I've tried the latest version and I have to commend all the improvements :thumbup: including the professional voice comments, which added an authentic atmosphere.
Your work belongs to the best what I flew. I'm looking forward to the next skill mission.
I got back :joystick: into the cockpit... to achieve a time of 1:00, I sacrificed a few Huey, my technique is not good, I think that we are only at the beginning.
A question for Tobi, to switch the stopwatch to the decimal places?
You should for the diagnosis of the problem used perfect MSI Afterburner.
To show what the GPU is doing differently, plus monitor other important values of the system.
Actually Mustang is not far from the truth with 59 fps.
There is one super smooth method using the RTSS, from my own practice works excellent with V-sync.
More in post #232 from user ReaINC: https://forums.guru3d.com/threads/the-truth-about-pre-rendering-0.365860/page-12#post-5380262 or https://www.blurbusters.com/howto-low-lag-vsync-on/
This is a bad property of the DCS, in every direction you have a different fps.
When you turn on AA it gets worse, it depends on the complexity and the number of units in the mission.
The same mission just swapped machines cause an unpleasant drop of -15 fps on the Hornet.
Although the drop is not so dramatic, but it is better to have a 60 than a 44 fps and less.
It is now possible during a cold start put the gas on full boost and the engine is indestructible until the exhaustion of fuel.
While it's a cool feature, but in fact the engine has its limitations.
Another of the many serious bugs in the order. The same defect also suffer from the UH-1 and maybe more modules?
The Pilot of the Mustang just highlights that the value of 4 will extremely increase the inpu lag, then you will worsen the response during the maneuver.
When you are sure that SS works, you can to compare make two pictures,thank you.
I don't want to disappoint you, but AA it in the drivers 8 x supersample can't work.
Valid from version DCS 2.0 only works internal antialiasing plus SSAA, external Nvidia only FXAA or MFAA.