it's just AI, so maybe against a player you're more likely to find yourself in situations where you might be pulling too much until you break the wings before you realise you're pulling too much.
  5. Operation: Into The Desert * The mission runs for 6 hours, unless the objective is completed * Situation: RED Bases: Bandar Abbas Intl, Havadarya, military base, and one FARP BLUE Bases: Lar, military base, and one FARP After successfully establishing strong defence lines across the coast in operation The Desert Has Eyes, both coalitions are pushing further north and into the deep waves of sand and mountains to secure their flank. Military bases and FARP's are already in position for both sides. - Each coalition has 1 military base and 1 FARP around the bullseye. - Each military base and each FARP is surrounded by tanks for a better garrison. - AAA's, Strela-9's/Chaparrals are the only air defences. - SA-6 and Hawk SAM sites protect the airbases of Bandar Abbas Intl, Havadarya, and Lar. - Mi-8's and UH-1's can deploy infantries including MANPAD's. - Study the briefing images for a better understanding of the situation and objectives. NOTE: Teamwork is the key! Use SRS and get on comms. RED Objectives: Objectives Overview: 1- Destroy vital structures at the enemy's military base (see images) 2- Capture the enemy FARP 3- Check out the F10 map for marked TA's and friendly assets ********************************************************************************************************************************************** MiG's, F1's and L-39's: - Provide CAP east and northeast of the bullseye. - Feel free to strike enemy assets. Waypoints: WP-1 - Bullseye, enemy military base WP-2 - Enemy FARP ----------------------------------------------------------------------------------------------------------------------------------------------------------- Su-25's and Mi-24's: - Destroy specific structures at the enemy's military base (see images). - Provide CAS for T-55's in their battle against M60's if needed. Su-25's Waypoints: WP-1 - Bullseye, enemy military base WP-2 - Enemy FARP Mi-24's Waypoints: WP-1 - Enemy FARP WP-2 - Bullseye, enemy military base ----------------------------------------------------------------------------------------------------------------------------------------------------------- Mi-8's: Your job is deploying infantry squads (2 x MG's, 2 x RPG's, and 1 x MANPAD) and ground assets wherever is needed the most. Make sure you're on comms with the GCI operator (if available). Contact other players and provide assistance anyway possible. Mi-8's -> Picking up crates: Bring up your radio menu, select F10 for CTLD and then whatever type of crates you want to pick up. *** You can only pick up one crate at a time *** For picking up a crate, maintain hover over it for 5 seconds while keeping an altitude of at least 7.5 meters and a maximum altitude of 15 meters. To unpack a crate, make sure you're at least 3 km away from the base you started at. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Combined Arms: The 2 cmdr slots are for players controlling ground units while being on SRS with each other and other players to coordinate their attacks. You MUST be on SRS as a cmdr operator! The JTAC slots are mainly for players who want to check out the situation quickly, provide GCI for a group of people or preferably everyone. In addition, you can use the JTAC slot to drive a ground unit. However, the latter requires you being on comms with cmdr operators to avoid confusion and/or causing problems to their attacks. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Frequencies: EWR / GCI: 124 MHz Channel 0 for MiG-21's TRAP Channel 1 for F1's Mi-24's and L-39's Channel 2 for MiG-19's. EWR-MiG-15 (callsign: 15): 4.95 MHz (tuned in by default) - Military Base: 136 MHz - Channel 2 for Mi-24's R-863 - Kaemka FARP: 125 MHz - Channel 4 for Mi-24's R-863 ATC: 126 MHz - Channel 5 for MiG-21's and MiG-19's - Channel 1 for L-39's. * Mi-8's and Mi-24's: Jadro 1A: 035500 AM. L-39's Road Base: Mobile ATC: 130 MHz Channel 6 for L-39's, MiG-21's and MiG-19's, TRAP Channel 5 for F1's NDB: 590 kHz TACAN at Friendly Military Base: 17 X - Callsign: MIL TACAN at Friendly FARP (London): 14 X - Callsign: FRP BLUE Objectives: Objectives Overview: 1- Destroy vital structures at the enemy's military base (see images) 2- Capture the enemy FARP 3- Check out the F10 map for marked TA's and friendly assets ********************************************************************************************************************************************** F-5's, F-4's and F-86's: - Provide CAP west and northwest of the bullseye. - Feel free to strike enemy assets. Waypoints: WP-1 - Bullseye, enemy military base WP-2 - Enemy FARP ----------------------------------------------------------------------------------------------------------------------------------------------------------- AJS37's and A-10's: - Destroy specific structures at the enemy's military base (see images). - Provide CAS for M60's in their battle against T-55's if needed. Waypoints: WP-1 - Bullseye, enemy military base WP-2 - Enemy FARP ----------------------------------------------------------------------------------------------------------------------------------------------------------- OH-58's: - Provide CAS for M60's in their battle against T-55's. Waypoints: WP-1 - Bullseye, enemy military base WP-2 - Enemy FARP ----------------------------------------------------------------------------------------------------------------------------------------------------------- UH-1's: Your job is deploying infantry squads (2 x MG's, 2 x RPG's, and 1 x MANPAD) and ground assets wherever is needed the most. Make sure you're on comms with the GCI operator (if available). Contact other players and provide assistance anyway possible. UH-1's -> Picking up crates: Bring up your radio menu, select F10 for CTLD and then whatever type of crates you want to pick up. *** You can only pick up one crate at a time *** For picking up a crate, maintain hover over it for 5 seconds, while keeping an altitude of at least 25 feet and a maximum altitude of 50 feet. To unpack a crate, make sure you're at least 2 miles away from the base you started at. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Combined Arms: The 2 cmdr slots are for players controlling ground units while being on SRS with each other and other players to coordinate their attacks. You MUST be on SRS as a cmdr operator! The JTAC slots are mainly for players who want to check out the situation quickly, provide GCI for a group of people or preferably everyone. In addition, you can use the JTAC slot to drive a ground unit. However, the latter requires you being on comms with cmdr operators to avoid confusion and/or causing problems to their attacks. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Frequencies: EWR / GCI (Callsign: Axeman): 251 MHz AN/ARC Channel 1 for F-5's and F-86's Special 1 for AJS37's V/TVU Channel 1 for C-101's ATC: 256 MHz AN/ARC Channel 4 for F-5's and F-86's Special 2 for AJS37's V/TVU Channel 2 for C-101's C-101's Road Base (Paris): Mobile ATC: 244 MHz AN/ARC Channel 5 for F-5's and F-86's Special 3 for AJS37's V/TVU Channel 3 for C-101's Military Base: 259 MHz (UHF Channel 6) FARP London: 257 MHz (UHF Channel 5) TACAN at Lar Airbase: 19 X - Callsign: LAR TACAN at Friendly Military Base: 17 X - Callsign: MIL TACAN at Friendly FARP (London): 14 X - Callsign: FRP TACAN C-101's Road Base (Paris): 11 X - Callsign: RDB
  6. It's the full internal fuel that caused that to happen as it is ED's logic and interpretation of snapping off the wings like that. Not saying it's accurate.
  7. @VR Users: How good/bad is it in raining conditions? Is it like when the fog is enabled and spotting things becomes a pain in the ass? Run a quick mission, put the clouds at an altitude of 4600m, 360m thick, density at 9 or 10, and let me know how it is for you using VR, please. Make sure it's the Persian Gulf map and fly around mountains against AI aircraft maybe. There you go, that's the setup for the new mission I'm working on, except for the AI aircraft part. I can only hope the rain doesn't make things too difficult.
  8. Good strike! Attack the enemy anyway you see fit to keep him away from completing his objectives. The only exception I was forced to make is forbidding the attacking of main airbases (airbases at which almost the entire airforce of the enemy operates from/spawns at). Attacking secondary airbases however (where less aircraft operate from/spawn at), especially in missions where attacking and capturing those is the objective, is allowed. Operation Last Man Standing is the only exception where attacking all airbases is the objective. Why was I forced into making that rule of never attacking main airbases? Well, it was allowed in the first 1-2 years of hosting, but like players always are, they just can't enjoy the freedom of doing almost anything that comes to mind without keeping on pushing and exploiting things to the extent it becomes not enjoyable any more. In other words, they push you and punch it out of you to make any rule in the first place. There were literally ZERO rules when I started. Things like, "Never leave in the middle of a fight", "Don't teamkill", "Use comms", etc. were simply inevitable enough. You know, the usual stuff, "Be kind to everyone", "Don't insult", etc. I mean, come on, really?! Do I have to write all that?! What am I a kindergarten teacher here?! Ridiculous. I don't mind players swearing at each other, or breaking any of the rules I have. You'd think we're all grownups here and we all know where the boundaries are regarding anything, but most aren't or simply tend to exploit. Therefore, I was forced to make all the rules you know of. If you think about it, it's pretty much like every rule in life. People do something, a trend kicks off, then it becomes too much, and the authorities are forced to react. Then people be like: "Remember when we were used to do that? No consequences no nothing, right? Damn people, man, they had to push and wanted more until they made things more restrictive. Life was better back then I tell you, Bob". Bob: "Yup. You nailed it right there!". Yet Bob and his stupid friend forgot they were pushing just like everyone else, but it's rather more convenient blaming others. My two cents... Take Phone Booth for example (almost 7 years old): The objective is to attack the enemy's secondary airbase, then a new TA pops up when that's complete, and then enemy tanks start sneaking up on the secondary airbase of the enemy you've already captured. So, three objectives that come one at a time. Attacking main airbases wasn't forbidden back then, and at some point players thought it was fun to strafe the enemy on the ground which is FUN! But when players stop doing anything except for that, players start complaining, and players start leaving the server for exactly that reason resulting in almost emptying the server and ruining the night for everyone, I simply had to react. I wouldn't mind it if the outnumbered side would do that to weaken the overwhelming enemy a bit, until maybe more players join. I wouldn't mind it if the enemy has only one objective to finish, so you want to keep him on the ground for as long as possible until you maybe catch up with finishing your own objectives. I wouldn't mind any similar scenario in that regard. Now, good luck putting that in the hands of players hoping for them to be sensible enough to know when to do it or not. And the last thing I need is to write a book of rules to include all types of potential situations for players to know what to do in those circumstances. It'd be a revolution if players would at least read the objectives, let alone the briefing. Never mind a bloody holy book of server rules or something. So, the easiest way for me is simply forbidding the attacking of main airbases. Headache cured.
  9. Viggen's Radar: What's the range on its radar in AG(sea) mode and AA mode? How good is tracking? Over performing like the MiG-21's? And how good can it "see"? For instance, the MiG-21's radar's search cone is +17° upwards, -1.5° downwards, +30° to the right, and -30° to the left. That's what I mean by cone. I need this information for a mission I'm working on. Thanks in advance!
  10. I've never ever experienced that in the MiG-21 and I have tons of hours in it. Very weird. Very much appreciated! GCI operators are very vital in my missions as you know. I wrap the mission design around them to help make things very dynamic. That means, without GCI operators the missions might be boring, but if a GCI operator is there it's a blast! Check out the following in the briefing under frequencies: "GCI operators focus mainly on aircraft operating on 124 MHz. MiG-15 pilots will have to stick with their EWR mainly and contact the GCI operator via teamchat and hope he manages to provide BRAA's for them on their frequency. Working on 2 different frequencies can be stressing for the GCI operator, so MiG-15's shouldn't expect him to reply. It's up to the operator."
  11. I limit aircraft in numbers in all missions, so when a player RTB's to the airbase he started at and leaves the slot afterwards, the aircraft is saved in the warehouse and doesn't count as lost. However, if it's e.g. a Ka-50 that RTB's to the FARP it started at (single helipad) and the player leaves the slot, it's not added back to the single helipad's warehouse. Note that my server is a dedicated server and those servers seem to cause issues that a normal server does not. Just like the beacons' bug. Please, ED, check it out. I don't report these bugs for the heck of it. They are bugs and they cripple the mission design heavily. As always, Godspeed!
  12. My man, Tricky Tricker! I guess, OG's do what they want. You earned it
  13. I remember that one! The MiG-21 pilot was communicating on SRS and saying he's about to take 2 Viggens with one shot I was doing some bombing myself in the Fishbed. Good bombing! Just make sure you hit the buildings marked and shown in the briefing images to get the job done.
  14. Yeah, it's been like that for 3 weeks and I have the tanks in some of my missions already The new mission I'm working on will have them included against the T-55.
  15. Sure, don't worry. I'll announce it here and the guys seem to do a good job at announcing the events on the Discord channel. Keep an eye on both.
  16. I just called my wife and had her rotate the server to Prince of Persia. Let me know if all worked out well, please.
  17. I'm trying to get hold of NaCH, but he's not answering his phone. He might be hanging around on TS and not paying attention to it. I could "activate" him to rotate the server. He'd know what I mean by that.
  18. As as said earlier to Brown Floyd: Check out FAQ number 8 on the main post of this thread. I'm currently at work (had to jump in) and have no access to the server. Sorry, folks. I know this sucks.
  19. Maybe they should fine tune it, but it's basically not unrealistic. That was my point.
  20. Microphone Stopped Working Properly - Windows 10 Known Issue: I've been having this problem for about a week and even bought 2 new headsets. It turns out, and according to some forums on google, Windows 10 released an update months ago which causes this problem. I've tried all the suggested solutions on different forums. Basically, it's 5-7 common suggestions on how to fix the issue, but still no luck on my side. Besides, sometimes a solution suggests something that is not even an option for me in the first place, as in saying "disable this" or "enable that", when "this" and "that" are not even on the list to dis- or enable. For instance, one of the solutions suggests making my microphone as the default device. However, the option is not available! I mean, it is there, but not clickable. If anyone could help, I'd really appreciate it.
  21. Check out FAQ number 8 on the main post of this thread. You think we don't have to deal with that in the MiG-21? Why do you think you F-5's would very often get on a MiG's six when merging head on? Because we have to be careful not to pull too much in certain situations. Back in the day when I used to fly the Su-27 on a daily basis, at some point ED added some G limiting to the Su-27's wings. The result was, Su-27 players broke their wings in almost every merge, especially, in the first days and weeks until players got used to it. And that's just an FC3 module. You can't expect your wings to never break, mate. It is more realistic that way. You'll get used to it, don't worry.
  22. Operation Fishbed vs Tiger: Red won! Red killed 125 x F-5's and lost 104 x MiG-21's. Mike-Delta and I agreed on a limit of 125 instead of 200. The mission ran for 3 hours and 25 minutes. 200 would've had lasted even longer and literally killed our voices! Great fights!
  23. All good, mate. It doesn't matter who answers, we're all part of the Cold War family
  24. Welcome, mate. I always recommend reading the manuals, doing the training missions, and flying singleplayer before hitting the server. Obviously, that's up to each and every player. 1- The most important tool for communication is SRS, Simple Radio Standalone. There's also a Discord channel for that posted on the SRS main page. 2- You don't select missions or maps. You play whatever is currently online. 3- Again, communication is the key and talking to players helps often enough. Most importantly in that regard though, is reading the briefing, checking out the briefing images, or at least read the objectives' part for the type of aircraft you want to fly. You are welcome to fly here, however, and because you're new, you might want to check out training-servers. Just type "training" in the search bar in multiplayer and you'll have a load of servers for that purpose. Godspeed, mate! Have FUN!
  25. Server News: * Operation Ossetia: - Blue has more slots than Red (Blue attacks. Red defends) - Added BK90's for the Viggens to help complete the objectives. - Hope this makes it easier for Blue. Blue still needs to win this missions. Never been able to so far, and the mission is ca. 3 years old.
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