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sunski34

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Everything posted by sunski34

  1. Hi, I tried a very simple mission, first with script, and a second without any script (join here). No answer and JTAC will disapear from F10 Menu. Has something changed? Thanks Sunski ATME_JTAC - No script.miz
  2. Bonjour à tous, Après une (très) longue période entre boulot et refonte ATME, nous pouvons enfin vous annoncer la nouvelle version dont les tests sur DCS 2.5.6 sont quasiment finalisés. L'arrivée de DCS 2.7 va nous conduire à retester mais s'il n'y a pas de remise en cause profonde (ou bugs) de l'interface lua DCS nous pensons pouvoir publier la version 2.01 d'ATME d'ici fin mai. Il conserve sa polyvalence et notamment le fait de créer des missions opérationnelles en mono et multi joueurs directement. Bien sur, lua doit être connu et maîtrisé pour être efficace. ATME a été retravaillé en profondeur même si la philosophie n'a pas changé, c'est un concept modulaire. Néanmoins, de grosses optimisations ont été faites comme une gestion asynchrone qui évite les saccades sur les grosses missions, une compatibilité avec Combined Arm et bien sur la correction de nombreux bugs. ATME prend en charge les "délais' d'attente obligatoires pour un bon fonctionnement des "scripting functions" de DCS, comme par exemple l'affectation d'une nouvelle route à un groupe. La gestion des spawns d'objets a été revue et bénéficie des dernières possibilités de DCS comme par exemple spawner des statics sur un porte avion. La gestion des embarquements/débarquements de troupes d'infanterie a été notablement améliorée et simplifiée pour l'utilisateur d'ATME, notamment avec la possibilité de charger et décharger automatiquement des troupes sans s'occuper de gérer l'arrêt (ou la pose) de l'unité de transport. Les hélicos (y compris joueurs) voient leurs poids augmenter avec le nombre de personnes embarquées à bord. Cette nouvelle version gère également les "scenery objects", objets des cartes et les armes. ce qui apporte une nouvelle dimension. Les marqueurs sont gérés intégralement. ATME est plus que jamais une couche logicielle (Framework) qui permet de s'affranchir des complexités inhérentes aux "scripting functions". Il permet de créer rapidement des missions complexes. Avec ATME, un logiciel d'affichage de log DCS en temps réel sera également mis en ligne. Ce logiciel nommé DCSLogViewer permet de voir défiler les lignes du logs DCS, de faire des recherches et des filtrages, ou de marquer des lignes de log particulières (voir image jointe, mais susceptible d'évoluer d'ici la publication). Très utile pour ceux qui ne veulent pas se lancer dans l'installation d'un logiciel de debug, il permet rapidement d'identifier les problèmes à partir du log DCS. A bientôt Sunski
  3. Hi, When using trigger.action.radioTransmission on the exact position of the player who ears that frequency, sound is not complete and sometimes no sound. When the position in horizontal plan is at min 1m (x or z), no problem. Strange bug. Bug confirm with the very simple mission below. It's not due to a time offset or due to the first emit but really only on the position. Thanks. BugTransmit.miz
  4. Hi, When HMD is off, when in ACM Mode, you can choose directly to WACQ Mode with SCS LEFT or VACQ mode with SCS LEFT. But... when HMD is on, when in ACM Mode, you still can choose directly WACQ Mode with SCS LEFT but not directly VACQ mode with SCS AFT (no change). But, if you press SCS LEFT first (WACQ mode), then you can choose VACQ Mode with SCS AFT. Is there a problem?
  5. Hi, I did some tests with my HP Reverb. My config is 2080Ti, 9700K, 32GB, SSD. I upgraded my RAM frequency (from 2133MHz CL15 to 3266MHz CL14, overclock done by ASUS motherboard XMP profile and set to extrem performances, no manual overclocking). The result was a real boost of fps !! so now what I can say about my own experience : 1- When HP Reverb setting is 90Hz, I still have a ghost image even if I close one eye, so that is like having 2 images in one (for DCS object like planes) ! No problem when setting is 60Hz. In other hand, 90Hz seems to be smoother than 60Hz. Strange 2- When I fly over 2500fts, I have a solid 60fps frame rate. It's quite good. But some cockpit views do drops of fps. 3- The real problem is above 2500fts, at low altitude... Sometimes the stutters are very present depending of the map and point of view (I stay around 45/50fps). Example low flying over beyruth (around 500/800fts), regarding at 90° right or left, building and tree views are not smooth. It's much better when looking foward or +/- 45°. Same pb when flying above forests sometimes the view at +/-90° is very smooth, sometimes not like over beyruth even if each side has a lot of trees (example in a valley near Beyruth). 4- On a supercarrier desk, when looking island, there's still fps drop and stutters too.
  6. Hi, I tried using TPOD in A/A mod. When selecting A/A weapon (AIM120 for example), Master Arm on, A/A Mode of course, lock a target in STT Mode with analog TDC (X/Y), I can slave the TPOD (DDI Left) by pression RRSLV. That's ok But, when I unlock the target (Radar SOI, undesignate in RWS), and I want to use TDC on FLIR screen (DDI Left), TDC cannot move right or left, just up or down is Ok. Is that normal, because of A/A Mode? Of course, no problem using FLIR on right DDI, in A/G Mode, TDC can move in all directions. Same for Radar in A/A or A/G mode. So that's not a assign problem. Thanks for returns
  7. addGroup is a lua function to spawn new AI groups at a specific location. But to do that, you have to know lua language and scripting in DCS. It's not very hard if you have development skills but DCS specific constraints have to be known. Here s link for DCS Scripting functions https://wiki.hoggitworld.com/view/Category:Functions Late activation doesn't add new groups. Those groups exist when mission starts. Sunski
  8. After testing, trees are not found by searchObjects function. Only building are found. Sunski
  9. Hi, I know that function.... but... when I tested it that a fews month ago, it didn't work... Only buildings where found, not trees. You 're sure that works now ? And we can find all scenery objects using that searchObjects function? I will try Sunski
  10. yes and this functionnality cannot be scripted :(:( This should be helpful for random helo missions clearing random areas. Sunski
  11. Salut, tes questions sont très vastes pour ne pas dire trop vastes. Il convient de mieux cibler. Pour les commandes, la structure est assez simple et peut être modifiée pour par exemple avoir un comportement spécifique non proposé par défaut. Il faut travailler sur le fichier config soucis et clavier. Le mieux sur ce point est de créer une arborescence identique par recopie du répertoire DCS, supprimer ce qui est inutile puis utiliser JSGME. Ainsi tu ne polues pas les mises à jour futures. Ces fichiers sont lus au démarrage de DCS. Pour les scripts lua lié à des missions. Le lua est dans le fichier .miz (simple fichier zip). Le script est lancé au démarrage de la mission, si multiplayer c'est le script de l'hote qui est exécuté et non celui des clients. La communication avec les clients est faite par l'hote (obtention des events, envoi des messages etc....). Après tu trouveras plein d'infos sur le wiki DCS et sur le site ici mais en anglais. A+ Sunski
  12. You've right ! I noticed that when testing a function to get a random position with conditions of flat and altitude. When I do nothing in DCS, except getting positions, there's a biais. Grimes in a post said you should add lines math.random in a script to be sure it's really random. You can't reset the generator because os library is sanitized. https://forums.eagle.ru/showpost.php?p=2638821&postcount=3 So I created a small timer to do a math.random at math.random repeated delay fixed between .2 et 1 second. That's better now. But the best way is to have a reset generator possibiliy equivalent to math.randomseed(os.time()) Sunski
  13. I've got the same problem but not permanent.... Try to set MSAA to Off restart the game. Set in VR section MSAA Mask to 0.1, thant set MSAA to x2.... Restart the game, that works for me...
  14. +1, same for me with F18. Only one plane and one supercarrier PS: If you fly at very low altitude over the supercarrier, you will have the same problem ... just over.... like a flash. If you're on the deck (cat 1), you can have only one eye active ... when looking to the super structure (island) in a particular angle.
  15. Hi, Thanks for you congratulation !! ;) Pretty cool that exactly what I want to respond. You have lap time. I work on a new version more precise. If you want more informations write me in MP. Sunski
  16. Hi, When using getParking for an Airbase, in my case Vaziani, I have a problem. The id is bad. Example in the image below .... This index 8 of the table said id = 86. But in ME, that is id 5. I know it's WIP so may we use it or not? Thanks
  17. Yes i'm agree... Hope Razbam will help us ... Because it's very frustrating !
  18. For more informations, A few days ago, I did a repair, no change Uninstall mirage then reinstall ... No change Delete OB saved game folder ... no change One of my friend did the test, he had the problem. Like me, he has to climb when bomb is released. If the diamond is on the horizon line in Hud, he had no problem !! By the way, I didn't try that test case. I have to do...
  19. @Steph21 : it's a random bug for me too, with two GBU 1/10 if on (7) and (3). 1/2 or 1/3 with 4 bombs. Include VTB Picture 2 GBU
  20. New track, two released, no bomb view via F6. I did that after F2 (external view). No script Hope that help. test GBU.trk
  21. And the problem is exactly the same with 2 GBU on rack (3) and (7). So definitly, VTB visual on rack (3) where no bomb is displayed (--) and the bug are linked.
  22. @DECOY : As Steph21 said, you can see a problem on VTB when carring 4 GBU12. Here is pictures extract from the mission I sent. You can see that there's a pb on rack (3) I think, no bomb. But, as you can see in mission configuration and external view, 4 bombs are carried. In that case two possibility : when the bomb on rack (7) is released, no problem for the first strike but, when the bomb on rack (3) is released problem ... No bomb. That is for 4 bombs. I will test for 2 bombs on racks (7) and (3). Sunski
  23. Hi Decoy, that's strange because it's easy to reproduce with the mission I sent. Just climb a little before release it (diamond around 3°). With 2 ou 4 GBU? More difficult with 2 GBU under wings.... 1/10 but with 4 bombs 1/2 or 1/3 ... I can send a new track without script if necessary. It's a random problem !! Thanks
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