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Capn kamikaze

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Everything posted by Capn kamikaze

  1. Great mod, perfect timing with the F-14 coming up. I do have to report however that if I set up a mission to take off from the carrier it causes DCS to crash, taking off from land is no problem, and landing on the carrier is no problem, but starting the mission from the carrier results in DCS's crash dialogue box.
  2. No mention of any other sim, and even if there was just delete the post not the whole thread.
  3. I've never really noticed it until recently, maybe with the recent reports of performance issues it's just more apparent, either way, it's not good.
  4. There was a thread about the Maverick and the F/A-18 that has since disappeared. If a thread doesn't break any rules then why delete it?
  5. I've noticed a few threads get deleted recently, nothing wrong with them, not moved, just gone, this devalues the forums when this happens, as doing that makes you have to question whether it's worth bothering to respond at all if some mod/admin is just going to delete what you took the time to write....
  6. If a group is set to either start at a later time than mission start or set to "late activation" and activated based on a logical flag or event, then DCS pauses momentarily while this occurs. It would be better to have all units loaded into the sim at start up, but not "activated" until needed, at the moment it seems that they don't actually exist until activated, causing a stutter/pause.
  7. It would be handy to be able to set a task that when a waypoint is reached it triggers a flag/changes its value, at the moment if you want to do this you have to create a trigger zone at the waypoint, and then create the conditions for it that when a unit arrives set the flag. Also some options in the ME, such as ROE changes, have a conditions tab, it would be much better to have a start and stop conditions tab. Lastly the reaction to threat option should have start and stop conditions tab, eg I want a plane to ignore threats for a portion of its flight, then to not ignore threats, or at the very least an option to return to default reaction option in the drop down menu. There are ways around all these, but they are clunky and you can easily confuse yourself when doing them.
  8. Thanks Cornelius and mwlue :D
  9. I think people look at the Lightning with very rose tinted glasses, it was actually a very poor aircraft in terms of doing the job it was intended to do, the main thing being the incredibly limited armaments, only two short range IR missiles with a dubious reliability, and a pair of cannons (or no cannons at all in some versions) It may have been fast, but if it was fast and it had no teeth, then what good was it really as anything other than a psychological band aid? Other aircraft of the era had comparable performance, and the ability to actually do something useful, hence why it was quickly replaced in the role of the primary RAF interceptor by the Phantom, which had its first flight only four years after it, but had a much more respectable armament, and as a dogfighter that was asking too much of it, especially against what it would fight if it ever went to war. Of course some will be angry at me saying that, but those are the facts, top notch performance, sub-par as an actual USEFUL weapons system.
  10. Not even that, its thrust to weight ratio was 0.78, so it would not even be able to hold the speed it did have in a vertical climb, to just maintain altitude on thrust alone would require more than it had available, and no modern fighter could do it either, the overhead of fighting gravity with thrust would mean you'd have very little left to go supersonic with.
  11. No, not a chance.
  12. Since we can't talk about other sims on here, here's some clues... There was a certain simulation years ago with a F-15E strike eagle as the plane of choice, endorsed by a company with a female name, rhymes with plain. That had the ability to drop airfields where you wanted them, it worked quite well, something similar would be good for DCS.
  13. I set up some radars only on a practice mission, basically built a bombing range with typical Iranian threat emitters, I had the SA-6, 11, and Hawk, and a SA-15 with ROE set to hold, and it didn't like them either, as soon as I deleted them the FAC worked again.
  14. I've been building some training missions with some target drones, and I'd like to prevent their "pilots" from ejecting, since well a target drone doesn't have an aircrew. Is there any way to do this?
  15. One thing we need, but I don't think it can be done except by using 3rd party mods, is to be able to change the laser code in the mission editor, so you can have several JTACS lasing for different aircraft in the same area.
  16. Thanks :)
  17. Is there any way to change the laser code of a JTAC to anything other than 1688?
  18. 4096x4096 textures is unnecessarily high....
  19. R7 2700x, x470f, 32gb DDR4-3200, 2GTX-970's, OS on SSD, game on SSD. zhukov, do you even know what the word OPTION means?
  20. Can we have the option of using a lower detail version of the Tarawa, it is killing performance, it has unnecessarily high detail textures, that kill frame rates when their LOD area is entered.
  21. Agreed, it needs to be in the position where you're looking at the HUD when the view is centralised, so it disappears in the centred view.
  22. What that says.
  23. They operate this, please add it.
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