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Everything posted by Mrtanqueray
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Thanks for the great throttle. Key_Stroked is solid to do business with if anyone is wondering for the future.
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Let's discuss - I'll PM you
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Thanks for the replies - it more or less randomly started working. Go figure. MT has made multiplayer playable for me in VR - I thought the day would never come.
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Is anyone successfully running Necksafer with the Steam MT client? It works fine with the regular client, but when I start up the MT thread client Necksafer crashes, and if I restart necksafer, DCS MT crashes. Using a G2, have been using Necksafer for years with IL2 and DCS and have never encountered this problem.
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Quest Pro vs G2 Impressions - 4090/7950x3D
Mrtanqueray replied to DirtyMike0330's topic in Virtual Reality
It's interesting to see all of this buzz around the Quest Pro after the lukewarm reception at launch - I'm considering 'renting' a Pro as a result of this thread. A quick question before I do, has anyone been able to get NobiOne's Necksafer app working with the Quest Pro? Unfortunately I need it to play due to a neck injury that's led to some chronic issues which has, frustratingly limited my HMD choices somewhat. -
You might be right Graf - my research produces mixed results in terms of whether flaps do or don't effect the maximum angle of attack for the wing. The assumption that I'm operating under is that flaps deployed will give you a slightly smaller AoA per a given attitude than with flaps up, allowing you a little more room for pitch before stalling in certain circumstances. Regardless of whether or not this is correct, I've found that I'm able to pull a little bit more lead when I'm coming down on a bandit before stall indications with a notch or two of flaps.
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The Spit is roundly criticized for it's performance in the downhill, as speed picks up in the dive the control surfaces get heavy and pitch and roll response make the aircraft feel like it's stuck in molasses. The K4 is better in the regard, it's probably the most well rounded aircraft along with the Mustang. The real downhill monsters are the 190's - they maintain their crisp roll rate at high speed, and can really bite into the air and haul their noses around in terms of pitch well past 550 kph.
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Per flaps - the following is from my personal notes: Flaps Usage in Combat Flaps increase a wing's lift and its permissible angle of attack. The potential caveat is that they massively increase drag. In practice deploying flaps will allow you to pull more lead (angle of attack) before stalling, reduce your turn radius under certain conditions, drastically reduce your airspeed, and allow you to fly very slowly without stalling. In every case, flaps are deployed as briefly as possible – being extended only as much as needed, often just for a short time, then stowed again. The price in drag is too high to get lazy and just leave them out for long periods when fighting, cruising, or departing an airfield. I use them most when arcing over the top of a slow loop, to control speed and closure when dropping on an enemy below me, especially if he’s directly below me, I also use them frequently to get extra that little bit of extra nose authority when pulling lead for a tracking shot while diving on an enemies six. It should be noted that given flap’s minimizing effect on turn radius, and slowing effect on sustained turn rate, they are not suited for two circle fights in most cases, that said if used judiciously and in the right moment they can get your nose around a little bit faster than the opponent’s during a one circle fight—just don’t miss when your shot opportunity comes. Per engine coolant temp - if you're working your throttle properly (aka not keeping it pinned to full for the whole fight) you should not encounter overheating issues.
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Increasing virtual head rotation- Reverb G2
Mrtanqueray replied to KevyKevTPA's topic in Virtual Reality
It's somewhat surprising ED haven't considered making this a stock feature yet. I rely on Necksafer, in fact it's so core to my combat sim experience it now dictates which VR headsets I'll consider. Perhaps if enough people request a feature like this be integrated into the game we'll get some simple option for VR view curves. -
I also have a 3900x - let me know how it goes, especially in multiplayer (also do you use VR?
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Newegg and Fraud = DO NOT BUY FROM THERE
Mrtanqueray replied to Hammer1-1's topic in PC Hardware and Related Software
Thanks for posting - I've built whole systems from them in the past. Not going near Newegg now -
Bump - I'm running a 3900x and would love to see how the new 5800x3D plays with DCS VR, especially multiplayer
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Ryzen 3900x vs 5800x - worth the upgrade for VR?
Mrtanqueray replied to Mrtanqueray's topic in Virtual Reality
Welp, the 5800x3D is out and the benchmarks have been extremely positive for game performance. We'll have to wait for some user's here to benchmark it but there is a possibility that it will play nicely with DCS and be a solid option for those of us who aren't quite ready to leave AM4 @Chaos_Out I'm running a 2080 Ti - my current bottlenecks in order of severity for VR multiplayer are RAM (I only have 16GB @ 3200), then CPU (3900x) Realistically I'll probably pick up some RAM now, then wait for AM5 to come out and swoop up either 5800x3D or a 5900x for a bargain when everyone else upgrades. -
Ryzen 3900x vs 5800x - worth the upgrade for VR?
Mrtanqueray replied to Mrtanqueray's topic in Virtual Reality
Just looked up the 5800x 3D - do we have any numbers on how much of an impact L3 cache size effects performance in DCS? EDIT: After a little bit of research it looks like L3 cache has a pretty profound impact on game performance. I'm eager to see the 5800x3D benchmarks - they should be out within the next couple months. -
Ryzen 3900x vs 5800x - worth the upgrade for VR?
Mrtanqueray replied to Mrtanqueray's topic in Virtual Reality
Thanks @ppokit - I now need to decide whether or not to just hold off until August for the next gen. If benchmarks for the upcoming Ryzen aren't a huge improvement I should be able to snag a 5800x on eBay for cheap. -
Hi all, I've been rocking a 3900x for about a year and a half now. CPU frametimes are acceptable in simple singleplayer missions but leave a lot to be desired in MP. Has anyone upgraded from a 3900x/3700x to the latest generation? If so did you see a noticeable decrease 1% lows or better framerates?
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WQHD screen for flight sims
Mrtanqueray replied to Alfredson007's topic in PC Hardware and Related Software
I've got this https://www.amazon.com/LG-34GK950F-B-34-21-Ultragear/dp/B0798Q8KG4 I did quite a bit of research and settled on this for the following reasons. So happy I went with ultrawide and spent the money on a good monitor, never going back. Ultrawide, 34", meaning it was as tall as my 16:9 27" but much wider (21:9) 144hz refresh rate, definitely seems smoother and more responsive when using trackIR and checking different view zones quickly (with the right settings obviously, you're not getting 144hz on the ground) Freesync 2 compatible, can engage g-sync on my Nvidia card and works flawlessly, no tearing. Good image quality and excellent backlight, I do design work as well and having good color reproduction and contrast is important. I hate nothing more than having a weak backlight as it muddies the whites and highlights and makes them greyish. Negatives HDR mode is garbage, you actually get very good bright whites/dark darks with it off. If you turn it on it turns your whites into a kind of high value nasty warm grey, it's really, really gross. Some games don't support ultrawide. Might not be an issue if you only play DCS; Valorant, Synthetik, others will give you black bars on the side. Ghetto. -
Hi all, I have a CH Pro throttle, which generally works well, but one of the directions on one of the hat switches is displaying weird behavior. All buttons (including the one in question) are confirmed as working in windows, and can be successfully bound in DCS. Despite that, whatever function is bound to this particular direction on this particular hat switch will not register in game; this is true across all modules. Given that the switch registers as working in the 'set up USB game controllers' dialogue and can successfully bound to whatever in DCS I feel this should be fixable but I'm stumped. Have any of you encountered this before? Thanks!
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Thanks guys, I'll try out your suggestions! As to what he rules are with regards to the F18 sending updates to the AMRAAMS in midcourse it sounds like nobody knows
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I know it can be a little difficult to tell but are both your AMRAAMS getting midcourse updates until pitbull or does the T&S AMRAAM seem to hit way more often?
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Thanks MacEwan! I'll give that a shot, does that just automatically manage the scanzone?
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Edit: realized I misspelled AMRAAM in the title, DOH Hi all, Currently to engage multiple targets in TWS (with AMRAAMS, obviously) I'll designate a T&S (primary), then a DT2 (secondary). Then I'll pop a slammer off at my primary, hit the undesignated button to swap T&S and DT2, and pop another slammer off at the second guy. It doesn't work all that well... First off, if I may, what's the best standard operating procedure for multi target engagement in TWS with AMRAAMS for the Hornet? If you all have a system that works I'd be grateful to hear it. Second, just to build my understanding of how this aircraft interacts with its 120's, how much support do the missiles get from the launch platform in TWS? Is it only the AMRAAM chasing currently designated T&S that gets target updates until pitbull? Is it both if slammers are launched against both T&S and DT2? If it's just T&S AMRAAM that gets midcourse updates will the hornet push updates to the DT2 missile if I hit the undesignated button and swap target priority? Eager to hear your responses, and good hunting!
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Hi Blast, Some people get decent results with CCRP but at the end of the day I would carry mk 82, etc for attacking large targets like buildings and bridges. If you're trying to kill vehicles stick with CCIP weapons--you'll be pleasantly surprised by how effective the Mirage is when using cluster bombs and Mk 82 Snake Eye against vehicles Reference Lucas's excellent guide above or read a missive I wrote about the Mirage's CCIP capabilities (which was a very pleasant surprise) here: https://forums.eagle.ru/showthread.php?t=208146
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Thanks Jojo! Lace--yeah it's unreal how quickly you can get from one end of the battlefield to the other
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Thanks for your input (was meaning to reply but work the weekend) I think the bottom line is when I treat the flanker like a normal plane I do alright. On the other hand it's got so many quirks (trimming, stall tendencies, and TWR) that I find it hard to justify flying it unless I'm really looking to challenge myself. I'm sure there hasn't been enough tech info released to the public for ED to make us a Su30/35 but I think, at this point, just for the sake of being competitive that's at top of my wishlist.