I have negative experience of the internal record, usually then I see something else, and he ends up falling into the ground.
In the realtime record using NVENC H.264 is a part of Nvidia drivers it's a 100% certainty. I'd like to see someone else's style,thank you.
Fabulous :thumbup: performance, I got what to improve.
Can you pls send at least a trk record, I'm sure more enthusiasts look to a professional, thank you. Pet
I've tried the latest version and I have to commend all the improvements :thumbup: including the professional voice comments, which added an authentic atmosphere.
Your work belongs to the best what I flew. I'm looking forward to the next skill mission.
I got back :joystick: into the cockpit... to achieve a time of 1:00, I sacrificed a few Huey, my technique is not good, I think that we are only at the beginning.
A question for Tobi, to switch the stopwatch to the decimal places?
You should for the diagnosis of the problem used perfect MSI Afterburner.
To show what the GPU is doing differently, plus monitor other important values of the system.
Actually Mustang is not far from the truth with 59 fps.
There is one super smooth method using the RTSS, from my own practice works excellent with V-sync.
More in post #232 from user ReaINC: https://forums.guru3d.com/threads/the-truth-about-pre-rendering-0.365860/page-12#post-5380262 or https://www.blurbusters.com/howto-low-lag-vsync-on/
This is a bad property of the DCS, in every direction you have a different fps.
When you turn on AA it gets worse, it depends on the complexity and the number of units in the mission.