Erpe
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Everything posted by Erpe
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	It would be great if you could merge my editor starting formation mod: https://forums.eagle.ru/showthread.php?t=178150 I can also rebase the mod, as I didn't maintain it for a while.
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	Woho only 92 left, thanks for the info :thumbup:
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	link is in the first post.
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	Updated and fixed, should work with DCS 2.5.3
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				[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
Erpe replied to shdwp's topic in User Created Missions General
You are welcome. Rene - 
	updated to 2.5.1
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				[REPORTED/Resolved] DCS Mods Not Working/Crashing w/ DCS 2.5.0.15184
Erpe replied to SkateZilla's topic in DCS Modding
warhead mod: 2018-03-19 19:05:13.589 ERROR SECURITYCONTROL: Manifest size check failed for file './Scripts/Database/Weapons/weapons_table.lua' 2018-03-19 19:05:13.590 WARNING LOG: 1 duplicate message(s) skipped. 2018-03-19 19:05:13.590 ALERT DCS: Error running Scripts/Database/db_scan.lua: can't open './Scripts/Database/Weapons/weapons_table.lua' - 
	Nothing I can do right now. :( see: https://forums.eagle.ru/showthread.php?t=204850
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	i use ovgme, but copying the files over the original ones, should be as good as. are you sure you have the latest version?
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	latest version starts here with 2.5
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	yes this was merged some time ago with the rocket mod, but it might be that new rocket warheads are not adjusted
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	I guess not, I don't know what kind of projectiles artillery uses, would need to check if they are special defined somewhere
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	updated to 2.5
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	updated to 2.5
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	yes it is right in the first post, the .zip file
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	No, this is just for easier initial setup of ground unit positions, once they start to move they will follow ED's formation rules
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	updated for DCS 1.5.8
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	updated for DCS 1.5.8
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	I updated the mod to work with the latest versions of DCS and also added a input field to change the distance.
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	Hi! I uploaded a new version 1.0.4. I didn't change any values or added any warhead stuff, but i restructured the mod. Now the changes are done in a seperate lua script file that is called after all original values are written and the modded values are overwritten. This has 2 advantages: Now it is easier to see what values are changed (without using a diff tool) Future changes from ED in the warheads.lua file shouldn't break the mod(until its a big change) Cheers, Rene
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	uploaded a fixed version. It wasn't completely the original version, I made a mistake while merging some values and the A-A warhead got mixed up with the A-G warhead
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	damn, you are right. I'm currently away from home and can't access my dcs machine. If you have the version before I could fix it, if you upload the file somewhere, otherwise you guys would need to wait until Thursday. Cheers
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	Hi Virtuyoz! I noticed in ACMI file version 2.2, you know also export the DCS coordinates. Will this stay?(I hope so) and could you update the ACMI file documentation with the new T= arguments?
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	Yes it would be possible, you can already rather easily change the default value in the me_vehicles.lua, line 572. The thing I didn't put it in yet is I have no clue where I should put the input field. I rather don't want to rearrange the whole dialog, as this will make maintaining the mod a lot harder. Maybe I could put it below the initial checkbox. I will have a look.
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	updated for 1.5.6 + headings of the current vehicle will now copied to the rest of the group
 
