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Capn kamikaze

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Everything posted by Capn kamikaze

  1. What that says ^, it's easily as good as certain official third party modules, and plenty of people use it, it really should be granted the status of an official module.
  2. Any progress on this RAZBAM?
  3. Ah, that makes sense, thanks.
  4. Also DL not working after launch. MFD is selected, I am on the right channel for the station. I can uncage the sensor, and I can designate by putting the target in the gate, but I have to aim the plane to do that, I can't slew the sensor.
  5. I know the start up routine, electric, air, crank, move throttle up. Works fine most of the time, but on MP I've been running into an issue where no matter what when it comes to starting the right engine the RPM never goes beyond 27%. It's actually showing up in SP too.
  6. +10000000000000000000000000000 We really need this, especially for us cockpit builders where it's default position ends up inside an MFD. There is a 3rd party app, but there are problems with it, it can screw up your cockpit, and it needs resetting after every DCS patch. It can't be that hard to do this ED.
  7. Thanks mrwooster, it's clearly a bigger issue than it appeared.
  8. Just wanting some advice about hardware for it, OS, etc etc.
  9. Tried it all, even reinstalled DCS. I'm hoping maybe the next time a patch drops, it somehow fixes it.
  10. Track file is not saving correctly, just tried to view it. PersianConquest_V2-20190927-205758.trk
  11. Not sure if I can do that, it's only showing up when I'm a client on multiplayer, and I've never been on a server that did air starts. I can trigger it in the air, I'll just not select the page until airborne, I usually select it before getting airborne to see what's going on.
  12. Disregard that, it still crashes just not instantly.
  13. Update, it may be related to the MFD itself, it only does it when it's displayed on the right MFD, if I use the left MFD it works fine.
  14. Just tried it on several servers, and it's doing it every time, it doesn't appear to be related to latency or lag. SP is fine.
  15. No, in SP it's totally fine, and in the MP mission I hosted it's working fine, guess it must be an issue on that server.
  16. Sorry you wanted my sys spec too.... Asus x470F, Ryzen 2700x, 64GB DDR3200, Gigabyte's RTX2080, Win10pro on its own SSD, DCS on its own SSD.
  17. I'm wondering if it's anything to do with lag/latency on MP, because if I'm playing SP, or if I host a server, and launch it as the only player in it it's not happening (yet). The other thing is, the data link is working, as I get data link contacts on my radar page, as long as I don't switch an MFD to the actual SA page itself I have no problem. The track file should only be a minute or so long, as I was only starting up, never even go airborne.
  18. I have the most up to date drivers. Track file... Through_The_Inferno_CCS_v78aa_weather-20190920-213644.trk
  19. I've just had chance to get online again, and try it, it's still doing it. I was on the through the inferno Caucasus PVE server, and as soon as I hit the MFD button to show the SA page it instantly froze. It is not a CTD, the game freezes, and I have to ctrl alt del and kill the process, I can still hear in game sounds, but have a frozen image of the cockpit on my screen. I have the log from just after the crash as requested... http://www.filedropper.com/dcs
  20. I have no mods installed, it's just the vanilla beta.
  21. http://www.filedropper.com/dcstxt
  22. As soon as I press the SA button on the MFD my game crashes, this has been showing up in MP, not yet checked in SP. Game just locks up, I can see the cockpit, but can't turn my head (track IR) and I can hear things in the game, but can't do anything else.
  23. On tacview if I remove that waypoint it shows the troops as moving very fast straight across the water following the CH-53's. So something really whacky is going on here.
  24. There is a work around I can do, I can create a second copy of the marines on that island with starting points at the CH53's landing spots, with a late activation that is controlled by a flag set by the CH-53's landing. But it's not ideal as that means adding extra units.
  25. Well the mission is right there, feel free to use that as a starting off point since the units are there already.
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