

Pfeil
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Everything posted by Pfeil
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Radar Altimeter digital readout difficult to see in 1.5
Pfeil replied to Gunner's topic in Bugs and Problems
When I read this initially I made a mental note to check if mine was dim too, I forgot about it right up until the moment my Huey took damage and I assumed my radio altimeter got taken out. Only when looking closer I realized it was working, just very hard to see. Needs fixing, indeed. -
I just put away my MSFFB2 because I was getting very frustrated with this. It's really hard to enjoy flying the huey when your cyclic violently inverts itself unless you faff about with the settings menu. Please hotfix this!
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This changelog, for anyone else like me that only reads select parts of the forum.
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Are you saying it's missing the built-in power supply section of the PCB, or are you just missing the cable? If the latter, you can just buy any generic figure-eight cable and plug it directly into the mains(100-240V, 50 or 60Hz)
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But I believe some rogue spellchecking may have occurred.
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Loud Humming from sound card between modules
Pfeil replied to ChuckBytes's topic in PC Hardware and Related Software
I have experience with an ASUS soundcard(Xonar PCI-E) hanging when exiting games(which is what happens when you go back to the DCS main menu), and replaying part of the last sound played to make a deafening noise. Unfortunately, the "solution" for me was to stop using the card altogether, because the issue stemmed from the driver, which for mine wasn't updated anymore. So aside from checking for updates for the soundcard driver, there's not much I can tell you. Of course, you could switch to a USB soundcard. If you have a USB headset or external soundcard, try that and see if it also has this issue. -
So, if you're still interested after that, let's continue and upload our profile(s) to the Keyfere by clicking "Finish"(Make sure the Keyfere is connected and recognised by looking for the Keyfere icon at the bottom left of the utility). At this point, depending on what you modified, an error may pop up telling you to reload your profile. Don't panic, you've not lost any changes(they're saved to moment you click "Finish" in the macro edit window). Simply click "Previous" and remove the profile you just edited from the list on the right by selecting it and clicking "<<", then select it in the left list and click ">>". Now you can click "Finish" on the next page, and proceed. Click yes(or equivalent) when prompted. The utility will now start filling the progressbar. While this is happening, do not unplug or press buttons on the Keyfere(I'm not sure if you can actually brick this device, but I wouldn't risk it). The Keyfere will display an "Update device data" message on the LCD, together with the software version and the USB voltage(This data can also be displayed by pressing the center blue soft-touch button). Once the upload is complete, the device should display the first profile on the list. Success! At this time, you can close the utility as the settings are now stored on the device. Note: If you need to edit your profile(s) at a later date, you need the .xml files from your local computer. Before uninstalling the utility(should you feel the need to), back up the profiles you created from "C:\Program Files (x86)\PCsensor\KeyFere\Shortcut\EN". If you selected a different path to store your profiles, the uninstaller should not remove them, but make a backup copy just in case. To cycle through profiles, use the leftmost two blue soft-touch buttons on the Keyfere to go back and forward through the list, respectively. The name of the currently selected profile will be displayed on the upper leftmost LCD. You can also cycle though the pages of your profile(Provided it has them), using the rightmost two blue soft-touch buttons. Misc. Settings The setup utility has a few settings that you can access through the cog at the top right corner of the main window. If you prefer Chinese, you can switch to it here. The only change I've seen when unchecking "Startup animation effects" is that that the utility didn't show graphical glitches under Windows XP. This does not appear to affect the loading bar on the Keyfere itself. Here you can rotate the text on the Keyfere in case you're using it on its side. No 180° though, strangely. Apparently the application can update itself. For me this told me there were updates, and then promptly crashed the utility. According to the PCSensor website, 2.0 is the latest version at the time of writing, so there's no real point in trying the updater. Advanced If you're familiar with XML, at least enough to understand the basic tag structure, you can manually reorder and edit your profiles. The format is as follows(Excerpt from "3Dmax_EN.xml", showing some Engrish too): Note that the names aren't as logical as they seem. Setting the macro to "LongPress" sets "DisplayMode" to 1, whereas changing "LCD display mode" actually changes "LCDWay" instead. "PressMode" stores the "LCD Only Show" and "LCD Show" options. To reorder the macros and get rid of the giant "XXXX XX XXXX" displayed across the entire screen when there's no macro set on that location, simply add a "Keys" tag with all the values filled in, but leaving "KeyName" and "KeyShortCut" blank, as padding. Aside from the simple XML stuff, I have attempted to find out whether it is possible to set different keys by circumventing the application. Sadly, the limitation, if not in firmware, is in the parsing of the .xml profile, where strings like "Ctrl+F10" are converted to proper scancodes. If the conversion is done through a native MS function, it may be possible to simply enter the proper name directly in the .xml file. However, the case of "MediaPlayPause" getting recognised by the "smart identify" feature, yet not operating when uploaded to the device, makes me wonder if they're looking up the names in a hardcoded table they wrote themselves(Where the "smart identify" uses native functions to get the name, but the convertor for uploading does not). There is an alternative explanation, which doesn't make a whole lot of sense from an efficiency nor flexibility perspective(To a novice like me at least), where they simply send the entire string to the Keyfere and let the firmware parse it into scancodes(Perhaps linked to low performance when repeating keys? See issues). Decompiling the application did result in a function to convert certain characters which made me think the conversion was done on the PC side, but this may simply be to avoid sending invalid characters to the Keyfere. Issues In theory, "LongPress" should mean the Keyfere sends a "Keydown" event when the button in pressed, and "Keyup" once it's released. However, while Teamspeak still transmits continuously because I have a 300ms delay set on key release, I can see the Mic icon on shadowplay blinking when using push-to-talk using the Keyfere. It appears it just sends keypresses one after the other when the button is held down instead. When "LCD Show name, press button to show shortcut" is enabled, keypresses appear to repeat slower, and there is a longer delay between multiple presses. With "LCD Only Show KeyName", this is much less noticeable. Modifier keys may not be held down properly. It appears they get sent in sequence instead. Observed with a Ctrl+Alt+Shift modifier that had my ingame character crouching and going prone on after the other. Final Verdict While a very interesting concept, the execution is poor. The LCD can be hard to read, the buttons aren't very nice to press, the software is buggy(although consistent), and worst of all it's impossible to bind certain keys important for gaming/simulation. One final argument against it from me personally is the cost. I got mine from what I believe to be the official Ebay seller, "discounted" to $45,68. However, this excluded shipping(Another $12), and customs and taxes, (around $28). Obviously this varies depending on where you live, but for the total price($85.68), now knowing all its flaws, I can't say I'd have bought it had I known what I know now. It's still cheaper than any other macro keyboard with displays built in, but you get what you pay for.
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In searching for alternative input methods to mouse and keyboard for DCS, I looked into building a simple button box, however this has some limitations; Most importantly to me, the lack of flexibility when it comes to button functions and labeling for multiple aircraft. I came across the Keyfere while looking at USB foot pedals to use for push-to-talk in FPS games. PCSensor, the manufacturer, has a number of niche products mostly intended for small scale industrial automation, including bare PCB keyboard emulators and a number of USB sensor solutions, which are quite affordable. I'm not affiliated with PCSensor or anyone else that sells or otherwise promotes their products. This "review" is intended for people like me, who like to research a product before they buy. Aside from two short videos on youtube that are in chinese and offer little information, I couldn't find anything about the Keyfere. I hope to give you the answers you seek. Hardware The product itself consists of a thick slab of plastic(181*83*14mm) with 5 small blue soft-touch membrane buttons across the top for scrolling through profiles and pages, and 5 rows of 3 large soft-touch membrane buttons underneath 5 Dot-Matrix LCD panels. The membrane buttons are adequate, but they don't offer a very tactile feel(they don't click, they just "squish"), nor do they feel very consistent(some require more force to press than others). The displays consist of 3 different sections, one narrow in the middle, flanked by two wider ones above the left and right yellow buttons. The narrow display fits 5 upper or lowercase characters(4 characters according to the manual). The wide displays fit fits 8 upper or lowercase characters. The displays are not backlit. The viewing angle of the displays themselves is reasonable, however the plastic covering them is highly reflective which makes them hard to read when the front of the device is not aimed straight towards the user. A sturdy stand to place the device upright would probably help(see Unboxing. One may be included, but it's not sturdy) Underneath the device are four rubber "nubs" to hold the device in place. Two small feet are also available to tilt it slightly towards the user, however I found they tend to make the device slide because they are hard plastic and only two of the four rubber "nubs" will contact the ground when they're deployed. I wouldn't call the casing flimsy, however it is worth noting my Keyfere appears slightly twisted, where it rocks diagonally on two of the rubber "nubs". Quick Unboxing Poor quality cellphone pictures ahoy, only thing I had to hand at the time. In the hard cardboard, glitter(not the kind that comes off and ruins whatever it touches) encrusted box I received(this may vary depending on when and where the product is purchased, as the website shows differences to what I got): A sheet of plastic presumably intended to use as a stand to keep the device upright(not tested, looks too flimsy to me) A white, apple style Micro-USB lead (This smelled so bad coming out of the box I threw it in the trash immediately after taking this picture and used a cable of my own). Suction cups. Presumably intended to fit to the bottom of the device, yet I see no holes to attach them(I've not tried prying off the rubber feet, as they are glued down). USB OTG cable. Intended to connect the device to an Android device. As Keyfere identifies to the host computer as a HID keyboard, anything that supports a USB keyboard should support Keyfere(With some caveats. See the software section). Quick Start pamphlet. Chinese and translated English. The English is readable, but it uses screenshots from an outdated piece of software for changing the settings. See here(scroll down) for the updated version online. The Keyfere unit. Setup Because it identifies as a HID device, there is no need for device-specific drivers. Any operating system that supports USB input devices should recognise the Keyfere when the USB cable is plugged in. This is also one of the biggest benefits of a device like this over a traditional macro keyboard like the Logitech G13/G15 and many others: It does not require software to run in the background. Once you have it configured to your needs, you can uninstall the software. The Keyfere will remember your profiles and macros, even on other computers. At this point the device will display "Update Device Data", and a loading bar will start filling up, which takes about 11 seconds(stopwatch started when USB plugged in). The device comes preloaded with a Chinese profile which, if you can read Chinese, is ready for use. If, however, like me, you cannot, continue reading. Software The main idea behind the Keyfere is of course to customize it to your needs. First, you'll need to download the setup program from the PCSensor software page(or use this direct link to V2.0, which is current at the time of posting). The application needs .NET framework 3.5, which it will offer to download for you if you don't have it installed. Note: If you'd like to get a feel for how the software works, you do not need the actual device to use any of the functionality aside from uploading profiles to it(obviously you need to connect the hardware for that). Once you have followed the setup wizard(which I'll assume needs little explanation), you can run the "KeyFere" application(the setup will offer to do this when it finishes). You will be presented with this screen, note the small Keyfere icon on the bottom left. This will only appear when the device is plugged in and recognised. You can select one of the included prebuilt profiles(listed in the spoiler): I have no idea what most of these are for. Presumably they contain often-used keyboard shortcuts, though they may be outdated(Flash CS3 for example). Alternatively(And probably recommended), you can build your own profile(They're called templates throughout the settings application). Click "Create template" and type in a name for your new profile, then select it in the list on the left, and click ">>" to mark it for editing and/or uploading to the Keyfere. There is a progress bar to show you how much memory is left on the Keyfere to store macros. The amount of space any one profile takes up is determined by how many macros it has, how complex the macros are, and how long the description texts are. Once you've selected the profiles you want, clicking next takes you to the profile overview screen; This will show you the text that will appear on the LCD screen over each button. At the top, you can cycle through the different profiles you selected in the previous screen. Also note the "+" button, which can be used to add up to 5 pages(Total) to the profile for a maximum of 75 macros per profile. You can cycle through these pages using the two rightmost blue soft-touch buttons. One of the many oddities in this application is the lack of a "remove page" button. If you add a page, but don't add any commands to the new page, it will not be saved to the profile. If you do, internally the application creates as many blank macros needed to fill up the empty slots between the spot you click and the last macro on the previous page. Now, you would assume clicking on any random macro slot would place the macro you create right there, but for some reason, this is only true if there is more than one page in the profile. Blank macro slots will be marked "XXXX", which can isn't as nice visually, so you may want to add a page with a single command just to have the rest of the LCDs blank on the first page. Some of these quirks can be managed by editing the .xml file for the profile manually, more on that in the "Advanced" section. More importantly, let's add a macro to this profile. This is an example of a simple macro. The Keyfere will hold Ctrl, press C, and release Ctrl(In theory. See "Issues"). There are a number of options on this screen: Settings Name(80 characters maximum): Name of the macro as displayed on the LCD Shortcut: What the Keyfere will send to your computer when the button is pressed, depending on the "Shortcut Attributes" setting smart identify: If this is unchecked, a virtual keyboard will pop up to select the sequence of keys to press. Otherwise, the utility will attempt to detect which keys you press and fill them in SinglePress/LongPress: Whether the key is pressed once and released when the button is pressed, or the key is held down as long as the button is pressed(Not quite, see "Issues") Shortcut Attributes Keyboard: A single keyboard key(such as "m" or "Enter" String: A string of 70 characters maximum, which will be typed out(Example: "Respectfully, Mr. Bubbles" to sign email) Mouse move: Relative mouse movement. Pressing the button will move your mouse in the set direction(Possibly useful for view panning, haven't tested this) Combine/Mouse: A macro consisting of keyboard keys and mouse buttons(Left, Right, Middle, scrollwheel up, scrollwheel down. No extended buttons. Only one direction of scroll and one mouse button can be part of one single macro at any time) maximum 30 keypresses in length. Url(Windows): Not on the screenshot, but available in the latest software, presses Win+r to open a run window and enters a URL, which then launches in the default browser. Option LCD only Show KeyName: Only show the macro name, even when button is pressed(Recommended for performance, see "Issues") LCD Only Show Shotrcut[sic]: Display the entire macro sequence. Every button press is listed LCD Show Name,press button to show shortcut: Normally displays the name of the macro, switches to the macro sequence when pressed LCD Show Shortcut,press button to show name: Inverse of the above LCD display mode [static Display/Scroll to the left/Scroll to the right/Scroll up/Scroll down/Single switch]: If the macro name or sequence does not for the LCD, this setting determines whether the text is scrolled to display all of it, and in which direction if so. "Static Display" still seemed to scroll for me, whereas "Single Switch" did not. Note that changing the Shortcut Attributes setting will make your macro dissapear, unless it is returned to the initial setting. Checking or unchecking "smart identify" on the other hand, will permanently clear your macro(Exception, see below). Should you make a mistake or undesired edit in this window, do not click "Finish". Close the window using the "X" in the top right-hand corner instead. One of the single most important things to note about the Keyfere is this: ONLY the keys shown on this virtual keyboard can be set as a macro to work with the Keyfere. Some keys, like MediaPlayPause will be detected when using "smart identify", and these will even be displayed on the LCD, yet no keypress is produced upon pressing the button. Note that there is no numpad, no Right Ctrl, Right Shift or Right Alt, and no special keys. This rules out a great number of keybinds used in DCS(Though IL2 would be fine, as a side note). EDIT: Correction, there is numpad input, however it is only available using "smart identify". Additionally, any other layout other than qwerty(US, I believe), may produce the wrong keypress. For keyboard layouts that press shift to form numbers and don't to form symbols, these will be reversed(Because shift will be added to your macro). And any symbol you select on the virtual keyboard may not produce that symbol on your computer. The lack of media keys is another downside, and for me personally, the inability to map F13-F24 is also a massive dissapointment(These keys aren't present on modern keyboards, but apps like Teamspeak and VoiceAttack allow you to bind them to functions, making them ideal for keybinds that don't interfere with anything).
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Instead of using the included adapter, you could try searching for a linksys router adapter. 12v 1amp is pretty much standard on most of their models and they are available in 110v with a US plug. The barrel jack should also have the correct polarity, though be sure to double check the label on the adapter(the (-)-C.-(+) symbol). Should the barrel jack not fit or have a different polarity, you can cut off the one on the Russian adapter and solder or otherwise connect it to the US adapter.
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You got me curious, so I googled helicopter interiors: AgustaWestland AW109E
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http://www.usarmyaviation.com/Documents/uh-1/UH1HVCL.pdf Cleaned up that URL.
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I've been thinking about how to do force-trim rudder pedals myself, and for me the FFB option is still the most attractive. I like the idea of being able to customize the amount of return force through software, rather than having to buy and change springs. I'm weighing two options: Use an FFB HID controller like the MS FFB2, or even a racing wheel, possibly with a secondary computer that could also run gauges(to avoid conflicts with game FFB, if that is an issue), combined with an application that outputs FFB commands to keep the pedals centered, with a button on the stick(communicated through hard or software to also trim the cyclic) to change the center position. Alternatively, a semi self-contained system using an arduino to drive a DC motor(possibly one out of an MS FFB2, mostly for safety reasons as I wouldn't want to put my feet on something too powerful) to achieve the same effect. This could also be connected to a PC to communicate the centering command.
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As a side note, this is only true with the hydraulic control booster active, which is what prevents forces on the rotor system from affecting the flight controls. The Force Trim system only serves to provide artificial centering forces.
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There have been requests for this before, but no apparent solution. The closest I've found is a clickable radio menu mod, in the sense that it's an alternative way to control the radio. What I can suggests is to use voice recognition software instead. VoiceAttack for example, in combination with the VAC Static ATC Menu Mod, can be configured so you merely have to speak the menu item and it will press the appropriate keys for you.
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I run DCS on a 32" 1080p TV, which on one hand is actually somewhat small for this application(Though, with any monitor size upgrade, it starts feeling small after a while somehow), but on the other already large enough to experience difficulty reading annunciators or spotting distant enemies because of the low pixel density. When the 4K standard matures a bit(refresh rates, faster graphics cards with a decent framerate, etc..), a big TV may become a plausible solution. You are in a position to test whether resolution is an issue for you, as you already have the TV. I'd say hook it up and give it a go.
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I saved Stray Eagle... ...with an Xbox 360 pad!!
Pfeil replied to Raven_Morpheus's topic in PC Hardware and Related Software
I own a number of them, most purchased for less than 20€. No doubt it depends on where you live, but it's worth keeping an eye on your local classifieds. True. Though the only defect I've come across so far is an intermittently wonky button on the stick, presumably from a broken wire. The Force Feedback mechanism itself appears pretty sturdy. Misuse or even abuse can break just about anything of course. -
I saved Stray Eagle... ...with an Xbox 360 pad!!
Pfeil replied to Raven_Morpheus's topic in PC Hardware and Related Software
I fly using an MSFFB2 and I would say it is the ideal stick for this application. It has some center slop where the FFB doesn't provide force, which is good for small adjustments, and when you do get to the FFB "zone", it provides the best Force Trim implementation you can get with consumer hardware. Personally I can't imagine using the faux "Trim" implementation for spring joysticks. -
For me this consistently occurs whenever AI Hueys shut down. The igniters just keep going for some reason. My own aircraft doesn't do this. I shut it down manually via the procedure in the RL manual, and at no point do the igniters make a sound.
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The option to aim the guns with the mouse is indeed unintuitively called "TrackIR Aiming" in the "Special" tab. I have heard of a bug that can occur with this where the box is checked, yet the option isn't actually enabled ingame. The fix for this is to simply uncheck it, then check it again and click OK.
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It is most likely a false positive, but for peace of mind you can upload and scan the file(s) with VirusTotal, provided they're smaller than 128MB.
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Saitek Throttle Quadrant PS2 Connection
Pfeil replied to KewinSawicki's topic in PC Hardware and Related Software
It's not an actual PS2 connection. It uses the same physical connector, but plugging it into a PS2 port may either do nothing or actually damage the port. The quadrant you're referring to is the version that comes with the Saitek Yoke, and is designed to plug into that. Without dismantling the quadrant you may be able to interface the axes with something like a bodnar board. However, the buttons are likely connected to a shift register, which you'll need a microcontroller(arduino, etc..) to get values out of. Alternatively you can dismantle the entire thing and connect the buttons to a bodnar board directly. -
Huey Suggestion List 2/2 Internal Equipment/Avionics RWR MLWS Ability to turn on a Hud reference image of a dot inside a circle or hexagon for positional hovering like the BS has. sunglasses / visor Has real Huey rotor brake? DCS: Huey doesn't, does it? ; It's an option. New Zealand Air Force UH-1Hs has them fitted for example. ; The Kiwis, are using the older style on their UH-1H when the heavy caliber NVA AA weapons got a fix on them they picked this up on the FM radios. ; Without digging for the detail, I imagine these were radar type guided gun emplacements. ; He said the FM radio would offer 2 warnings, one when the weapon picked you up and another a few seconds later when it had you locked and was actively tracking you. ; If you were able to pick this up, when you heard the second warning (interference) you could bet that rounds were already incoming on your flight path and they would take evasive action, drop some alt if possible and turn 90. ; Sounds like something that could be done in DCS. ; He was talking of 37mm ; Just found the reference in the book. He said the FM radio squeals loudly for 3 seconds, then stops for about 3 sec, then again squeals for 3 seconds. First one was target acquired, second one was speed/direction is now computed, at the end of the 3rd squeal rounds are incoming. Glass Cockpit Laser altimeter produces a warning sound when low altitude warning is set and met. grease pen marks on the windshield marking point blank aimpoints for Minigun and rockets when you go with an armed version Navigation GPS or INS for over-water operations A handheld GPS device. ; Optional hand-held GPS instead of the kneeboard. Can also be attached to the window using a suction cup, or screwed on top of the dash, or maybe even integrated in the dash. GPS doesn't have to be a very modern system. A GPS like the Bendix/King KLN90B for example would do just fine. There should be an (enforceable) option to turn it off for Nam style scenario's. Improved interaction with ATC , ongoing communications,handoffs etc. the AN/ARN-124 DME is also mentioned as a navigation system, so being able to get range from a VORTAC would be a great addition to the sim. UI remove the auto-markpoint feature for the kneemap. Another thing I could use is with the control on the screen, there is a very specific spot that if you trim the cyclic to that spot it makes it much easier to hover. But I have a hard time finding that eact spot when i start up the sim. How about give us a dot at the location where the cyclic needs to be trimmed to for best hover. Smaller A/P and weapons overlay on the red controls indicator, the red pedal position marker at the bottom doesnt overlap the white marker when autopilot is engaged like the cyclic and collective do. i'd like to see that changed to where all red indicators overlap the white autopilot indicators. Flight Model Settling with power is overmodeled in the Huey. It's WAY too easy to get in a Vortex Ring State. What would be nice is if it factored in the drag from open/no doors Engine/Systems/Damage Model EGT and damage from excessive temps Release idle stop functionality for engine shutdown. I dont know, but it seems that every single random AK shot that hits me destroys the flexible sight..and that's a shame in my opinion... is this thing really that easy to disable? I guess it should be easier to injure the pilot when hitting the cockpit than hitting the sight... I would wish that you guys look into your damage model, sometimes when you freefall from 3 meters above the ground the huey imediatly explodes, i doubt that would happen IRL. Mast bumping. At the moment the rotors just break off and after a while the whole thing falls off, through the helo. Will realistic mast bumping be modeled in the final release, with sounds of the rotors hitting the mast and damage to the rotors? When flying this bird hard, the rotor often falls off. As it is now, it just falls through the body of the helicopter. Would be pretty cool if some collision detection and damage model was added to the rotor itself after it breaks off, maybe combined with boom strike modeling. Some instruments should oszillate. The Airspeed indicator oszillates approx. +/- 2Knots at 90 KIAS, the torque indicator increases oszillation with increasing torque, approx. +/-1 psi at 50 psi. With rapid left cyclic the torque does increase, with rapid right cyclic the torque reduces, both momentarily only and in fwd flight. add the trigger under the collective for start-up implement the ignition key lock-unlock Tail Rotor drive/shaft failure A correct Simulated Collective and FD ; the Collective on the DCSHuey itself is a little buggy... when you look at the torquegauge and listen to the engine during a flight, esp. in fast hover around a small landing place or with slingload... Lighting working Dash bord instrument Lights NAV lights seem excessively bright I "WISH" they could be less bright. ; Even on Dim, they are still pretty Bright. ; Modeled UH-1 should have the NVG nav lights kit installed - you have the additional knob on the overhead panel to set their brightness for NVG flight, although in current beta it's not operational.Not all of the Hueys in 80s and 90s received that kit -some were flying with normal lights, but modified - sprayed with paint, or taped over, to either reduce its brightness or reduce the angles from which those were visible (to not light up the interior of aircraft and blind its crew). Until 1997, when all aircraft such hastily modified had to meet FAA standards, and all paint and tapes were removed from the lights. Which wasn't the best idea, and only a month later an instruction was published how to modify Huey nav lights that would meet FAA standards, and not blind its crew - the lights were painted over to almost (1/8" below) half of their height. bright upper red and green NAV lights in unarmed version Sound The skids grinding on concrete should be much louder. backround radio speaking noise the N Model. a Y model Multiplayer making the aircraft multi crew live players for multiplayer Syncing the helicopters spotlight and its movements while on/off with other players in multiplayer. IR Anti-Collision lights(NVG Position Lights) visible to all clients wearing activated NVG's. ; Pilots could then turn off visible wavelength lighting thus only using IR. ; You have the switch in the cockpit, you have the lights on the airframe model, just needs to be seen by client NVG gear. Missions/Mission Building different mission types, like medevac, SAR, transporting stuff in a sling load and soldier drop off into hotzones. Integrate the Huey in the warehouse and resupply system. To allow Huey's to fly transport missions all the time. physical supplies transport: fuel bladder slinging or cargo net, also internal cargo, all with supply value that gets added to destination farp, camp, airfield, ship, etc, etc. The coalitionaddgroup should be integrated in the ME to allow lua noobs like me to create a mission like Hueydrop (see Uh-1h missions thread). and may be a triggerto check for a (side)door being opened. The trigger for change internal cargo possible for MP Units, not just the host Helicopter? FARP is replaced with modern tarp based FARP with refueling blivets. Ability to define cold start from ground without FARP or tarmac. ; let the players take off any location with or without farp ; Or better a simple 30m zone you can define as a landing "pad" and place on the ground... with all properties of a farp (fuel, ammo etc.) Ejected Pilot in mission editor Single pad farp instead of 4 pads Misc controllable pilot after ejection preferably with the ability to enter other hueys as transport and/or pilot/gunner This to be corrected : the red lines are showing the actual mast/rotor attitude at neutral, rotor stopped, and in green how it should be. In real, it isn't fixed position of course as the teetering rotor is tilting up and down as it wants, but this virtual attitude always backward is really hurting the overall appearance. For the darn thing to quit rocking like a cradle on start-up and shut-down. I'm not trying to put a baby to sleep you know. Documentation/Training Radio and navigational tutorials. I would like to see a documentation for the "X:Cockpit clickable actions" etc. I simply have no idea what number represents which switch! Flight training course w/pass/fail for each module of training ..Cross country flight as final before being able to run missions. (sim mode) DCS Features Some sort of ambient combat module that creates a living world with randomly spawned units. I'm sure that's been said already. But nothing's worse than creating a mission for 3 hours that is an open world thing but it only lasts like one hour. Real world aviation traffic (civ/mil), Operation guidelines c/m Civil aviation missions (HEMS/SAR/FD/PD/VIP/CARGO/CHARTER) New terrain options New civ traffic (road/water) "Humorous" chicks in bikinis Ability to have pilot chew bubblegum during flight Handlebar mustache on pilot 8-track player for cockpit. a nice little voice over of "GET SOME!" Winning lotery numbers dispenser being able to glance at the copilot and ask him if he's got a boyfriend.... Auto self destruct for anybody that plays CCR Fortunate Son Bar fridge, topless barmaid and a dartboard
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Huey Suggestion List 1/2 I've gone through all 32 pages of suggestions in this topic and compiled a list. Entries are trimmed where possible, spelling and grammar are untouched. Categories were assigned as accurately as possible. Suggestions that are already implemented are included for the sake of completeness. Blatant duplicates are not. Some are also grouped if they elaborate on each other. Note that this list is not guaranteed to be complete, or even useful. AI/Autopilot active ai door gunners Communication between crew members using the PVT radio; I want my gunners and copilot to report anything that looks like a threat For the Autopilot/Co-pilot, I'd like to see a route following option the barometric altitude hold changed to radar altitude hold. crew chef could count us down as we are landing (I mean feet count us obviously)? a terrain avoidance type something added to the AI Co-Pilot to stop him flying into mountains, buildings and power-lines. Maybe have him turn or gain altitude. I've tried the orbit function but seems the AP randomly chooses a direction and size of orbit pattern more often than not resulting in death. Why not get some auto hover function going on say at 300 ft + - 10 ft tolerance zone which we can activate, then we can jump into the gunners seat lets us have control of yaw give it a count down of say 60 seconds only permitted when flying in the left seat, co-pilot seat, when you activate the flex sight the autopilot automatically engages. i would like to see that change. if i want the autopilot, ill engage it. don't make it do it for me. Let the copilot dispense flares if he sees a missile launch. (Kind of "respond to fire" ROE for flares). AI door gunners to work on AI helicopters Visual Effects rain drops on glasses proper effects for white phosphorus warhead permanent cockpit shake while engine is running would be nice. Door gun shaking when firing shadows of blades in the cockpit , perhaps depending of world graphic motor an option to show a little blood. I was looking over to the left and thought "Hey, was that so boring you're taking a little nap ??" The dust effect activated smoke and fire incockpit, option to enable disable as well in graphic options. different heat blur direction - with different or animated connectors - for different exhaust pipe Better peripheral vision masking with NVG. NVG from 1990's have 40 degree FOV. Cargo/Passenger Operations visible troops in chopper , loading unloading / animated troop insertion/ deployment and everything realted to it sling loads rope operations like special forces the ability to pick up downed pilots in MP. we need to be able to pick up downed pilots that have a radio we can home in on to find them, maybe the downed pilot can pop smoke Better Co-pilot AI. But this I mean do the job of a co-pilot. Call out altitudes and speed. Give me some info while I'm flying. feature to change the length of the rope physical troop transport: the ability to load up ground units and transporting them to another location. (also think about slinging light vehicles) Hull Variants slick versions medevac version (visual medic operations/animations ) coast guard versions (smilar visual actions as medevac) civilian long skid version. Bell 212 the possibility to remove the rear and front doors Ability to remove door gunners and put in a rescue gerenies to be able to do medical transport. Cargo Mirrors and a Bubble Door Firefighting? BambiBucket? high skid civilian version UH-1 B as a dedicated Gun Ship TwinHuey engine option, with currently simulated two blade Hiller Bell teerering rotor. Other seats for Slick Version curved windows a Canadian CH-146 Griffon (Bell 412) module. Visual Model Cockpit glass. It currently looks like Bell forgot to install the canopy. It'd be nice to get a sense of reflection and sun glare on the surface. How about junk in the cockpit and cabin. This is a Vietnam era bird right? Stuff like aircraft logs between the seats, a M16 on the glare shield, some smoke grenades hanging for the crew chief to mark LZs. Some crazing in the windshield and bubbles. dancing hula girl on the dash openable sliding windows in the cockpit doors (with the mouse?) Visible "Ammo Crates" or something like that when you transport supplies We already know that we get a clean version of the huey, that alone is great ! ; But I'd like to ask, concerning the picture of the clean version in the update section, why has the wire strike protection system been removed too? ; This isn't just limited to military use, every owner can equip his/her ship with a WSPS which greatly increases safety and actually is quite common on helicopters operating in urban areas or where there are a lot of powerlines. I'd love to see the weapon panels and weapons sights to be removed in the cockpit model if the hardpoints are removed. installing M60 without hard points. ; Use of door gunners without external attachment point requirement. Go a bit further on the new weapons sight feature, where slicks don't have sights. I.e. remove the flexsight if there's no flex mounted Miniguns, and remove both the flexsight and the pilot infinity sight if there are no pilot controlled weapons at all, but only door guns. the ability to tell the crew chief (or whoever maintains the aircraft , i'm not a military guy) to clean the windshield before startup.. it drives me nuts constantly thinking i'm seeing an aircraft while its just dirt. Weapons M134D for the door gunners. XM18 - 7.62 minigun pods XM14 - .50" machinegun pods (or FN HMP pods) ability to play with launcher intervalometer ability to mix different warheads and fuses (not only point detonating, but proximity too) WDU 4A/A flachette warhead (needs M429 proximity fuse) XM93 weapon system for gunners to use minigun (also forward firing ability for pilot) M59 weapon mount for .50" machine-guns for gunners. a TOW capable platform or at least something similar that can fire ATGMs. Implementation of new rear doors gun like M134 Minigun or GAU 21 UH-1H M56 and M132 Mine Dispersing system (SUU-13-D/A with antitank / practice mines) remove the forward M134 guns and place them together with the rockets pods as this was the most frequent placement in the NAM era. 24 barrells rocket launcher 40mm nose mounted grenade launcher. ; Unfortunately on the stretched body of UH-1H you can't mount that weapon system because of center of gravity limitations. The switch is there because it's a common panel (one of few of this type). incorporating the dual purpose M247 warhead, which was much more capable then the Mk.5 HEAT we have right now. It was a 17-pound high explosive - fragmentation warhead, cut in half, with front of M72 LAW anti tank rocket strapped in front. The same weight and ballistics as the M151 "10 pound" HE warhead, 70% of it's performance on unarmored targets, but additionally 11 inches of hardened steel penetration - enough to penetrate turret roof, or engine cover of any tank in game. Additional gun options for gunners. 7.62 FN MAG, M240E, .50 HBMG, MK19 grenade launcher .50 HBMG forward firing guns. M134 7.62 is a little ineefective against armour. Dual pourpose armor piercing rockets FFAR and Zuni. HOT anti-tank missile for European UH-1 spray nozzles for some Agent Orange to be dumped out. I'd love to see the AGM-22 ATGM and the 500lb FAE added. These were used by the Army and Marines (respectively) in Vietnam. a flexible twin 30mm cannon setup using two XM-140 cannons. iron bomb mod by the Lebanese Army Input On/Off toggle for Search light Search Light Center Command Make Search Light brighter with more distance. Like a spot light on police helos. Axis control for Search Light. Ability to map to the TMWHT mouse. It would be nice if the switches would have separate commands. the option for the mouse to override TrackIR while in the door gunner position or the copilot position when the flex-sight is enabled. "short stick gaming joystick" sensitivity settings are needed. Axis dampening slider for Realistic (Sim) mode. Doesn't have to be much, just enough to give those of us with short throw/sensitive joysticks a fighting chance at flying pretty. I personly would like the controls to be more douplicated. Instead of having the Pilot trimmer and then the co-pilot trimer. I would like this all be combined to one stick. And then depending on what side of the helicopter your flying on that is the only side the button is activated on. Option for partial control aid. (Could be useful for new pilot?) separate opening cockpit doors (LALT-1 and LALT-2) instead of RCTL-c for both doors the ability to assign the flexible sight to a controller axis, so that i can make faster adjustments as pilot. ( i mean as copilot i can move the miniguns faster with the trackIR than I can as Pilot) add all the definite button commands that are either not implemented at all (yet), or at the moment just work as toggle switches. ; Things like the anti collision switch, governor, main fuel switch, etc. Consistent mouse-click logic. Some switches require right-click to flip upwards, others use left-click. Also on the dials: The rocket pair select switch requires right-click to advance, while the intercom dial requires left-click to advance. Snap view w/ hat switch..FSX style door gunner sight view button. Change of crew ROE through the intercom system, less practical but more realistic. Pilots/Gunners Models When wearing NVG's, show animated pilots with NVG gear Female Co-Pilot. Might as well have something pretty to look at on those long cross-country flights. I would like the copilot to take his hand off the stck when I have control. I've always wanted to see my virtual pilot's hand move when I move the mouse around cockpit instead of a booger sized cursor more animation and movement from the co pilot. (Flipping switch's, taping gauges, pointing at things etc...) Equip the rear door gunner with life jacket and plate carrier and maxillofacial shield When co-pilot gun sight is lowered he should hold his hand on the sight grip instead of the stick Option to show/hide pilot in cockpit view. New door gunner model. (At least give them a survival vest.) More Skins for the Pilots... how to say. Maybe a Female CoPilot or a Afro American Co Pilot. Something like this See the Characters in the Campaign (Redhead, General, the Pilot who got shoot down, Doc and Patient etc.) making the crew chiefs enlisted and not warrant officers. little more animation with crews inside, pilot eyes blinking etc faster head turning. an animated pilot body in the pilot seat as an option. For use with oculus rift this would greatly add to immersion. It's very off putting to look down in the rift and not see your limbs. A phantom cyclic and pedals moving on their own just doesn't feel right. Skins The rear gunner on MULTICAM More liveries. decals for the Huey airframe (and not just the pilots). Throw the skinners a bone! ; I would particularly like to see number decals (up to 3 digits) on the underside of the nose, left/right side between pilot door and cargo door, and medium and high positions on the tail (as is done on the new Flanker model). I would love to have decal surfaces for the upper nose, pilot and cargo doors, and the "band" area in front of the elevators as well, but being able to provide a helicopter number in the mission editor is most important. Please make the Helmet and Body Textures for Pilot/CoPilot seperate so we can have different Helmet/Flightsuit/Gear Paintings Pilot and Door Gunner Camoflage depending on the Nation (for example German UH1 and the pilots and door gunner wearing Flecktarn) a layered psd file for the pilot and gunner textures. Authentic SkyGray livery. US Coast Guard, Canadian Coast Guard External Equipment Loudspeakers playing Wagner countermeasures dispensers / Flares internal Goodrich winch I hate that exhaust gases deflecting thing. I'd like to get a clear exhaust instead. xm52 smoke generator Door gunner weapons with IR pointer laser. Similar to the BE Myers Izlid 200p or Izlid 1000p. All players with NVG gear on could see the pointer. As well as the door gunner could pinpoint targets while wearing NVG gear. Possibility to add external fuel tanksMaybe a TGP module to help find targets for other aircraft and maybe even laser them. I know police choppers have a FLIR system hung in the front, maybe something like that. Chaff and Flare dispenser smoke grenade for door gunners AN/ASQ-132 IR illuminator ; Two of those were mounted on the M21 weapon system as part of the INFANT project - "Iroquois Night Fighter and Night Tracker", a night Huey gunship. Those were IR spotlights that would illuminate areas where the flex mounted miniguns were pointing. doorgunners and weapon mounts/pintles selectable through loadout interface emergency float system the ability to drop a smoke marker that is affected by wind, to gauge the wind direction/speed when landing off and airfield. External rescue hoist rig on starboard (pilot) side. make that goddamn hook under the chopper usable. the ability to have door gunners shoot starburst 40mm incandesent parachute flares