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Robes

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Everything posted by Robes

  1. Hi. I founded this foto in somewhere. Fuel Flow Indication https://r.tapatalk.com/shareLink/topic?share_fid=74365&share_tid=282442&url=https%3A%2F%2Fforum%2Edcs%2Eworld%2Findex%2Ephp%3F%2Ftopic%2F282442-Fuel-Flow-Indication&share_type=t&link_source=app Salute
  2. Hello everyone. I'm here to ask a few questions, which probably not many people have much interest in. However, I, like some others, may also be interested in the preparatory phases of a mission, and not just the comabte itself. So I leave here some questions. - Details such as the logic of the MFDs, that sometimes when you click on an OSB you go back to the previous menu, sometimes not. -Check list function operationality (partially implemented but long time in WIP) - Fuel flow information (I posted in another topic an image, probably from the simulator, where this information appears on the engine parameters screen) Well, there must be other small details that I don't remember, but in general, they are aspects like these. Details of the aircraft's software system. I know we are talking about a combat simulator and not the Xplane, but these details, at least for me, are as relevant to the simulation as the armament operating system. Thanks! Salute!
  3. Do you remove the inlet cover? (New procedure for the last patch). Enviado do meu iPad usando Tapatalk
  4. Hello. Exactly because the engine is off, the FF indication is at 0. The plane is on the ground, so also the SB and EB indication is on, I think. Besides, what could be the other FF indication that would be present precisely on the fuel screen? I am not sure, but I try to go by logic. Salute.
  5. Good morning, everyone. I took this image posted in another thread to raise a question. I wonder if we will have in our Jeff the FF indication as seen in the photo. It is an important information to be able to plan and execute our missions. Thanks in advance Salute
  6. Hello everyone. I post the topic on this forum as I'm not sure if it's a bug or not. As you can see in the screeshot, between the HUD and the MFCD, the time to target are not the same. Supposedly in AG mode, the HUD shows such information, or not? The image is not as sharp. On the HUD the information is a TGO of 8:48 and on the MFCD the time is 6:48. Thanks. Salute
  7. Maybe I am making a mistake, but from what my English allowed me to understand, this is one of the CAP simulators. Am I wrong? If so, I apologize and ask you to delete the post. Salute
  8. Hello everyone. This is a small detail, but it would be nice if we had it implemented. In the picture you can see that on the HSD, besides the distance and course, you also have what seems to be information about the TOT. (The picture was taken from another post where you could see many pictures of the simulator.) Thanks again to the team for the great work on Jeff. Robes
  9. Hello everyone. In the screenshot, you can see that even though there is a delay in the planned TOT, the speed indication still shows that I am faster than necessary. Was it supposed to be already implemented correctly or is it still in WIP? Thanks in advance Salute
  10. Robes

    Cockpit

    And it would also be good to see in the HSD, the Time to Target information, as in the photo. :pilotfly:
  11. Hello. I tried to save as Markpoint, but the only way was using the Overfly mode. DSG only works if I have an SPI, and that's exactly the problem I wrote. The OAP is not saved as a SPI. :-( Salute
  12. Hello everyone. I have a question that I searched here on the forum to find out if it had already been discussed, but I found nothing about it. Sorry if I missed this topic. When using OAP, I enter the heading, distance and elevation, I see in my HSD the location of the offset point. So far so good. My question is that I can't make it my SPI. The new coordinates of this offset point do not appear at position 40 of the DST as SPI normally do. Are there any ways for me to slave the sensors at this offset point? Thank you. Salute!
  13. Hello everyone. With this latest update 2.5.6.52196, when I enter CLNK-GROUP - and I will check the group list, there are no more aircraft that AWACS is sharing (except AWACS itself). In the HSD they appear normally, they just don't appear in this specific page in the MFCD anymore. I checked this single and in multiplayer too. Thanks in advance. salute. Robes
  14. Hello everyone. This dynamic campaign is really fun and creates a very immersive environment. Congratulations for your work! I was running the RC8 version and today when flying the first mission, I realized that the waypoints are not located in the correct region of the front. I opened the editor and saw that it seems that the problem is that the bullseye is no longer on the front, but a little to the east, as you can see on the printscreen. Both CAP and CAS are like that. I haven't tested other missions like SEAD and Strike. Thank you Salute
  15. Thanks for the info. I take this opportunity to say that I really like this aircraft! So I see that I will have to pratice a lot, because tank planes tend to fly relatively high and slow. kkk Salute!
  16. I apologise immensely. The expression REVO is used in Portuguese. The correct one is AAR. Sorry again. Is it possible to change the title of the post?
  17. Hello everyone. Has anyone done any AAR ( REVO is on Portuguese language) after the last update? I'm having a hard time getting fine adjustments to the throttle. The reaction time of the engine seems to have increased a lot, and as much as I try to anticipate the movements, I haven't been able to. This delay in the reaction occurs both in the acceleration and in the deceleration. I have also tried with the speed brake applied to increase the thrust vector. I have a lot of experience in REVO, both in the A10 and in the F-14, I know that each aircraft has its characteristics and therefore its "tricks". I would like to know if someone has been successful and if so, how is it proceeding. Thank you.
  18. Hello. Yes, the information in the HSD is removed, but in the submenu (in AA mode) it is not. That is, even if I want to use the ground filter, the infos for bering, altitude , distance, etc. do not disappear in this sub menu. Is it supposed to be like that? Salute
  19. Will we have Bullseye on Jeff or not? Hello. I appreciate the responses. thanks. I will try to be more clear in my doubt. If for example, I lock a target, air or ground and want to report its position in relation to Bullseye. How could I do that? Salute Enviado do meu iPad usando Tapatalk
  20. Hello. Often during flights, we are communicated over the radio about the position of enemies, or when some friendly aircraft is engaging an enemy, using the Bullseye as a reference. I wonder if we will ever have the means to use this reference during flights on Jeff. On the M2000C, for example, I insert the coordinates of the Bullseye on the WP1 and I designate it as a steerpoint, the TDC ( on The radar screen) already informs me of the position relative to it, just placing it on the target. If this is not something that we will see in Jeff, does anyone know any way around these situations in which we are given information about Bullseye? Thank you for your help. Enviado do meu iPad usando Tapatalk
  21. Hello everyone. There are two subjects on this same track. If they find it relevant, can you please put it in the right place? The first is seen at the beginning of the video. In RWS and VS modes, I can change the azimuth range with Hotas (S2), but in TWS mode it doesn't work and I can only do it when clicking with the mouse. The second question is a doubt. Wouldn't Jeff be supposed to have a callout if the pilot forgets to lower the landing gear? I approached and as you can see, I landed without receiving any voice warning. Thnx. Salute landing without gears.trk
  22. Hello everyone. Really, TOT seems to be solved. But I have some questions about the jeff system logic. Based on what is currently implemented, if I manually add WP or PP (for 802 i.e.) and not by ME, I am also obliged to manually put TOT in UFCP, otherwise in HUD I will not have any information available about it. We still don't have in the HUD a cue of the speed required for the calculated TOT, nor the TTG (Time to target). My question is whether the real aircraft uses is logic in its system or is it still an EA issue? PS. In AG mode we still have no information, neither TOT nor TTG on the HUD. Thnx Salute
  23. Missing Nav info on hud TTG is an important info to know how much time is left to reach WP, RP or PP. TOT should, like Hog, Mirage, be able to enter the time to reach a certain steerpoint, indicate what speed you should maintain to meet the planned. This is just to name a few functions that IMO are present in any modern navigation system. It seems strange to me that Jeff does not contain this kind of information, so I wish this is something that will be implemented in the future. Salute Enviado do meu iPad usando Tapatalk
  24. Hello all. I'm new here on the forum but I have been flying Hog regularly since its launch. I wanted to congratulate DEKA on Jeff, it was the only aircraft so far that made me leave the Hog in the hangar. kkk Taking the subject of this topic, I would like to ask if further detail of navigation information such as an INS / GPS operating time and a chronometer is planned. In HUD I do not quite understand why in HUD does not appear the time to waypoint (TTG) along with delta t (which does not seem to work correctly yet). Salute
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