

sunski34
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Everything posted by sunski34
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And ATME... Of course.
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Hi Grimes, so if I understood what you said, the best way is to stay at group level for tasks settings and use knowTarget at a unit level ?
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Those are mentionned to be group's controller suitable... in the DCS wiki. So interesting. But, how a group or the unit will react if I use pushTask on group's controller to push an AttackGroup then add a pushTask on unit's controller (unit is one of the group) ? or if I do the opposite... knowTarget may be more useful for that or not ? I wil do some tests to be sure that approach is stable with several tasks pushed by different way (group or unit controllers). Of course. I think eagle dynamics works on that actually .. Thanks for your information ;)
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And finally Cool, but is it possible to have a list of tasks which are unit's controller suitable ? By the way, I think for attackGroup task, which is a group's controller task, knowTarget is ok to select several unit targets. Is that right?
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ATME, Task and group's controller Hi, I read the thread. In ATME, a getByName on a static object works with DCS StaticObject class. For scenery object, only the next version will have its specific class. Be careful, when trying to find such an object in a DCS zone using world,searchObjects, only building will be returned, no bridge for example. The DCS scripting function wiki definies most of tasks to be used with a group's controller. I speak about tasks, not commands. But I saw that for AttackMapObject and Bombing, no precision, so perhaps assign those tasks to a unit's controller is possible. But the wiki may be wrong .... or not updated for group's controller tasks.
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Hi, I'm agree with Grimes. It depend of what you want to do. Mist is low level, because it was the first one. Moose and ATME have different approach to users, ATME is more modular in my point of view. I'm the author of ATME, and the V1.47 have some problems corrected in a new version actually in test. If you want informations do not hesitate. Sunski
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After more tests, all returned objects have attributes set to "Buildings". No Bridge returned or other !!!! Seems that 's not working :(
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Hi, Happy new year folks. I have a problem with SceneryObject type. The result of world.searchObjects using Object.Category.SCENERY is ok, I have the objects. But when using getDesc and getLife functions script is stopped during the call of those functions. When I use SceneryObject.getDescByName on the same objects (using getName) then its ok I have the description datas. But in log, during the call of that function I have 2020-01-01 06:42:03.291 ERROR wInfo: can't open Objects[82510332] table 2020-01-01 06:42:03.291 ERROR GRAPHICSVISTA: Can't open model 82510332. 82510332 is the name of current object, ok. The detail of the returned table is : 2020-01-01 06:42:03.291 INFO SCRIPTING: key 'life' - Type number : 0 2020-01-01 06:42:03.291 INFO SCRIPTING: table 'attributes' listing 2020-01-01 06:42:03.291 INFO SCRIPTING: key 'Buildings' - Type boolean : True 2020-01-01 06:42:03.291 INFO SCRIPTING: key '_origin' - Type string : 2020-01-01 06:42:03.291 INFO SCRIPTING: key 'category' - Type number : 4 2020-01-01 06:42:03.291 INFO SCRIPTING: key 'typeName' - Type string : 82510332 2020-01-01 06:42:03.291 INFO SCRIPTING: key 'displayName' - Type string : desc.life is strange... value = 0 but building ok. Finaly, destroy function doesn't work, buildings are still visible. An idea? Thanks
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Salut, Depuis nos travaux ensemble, nous avons bien avancé mais pas encore publié. Ce sera la V2.0.0, qui reprend ce que nous avions vu ensemble. Si tu veux contacte moi par mail ou ici en MP. Je peux te donner la version de travail actuelle. J'espère une publication courant Janvier, je travaille actuellement sur la doc. Beaucoup de corrections, des nouveaux concepts ... A suivre donc... même si j'ai pris du retard par rapport à mes objectifs initiaux (entre travail, famille...). A bientot. Et bonnes fêtes de fin d'année. Sun
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Hi, yesterday, I made a mission in MP (server). I know Tpod is WIP. My FA18 configuration was 4 GBU12, 2 MAV E and Tpod. DDI configuration : Store on Left DDI and TPOD on right DDI. HSI on bottom screen. I noticed the following problems : Easy to reproduce - Left DDI was active. selected 82LG, I changed mode from CCIP to AUTO Mode. Prog 1 didn't change and CCIP is still displayed. Returned to menu then select Stores again. Then Prog 1 display was ok. Sometimes (but never immediatly) : Left DDI was active. Impossible to select options on Left DDI. All buttons were freezed, no action. I couldn't change laser code for example when clicking on the appropriate button on the left DDI. I had to return to menu then did some interraction on left DDI, and finally, all was becoming normal again. Strange. Sometimes (but never immediatly) : Right DDI was active, Laser switch on ARM. Trigg button was selected on right DDI. I couldn't activate the laser (Laser stays on L ARM status) when triggered. Like the previous item, I needed to do some interactions on DDI then all was becoming normal again. Strange again Sometimes (need to do more tests) : Left DDI was active. When clicking on UFC, qty or mult values of Prog 1 became negatives (in my case -25 for qty, one of other human pilot, mult value was bad). But, no modification has been done on UFC. Strange again
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Non AA Tacan uses the Recv frequencies defined in the pdf file (see first post). Both X and Y works (because recv freq are different for each mode X or Y), but when using Y mode, no bearing. I can set ICLS either on the stennis using ActivateBeacon : local freq = 15415000000 + 30000000 * ((channel - 1) % 10) local command = { id = 'ActivateBeacon', params = { type = 131328, system = 16, frequency = freq, } } controller:setCommand(command) command = { id = 'ActivateBeacon', params = { type = 131584, system = 17, frequency = freq, } } controller:setCommand(command) channel is the ICLS channel you want to use. Hope that help.
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So can't assign Y mode for stennis even in mission editor. System TACAN = 3, no mode management yet. wait and see.
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That's ok... A great thanks for funkyfranky. :thumbup: That's ok. For Y mode for tanker, in that case 5Y : local command = { id = 'ActivateBeacon', params = { type = 4 system = 5, callsign = "TKR", frequency = 1092000000, } } controller:setCommand(command) So I will try to do the same with Stennis. Hope the DCS wiki will be update !
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Oh... I don't believe all I read on Internet, but DCS wiki sources are generaly ok. So I will test. I think you don't need other thing than frequency. If that is ok, I will write that here. Thanks in advance if the lua struct you send me is the good one. Sunski
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@funkyfranky : Not possible man, system = 5 correspond to ILS_LOCALIZER And if system = 4 that doesn't work as I said before. Just try it and you will see
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I use my own framework Atme (more than 23000 lines of lua). I don t want to use another framework. Mine works perfectly . That isn t the subject. Spawning is good. Setting the tacan in X mode is ok. So please, if you know how to change tacan mode from X to Y, using setCommand just tell me. Thanks
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Hi, I think we don't speak about the same thing. You can set TACAN before using addGroup (spawn) and in that case, surely, what you said is good. In my case, I spawn a tanker without setting TACAN and after, and only after, setting the TACAN using setCommand. That's working perfectly in X mode. I retried today with those parameters : local command = { id = 'ActivateBeacon', params = { type = 4 system = 4, callsign = "TKR", frequency = 1092000000, AA = true, channel = 5, bearing = true, modeChannel = "Y", } } controller:setCommand(command) No change, Y mode isn't set, it's still X mode. So that doesn't work. For sure, TACAN frequencies seem to be OK in DCS . The tests I've done confirm that work perfectly. But I can't change the mode due to a limitation or to a parameter I don't know. Grimes, if you read that thread, do you have an answer? Thanks in advance.
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DCS Scripting functions Hi Hardcard, Thank for your help. I know that your code is extracted from a mission, but did you test your proposal ? I did some tries with all those parameters. What I now is mission code and scripting functions parameters are sometimes different. But I will try again today to be absolutly sure. My code is working fine for X mode. I think there s a limitation in scripting functions, or one or more parameters are missing in the wiki description. 5X AA is equivalent of 68X (freq 1092MHz, see the pdf) an AA (Air/Air channel) is the difference between 68 and 63 which result is 5. The frequency is defined in the pdf file. As you can see, 1088 MHz is for 64X. 64 - 63 = 1, so channel 1X (your example) Two more frequencies are needed to set the mode and bearing (VOR Frequency, and RECV frequency - see pdf file). Sunski
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I tried that without succes. modeChannel doesnt change anything
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Hi, I try to set a TACAN channel on a spawned tanker; That is good with : local controller = group:getController() local command = { id = 'ActivateBeacon', params = { type = 4, system = 4, callsign = "TKR", frequency = 1092000000, } } controller:setCommand(command) to activate channel 5X Air/air (see linked pdf) But how to change the mode 5X to 5Y because frequency is the same for both ? Thanks in advance VOR-Frequencies-to-TACAN-Channel-list.pdf
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Oh sorry, my fault.... Thanks not a bug.
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Hi, Flir menu doesn't appear when starting hot from stennis. Don't try cold start or from airfield.
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Excellent Excellent news ... Hope that RAZBAM will continue its effort to make this module great again ;):thumbup::thumbup:
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[NOT A BUG] JDAM alignment restarts when deselected/reselected
sunski34 replied to Arctander's topic in Bugs and Problems
JSOW A and C Hi, when changing weapon type on store page, and then, go back to JSA or JSC page, countdown will restart from 10:00, why ? Thanks in advance Sunski