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Everything posted by zerO_crash
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Would be awesome if you could BIGNEWY, if you have a chance to update me on your internal thoughts about this, it would be great too. In the end, atleast as long as the current implementation remains, I’ll live. But if it get’s dropped somewhere along the line, then that’s bad investment for me. Thanks
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Well, "five" might have them now, but in part, due to somewhat questionable support and future of this product within DCS-environment. MSFFB2 was great for its time, but is limited compared to what we have today. Even if you mod it, it´s not an optimal solution. A Brunner is still cheaper than some hydraulic-setups. Still, for me, it´s the size that plays the role. Brunner allows you to have a much more compact setup, while still being able to simulate a realistic, off-center trim. As to how much work it needs; there is a user on these forums which made a mod for the Arduino to literally emulate the DirectX forces to something that the Brunner can read. My only gripe with it is that it needs a bit more setup and indeed a separate Arduino with external software running in the background. I´m asking, is it then not possible for ED to create something similar and ship it integrated without the need of running more software in the background? The Arduino-solution, although operational, is not a ultimate one. Also, with regards to thinking ahead. If ED would have such an emulator within the simulation, then effectively, all equipment made for MS2020, would work with DCS. People that exclusively fly MS2020 are potential customers here. Plus, I´m not sure, but it doesn´t seem like FFB requires a lot of maintenance. I don´t really see an issue with this. You do it once, and it´s there to stay. Right now, DCS has FFB which few can use (I loved my MSFFB2, but I would never go back to it from my Virpil CM-base). Brunner however is a solution with modern approach, and proper software for it is multi-use for other future products, even from other companies.
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Hi I am planning on getting the Brunner CLS-E joystick (with a Virpil grip). I am however on the edge, and wondering about the following: - It does not support any special effects programmed with DirectX for other FFB sticks (e.g. MSFFB2). I am thinking here about recoil from gun (wherever it is felt), aircraft vibration, wind gusts, turbulence, transonic regions (airflow disturbances), buffeting, etc... Is there any chance to have these effects re-emulated for the software environment that Brunner uses? - I read that one has to use Brunner´s proprietary CLSSIM2 for setting up the trim. Why does it not work through DCS controls? I understand that one can bind keys on the same physical buttons from both CLSSIM2 and DCS, but this isn´t a perfect solution. Also, it becomes clumsy if one is to establish new bindings for a fresh module. - Future support? Will ED focus on this product, and potentially improve it´s support? Is it possible for you to emulate the FFB-effects to natively support the Brunner CLS-E joystick without any third-party software, only their dedicated DCS-pluggin? This is really essential for me, and I guess anyone else on the edge of getting into this product-line. This joystick is the only way of simulating a real trim-system in a helicopter, except specific hydraulic systems. Support from ED on this product would have an immense impact on DCS and further the struggle for realism. Could any ED-representative give an insight on how you perceive this case? @BIGNEWY @NineLine @Wags Thank you in advance!
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adf Anyone knows if the hind as ADF and TACAN tracking?
zerO_crash replied to Frag's topic in DCS: Mi-24P Hind
*PRMG, otherwise correct. -
They know how it works. There is a guy on the Russian forums that works with these systems in a factory and has intimate knowledge of it. He is not allowed to share most details, and ED cannot ask as well due to laws and their company policy. However he has been able to shed some light on the basics and confirmed certain info that’s also accessible on the internet. If anything, it will be more restrictive in DCS than IRL, because it’s no doubt a fact that Vitebsk’s MWS has much higher performance than what ED is simulating here.
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I know that, I participate on those forums. Still, this is the first module with imaginary features. We don’t guesstimate here. If we wanted to, we’d be playing some R&D simulator, but not this. I am curious how they explain away e.g. the new three-pylon wing. It’s not about being able to still have the old one, it’s the question why the new one has been introduced at all. They have to understand that new customers watch videos of DCS on Youtube, and that their product is getting evaluated both quality- and realism-wise. I’m also curious why this approach was chosen at all (except money). I’m curious on an elaborate answer on why not an F-16 with F-35 wing, and F-22 radar. MWS is good, even if without DIRCM (Vitebsk L-370, it’s more realistic to implement half a system, than guesstimate on 50% of the whole), however 3-pylon wing and Igla not.
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Where did you read that about flying low and damaging itself with an S-8 fragment??? It’s wrong for sure. What happened, was not during combat, but during further combat-maneuvre outlining. It was in a safe environment at Torzhok. The pilot went, by accident, into an unexplored flight regime and ended up with a rotor collision. The pilot didn’t have time to react with eject, and this ended up passing away in the accident. The pilot’s name was Maj. Gen. Boris Vorbiev. Here is a video portraying the exact accident, and it was the one and only of Ka50:
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The solution to those on the “chill” side of the spectrum is Modern Air Combat that ED is making. However DCS having always been a simulator, should not aim for the less realism oriented crowd. People keep forgetting what a simulator is. It’s not to please and improve on what’s out there IRL, it’s there to simulate. If it is too difficult for you, then turn up the “assist”-slider or go for something without “simulator” in its name. There was no version of a 3-pylon wing, ever on Ka50. Ka52 yes, and even the couple of frames that were rebuilt from Ka50 into Ka52. However those changed their designation to Ka52. Igla was never there as well. As to MWS, there was a version of it, even the sensors are in the airframe. Also the integration of MWS into Abris... There are systems being simulated, which we don’t know enough about. This is not good at all. I am curious as to what ED will explain this “experimental” ED Ka50 with, because I have never heard about any of those systems on a Ka50 IRL.
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We are fighting on the Russian side of the forum against this. The moment this gets released, it will be a shame and a blur to ED and their name. At this point, it becomes hard to recommend DCS for anyone serious about flying and willing to experience a real aircraft within the boundaries of a simulator. Just so you know Dimitriov, they have stated the same on the western-side of the forum. The reason why most of the talking is on the Russian-side is that ED is mostly comprised of Russian-speaking devs, including the top notch. Also, it seems like the ones who are mainly against this are Russians. Blackshark is the heritage of this sim, and seeing it get modified to some standard that NEVER existed is a shame. I haven´t invested time into this sim and all my hardware just to see it get ruined now. At the end of the day, it´s ED´s choice, either they respect their old-time customers and tell the new ones that want fancy-shwancy to man up, or they go with with wish of new customers willing for the impossible (modern classified aircraft and non-existing ones) and thus lose the old-dogs. No one is against DCS evolving, but not in this way.
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And one more thing. Up until this point, there were relevant and good discussions on the forums with regards to an aircraft, where even IRL personnel could chime in and explain why or how something was like it was. There was a certain level to discussions, not always but most of the time. If there was a request for a change, a document proving one's case had to be presented in an orderly manner, and everything explained properly. A grain of uncertainty, and it was deemed not fit for a change, because "we don't guesstimate here". For all this time one had to prove a point through diagrams, documents or official procedures. Everything is nice and dandy. Now, all of a sudden, Chizh comes in an obliterates this great ED-practice (for realism) by saying this: "Зачем технические комментарии к несуществующему борту? Мы сами его придумали, мы сами и реализуем свою концепцию. Предупреждение о пуске это то чего сильно не хватает этому вертолету не оборудованному СПО. Иглы - хорошее средство для ведения воздушного боя даже с самолетами. Могло бы и этого не быть." Their explanation is as follows; "We know it's not real, it's a predicted estimation of what this aircraft would be like today if it was in active service, it was our choice because it's our software and simulation" Since when is that a valid argument on the forums here, or our interaction (customer - corporate) in ED's history ever!? All the values that were built by this community and devs have been sent into oblivion by this one statement - "...it was our choice because it's our software and simulation". So what was the point of ever having all those argumentations, and going through what constituates a valid proof, if you are now killing that value and practice with your - "it was our choice because it's our software and simulation". It was pointless for all these years, if this is your new tactic of doing business! Is - "I want x and y regardless of realism, because it's my money" the new norm you wish to build on further?
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Your first paragraph is completely wrong. If anything, Russians have always been great with electronics and software. When Mig23 was flying, it had it's radar picture integrated in the HUD, that while the rest of the world was running with a dedicated radar screen that you had to look down in the cockpit for. Russians are pioneers of automated systems, and have had, and still have the most advanced (hardware- and software-wise) within a unified air defense umbrella and target interception. Those are just examples, but there are many of them. What you mention with Israel and France is for the export market. Because those countries can deliver westernized electronics for export countries that so desire. Russians don't export their best radars and equipment, thus it might seem underwhelming to a potential customer outside. That's the only case. As for buying up technology from outside, in addition to making your own. Well, every single superpower does that. Regardless of how much technology you have, you still buy foreign technology, mainly to accelerate your own research. Guess what, US buys hardware and software from Sweden (eg. automated turrets with calibers of up to 40mm), UK (eg. Harrier, expertise for F-35), Belgium (eg. FN Scar), Germany (eg. software for analyzing faults and issues with a tank (it's an equivalent to EKRAN that you know, only that it's for maintenance crew, not as sophisticated)), Heckler & Koch, etc...), Norway (Kongsberg defence, automated turrets up to caliber 50 (12.7mm) meant for light scout vehicles), etc... French air force pilots use Google tablets as portable computers (maps and datalink), and German foot soldiers are running around with GPS/Mission computers with Android... We do not live in an isolated system where a country invents everything itself. Everyone cooperates. Superpowers focus mainly on major technology relating Air/Sea/Long range systems, and keep them near and dear for themselves and their allies. All the small things like small arms and less important systems are imported and software recalibrated for indigenous use. Imagine that 8 countries cooperated and supported F-35 with technology. If not for foreign help and pre-sales (funding), this project would never happen. Also, they keep cutting down orders each year. Let's see how the situation develops now with Corona and major cutbacks. There is really one thing that Russian electronics (software included) have always been challenged with. That is weight. They have always been heavy, durable, but heavy. The weight was the concern of Artem Mikoyan and Pavel Sukhoi, and they were right. With that said, times change and technology along with that. Weight was a problem back in the day, however with the digital age progressing, circuit boards are lighter and better than ever. It's not an issue today. As to BS3, we are all complaining that ED went this route and killed their reputation in one go. That just to satisfy the average consumer which read about the existence of DCS between today's sports news and five-minute advertisement. It's a shame that something fictional, completely detached from reality finds it's way to DCS. There will be many asking about the new systems, but no real manual exists on them, nor is their implementation solidified by any technical drawing or document. This is now a game, and not a simulator. For them it's business and income dictates their practices. It's really sad, terribly sad that such a fantastic simulator, is going to feature mutant aircraft because the crowd demands it. Today everything is about fantasy and unfulfilled dreams. RIP DCS. I might as well trash my HOTAS, VR and all there related, as the sole purpose of it was enjoying real, simulated aircraft. I got no joy in flying something that NEVER existed. The fact that such a practice even entered DCS is beyond me. They were doing everything right up until now. What is the point of even making Modern Air Combat, when they are doing imaginary what-ifs here!? "Imagine, you can now take out 24 tanks, and 460 trucks (2A42)" #Sarcasm
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Brunner Force Feedback Joystick Base
zerO_crash replied to Mozart's topic in PC Hardware and Related Software
But what does the mod with Arduino give you additionally, that the standard DCS-plugin does not? Some people claim that eg. F-14 and WWII aircraft have great FFB with all the forces simulated. This would imply that it's a matter of the module having a good FFB-implementation. EDIT: Nevermind, I forgot to check again the previously linked topic, it covers it all: -
What are talking about!? DCS is an "actual" simulator and it simulates a KA50 bort #25 that was built, tested in combat and was a production-ready model. Same with Su25T. Don't repeat random crap that you've read on the forums. People here think that Ka50 is a test-aircraft, but obviously it is not! V80 was a test aircraft that evolved into a finished product (Ka50) and ready for production, until the Soviet Union collapsed!
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I already explained before in this thread that the consequences of flying in the wrong period and in the wrong parts of the world are nothing compared to creating fantasy-loadouts on an aircraft. It changes the dynamic of the module, thus you start seeing a lot of weird stuff online. Mostly it’s nice to stay on our own server, but it’s also nice to go out public and meet new fellow aviators and share the fun. Again, in the sense of the whole eco-system, it gives the wrong impression of an aircraft and kills immersion. The effects are far greater than a different skin or wrong map (Although how people even fly modern modules in a WWII scenario with everything pre-historic around is beyond me, but to each their own). The problem again is the credibility of the sim. That is an authority that DCS holds near and dear. However with such practices, it’s going to level-out. Worse yet, I already told you that the effects of introducing such unrealistic features promotes applying more unrealistic features down the road. The effect being that we completely shift from what’s defining this sim. Right now you could go to an airshow and, astonished as one get’s, look up and imagine the ride that the pilot has. You know the systems, you know the general feeling. When stuff get’s made up, all that is lost. You start wondering what is actually real and what is not about the module. In the end, you could put anything on each and every aircraft, however there is the economical part that dictates what aircraft get what equipment. Ultimately, you could mount everything on each and every aircraft, if one wanted and had the money. However it is neither tactically needed, nor economically lucrative. That’s why the argument with “everything could be mounted in the field with some mods” is a fallacy that just takes ridiculous turns each time it’s being brought up. As for the rest of your arguments, they are countered against in my previous posts. My words are not meant to insult, but they are harsh, and properly so. The amount of errors keep getting accumulated and pretty soon you will pay 80-100USD for a fantasy module that is 50% real. Let everyone judge it for themselves, but ultimately that’s not what we pay money for. You can disagree with me Imp, it’s your choice. However ask yourself what keeps you in DCS, what merits keep you here, because I’m sure it has to do with authenticity, flight modelling, systems modelling, and hell, even knowing that you can read a real manual and apply that knowledge here. S-5 is not the biggest of issues, there are worse, but it contributes to lowering the authenticity-value of this sim. That and as a further argument to again make more disconnects from the realm of reality. I respect your point of view, but I disagree with it wholeheartedly. There is something magic about flying “that” specific Mi8, or be it something else.
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Before, you needed to think and use tactics to achieve your goal. Today, it’s; “I want to be invincible, and I want it now”. That is not a simulation, that’s just laziness. Everything today turns more and more towards mindless, stupid and easy. So far, DCS still remains as something worth investing time in. Sadly, I don’t think it will last.
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I don’t really get the short-sightedness. You have to understand that DCS is a simulator, and an ecosystem. If imaginary units start to become the norm, then yes, it doesn’t fit for me to fly around in the Mi8MTV2 and see a TIE-fighter fly near or above me. Yes, even though I don’t fly it, it ruins the scope, the feel and generally the authenticity of the sim. Just because you don’t use something, doesn’t mean that it will have pretentions and affect everything and everyone around it. That goes for tactics used and even mission designing. DCS right noe is authentic and really the only simulator in its class. That however is on the verge of ruining because the masses are just too empty in their heads to accept the limitations of a given aircraft. Instead we are now making transformers because the crowd (mindless masses, “1984” George Orwell) demand so. Nobody wants to fly something real with strengths and weaknesses. No, in this day and age of egoism, egocentrism and return of illiteracy everyone wants to fly a transformer that is multirole, even if it doesn’t exist. Keyboard warriors going on forums about how they would change the military and air-force and show everyone out there how it should be done. If only every aicraft had “MWS, AMRAAM, R73/77, AIM54, a nuke and of course the RWR” then you’d see how they would change the military for the better... #Sarcasm The prerogative is that “if some modules are permitted, why shouldn’t we allow others...?”, whilst it should be about accepting that such uncalled-for choices were made, but that we are all here because of DCS’s (so far) superb reprojection of a battlefield in a virtual space, and that it is realism that we seek. People come here and comment on modules based on their escapades from Quake-servers or PvP where F-16 is on both sides, because some cannot handle to not have multirole. What is happening is that those who joined in the recent 2-3 years have misunderstood where this sim comes from, and what it’s aspirations are. They want yet another Ace Combat. And all that because; “You don’t have to use it if you don’t want to”, nevermind seeing a flying saucer passing me. What is happening now is idiotic, and so are the arguments for it. With those arguments, future for sure is Apache with AIM120, because “you don’t have to use it if you don’t want to”... From now on, one better check what a module includes or doesn’t, because whereas before, you could buy one and know that this is the most realistic consumer-grade stuff, and that it will have all the quirks, nit-picks and features, now you will get a transformer that has nothing to do with reality. Yet another sim went to shit because of the “masses”. Sweet... Now you can dispose off your manuals in the garbage bin, when they cannot even explain and justify how eg. a Ka50 has wiring and a firing-computer that can handle a 3-pylon wing (which the real one never had). Throw away NATOPS’ manuals, because they too get useless with crap like this. But hey, “you don’t have to if you don’t want to”. That argument is just plain wrong, demagogy. Nero - “Bread and circuses” (Give them the basics, even if an illusion, and they will sit silent and accept everything else)
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Unable to reset HUD to nav mode after gun select
zerO_crash replied to honeycool75's topic in DCS: Ka-50 Black Shark
You have to deselect the gun in addition to target reset. It’s a trigger that’s toggleable, that’s why unlike the other weapons, it has to be toggled back off. -
No, far off. It’s an irrelevant response that bears no resemblence of truth. Sebulba gives good questions, and as he mentions, they are directed to the original poster. It has nothing to do with language barrier. It has to do with writing paragraphs of useless, non-concrete assumptions, vs. actually giving a factually straight answer.
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Brunner Force Feedback Joystick Base
zerO_crash replied to Mozart's topic in PC Hardware and Related Software
Gotcha, so still half the problem remains. This is definately a question of going for Brunner now, or waiting a year or two and maybe getting something more widespread and better supported. Do you regret getting it, or was it worth it in general? Is it worth it for you with only the standard DCS-plugin? Yeah well, the potentiometers in my MSFFB2 broke many years ago. It's trashed a long time ago now. I'm using an all-Virpil setup. I am of course very happy with it. With that said, I am awaiting a good FFB-base which will have the same accuracy, have FFB and support my Virpil-stick to change it out. FFB and out-of-centre trim is simply something conpletely different, realistic. Still wondering whether to for Brunner or wait for something else. It's precisely that review that got me suspicious of Brunner's shortcomming. It just doesn't sound good to have such a cooling issue. -
DirectX adapter for Brunner FFB Joystick ready
zerO_crash replied to Chuls's topic in PC Hardware and Related Software
Virpil stick's analgue lever works perfectly for sure. As to VKB, I would be surprised if it still wasn't supported by the software. -
Brunner Force Feedback Joystick Base
zerO_crash replied to Mozart's topic in PC Hardware and Related Software
Right, seen that thread indeed. So first and foremost, thanks for an elaborate response. I have been using the MSFFB2 stick, and know well what difference FFB makes. I pretty much fly everything, but mostly helicopters. The feel, and out-of-center-trim are my main reasons for wanting to get one of these. Still, I wonder how intrusive the effect to protect the base from overheating is? When you fly a helicopter, or even a jet (non-FBW), it shouldn't be a problem (you trim all the time). However flying certain WWII-planes like I-16, BF109K4 or FW190D9/A8, you cannot trim either wing down. This means that you are fighting FBW the whole time. How does the stick handle this over time, and how intrusive does the overheating-protection get? Also flying any plane in combat and manouevring a lot? That is one of the two things about this stick that keeps me back from buying one. Also, I notice that there is much setup involved and 3rd party programs needed for the lacking support with the standard plugin. Again, I generally don't have much faith in such programs, as one update in DCS or any driver could ruin it, rendering it non-working until updated again. Therefore, considering the standard software: do you happen to know, being registered on the forums at Brunner, if there are any imminent plans of expanding DCS support with potential DirectX? Is there even any more focus nowadays from Brunner on DCS? Or is it left up to the community to fix their lacking software? Really curious about those two matters. It would be great to be back with FFB again. I'll gladly pay good money for quality, but not for a cripple-product. Be it hardware or software. Could you address the above? Thanks on beforehand! -
Brunner Force Feedback Joystick Base
zerO_crash replied to Mozart's topic in PC Hardware and Related Software
I am considering the Brunner CLS-E for quite some time now. Was hing that with time, many of the issues will get fixed and the DCS-plugin evolves. Can anyone with the base provide any updated feedback? Does it work better now? I am still on the fence due to the motors overheating and forces reducing while it cools down. How well does the DCS-plugin integrate with DCS? Is it mostly plug-and-play, or is there much configuring involved? Thanks in advance -
I was a bit quick there on the trigger yesterday night, remembered the designations wrong. WSK Mielec was making LIM-1, -2, -5 and -6. I know they were working at some point with making the tail units for mach 2 capable Mig21s. Not sure how long the workshop was making them though. All of those were going to the Soviet Union for further installment in the final planes.
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My position is this, DCS is a mil-sim that strives for realism, therefore no. A specific bort Mi-8 is made, and let´s stick to this. This has nothing to do with the efficiency of S-5, only with Soviet Union not using them anymore, or having in inventory at the time this bort was made. Partly yes, but a Mig21Bis inn LanceR skin does not represent an opponent with the capabilities of a LanceR, rather a Mig21Bis. Again, therefore the confusion as to what this module is supposed to represent. It´s not only KH-66, it´s gunpods, it´s RS-2US, it´s RN-24/-28 atom bombs... But again, leave it be. Hopefully it will fixed at some point.