I'm having some trouble with a multiplayer mission I'm making, I want to have a flight of player controlled Su-25T's, but if that slot is not filled at the start of a mission, a replacement AI flight is spawned, but if it is filled, the replacement flight doesn't spawn.
I can get the AI to spawn if the player flight isn't there, but if it is there it still spawns, is there any way to prevent that, or despawn it, I've tried setting a user flag based on if the player flight is in a zone of size 5,000,000 and then using the group deactivate command, but that doesn't seem to work, they still spawn/don't despawn.
Anyone know how to do this?