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Steinsch

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About Steinsch

  • Birthday 01/01/1979

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  • Flight Simulators
    DCS, FSX, IL-2 COD

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  1. Nous sommes un escadron volant sur F-18C. Nous faisons les choses sérieusement, sans aller dans les extrêmes du milsim pur et dur. Notre discord : https://discord.gg/YK6zATqXKt, vous y trouverez toutes les informations dont vous aurez besoin !
  2. Not only pathfinding breaks the performance, but it causes synchronization issues among players at mission load in multiplayers. I have a mission with 200 armored units moving west, divided into 10 groups, line abreast or vee formation. Since the last patch, players have not been able to see each other moving at the airfield. They'd see their teammates stuck at spawn points. The same mission, with 50% fewer units, and no formation requirement (just the default offroad), and the sync problem goes away.
  3. I have noticed the same thing. It was driving me mad. SA-11 used to be uber aggressive. Now you can approach them at medium altitude and they won't launch before you get under 10 NM.
  4. Was the clock sync problem solved before the Big Crisis?
  5. I'm wondering about this as well! :)
  6. I asked ChatGPT but it didn't end well...
  7. Thank you all for the feedback and tests. @BIGNEWY, would it be possible to have it looked into? Tracks are available, and it seems the problem affects other players too.
  8. Level delivery (when the jet is started cold) is not even accurate for me, as track files show.
  9. Has anyone been able to reproduce?
  10. Here are the tracks. No problem with air and hot start. However, bombs dropped in CCRP mode with auto and manual start always fall short by a lot. I would like to know if my flow is now incorrect or this is a bug. AirStart_CCRP_OK.trk ManualStart_CCRP_FAIL.trk AutoStart_CCRP_FAIL.trk HotStart_CCRP_OK.trk
  11. Does anyone have the same problem? The Auto/CCRP mode works perfectly when the plane starts hot or airborne. Bombs (mk-82-83-84) hit targeted points very accurately at 5,000, 10,000 and 15,000 ft, no problem. But if I cold start the plane myself, or initiate an autostart, bombs fall short systematically by a wide margin (like a mile). It used to work very well with cold Hornets but not anymore, at least for me. Mission is post 1994, SATNAV is enabled. Before I submit trk files, I just would like to know if this is a known issue.
  12. Thanks!
  13. I have not found any recent information about working INS update methods. Does anyone know if all navigation fix functions have been implemented to be used in pre GPS scenarios?
  14. My experience is different. I've found the SA-15 can still engage and successfully shoot down GBU-38s, especially if multiple SA-15 systems are in the bombs flight path. If the SA-15 modelled in DCS is able to do that IRL, I'm happy if things stay that way. Otherwise, it would indeed be nice to tweak the probability of engagement and the probability of kill. I'm eager to play with the fix when it comes out!
  15. Hi! Is there any race script compatible with 2.8? I can't seem to make the Air Race script work properly. The timer doesn't reset at start or the race doesn't reset at all once the client leaves the race area. I'm just looking for a way to record the time of each client at each gate and have a summary displayed in a text box to spur a competitive spirit.
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