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Chrinik

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  1. Depends entirely on the range it needs to travel. The engine has fuel for about 65 seconds of continuous burn, after that it is dry. It can also shut off it's engine when it reached it's desired speed to reach it's target. It's a liquid fueled rocket, it does not continue to burn unnessecarily. No burn should mean no smoke. The video I've seen they shut off their fuel at about 61000 feet, and produce a smoke trail until then and no further, as expected. I can not reproduce your problem in DCS either. It keeps smoking as long as it is burning.
  2. Why? It's a ballistic missile, it has to stop burning before it reaches apogee or it will overshoot it's target...
  3. Joa, klingt gut. Bin dabei.
  4. I noticed the Airbrake button binding disappeared...or am I missing something.
  5. Technically the COO mode should be used to hit PP targets like a precision guided GPS bomb, BUT the missile will simply do loops indefinately. So yeah. Hope this gets fixed soon.
  6. Press the "power on" MPCD button on the right side before wishing to use them...
  7. Not meant to, or not able at all?
  8. Quick question...how fast are you going and what is your angle and range to target when the bomb seperates? Are you climbing? You can make the bomb miss the laser if you incorrectly loft, release too late, etc. Not trying to insult or anything, but it is pretty hard to mess up since the laser cone is relatively lenient, but I have tossed bombs over my intended target. Are you locking the ground "behind" the vehicle, or the ground below the vehicle? Are you masking the pod before impact(I assume not) or otherwise disrupt the lasing?
  9. No problems here. Make sure on LGBs that: The M-fuze is off and the E-fuze is INST a valid lasercode is typed into the pylon Mavs you select by clicking the MAVF button on the DDI twice. You can then uncage it like normal, or mark a target with the TGP which will then slave the Mav-seeker to the target. Wait for lock and rifle.
  10. Wenns nicht schon zu spät ist, reservier für einen mehr. Ich glaub ich gesell mich auch mal wieder zu euch. war lang nicht mehr dabei.
  11. In my experience, the covers are shaped in a way that if you close them, you actuate the switch back with them. Hence I was confused why we can't just close the cover, and it puts the switch back into normal.
  12. Nach langer langer Zeit freut es mich zu sehen das der Stammtisch noch aktiv ist, hoffe das der nächste Termin bald kommt und viele Zeit haben, wollt mich auch mal wieder blicken lassen XD
  13. You don't get an X because you are in AUTO mode, which is CCRP. If you want to drop them CCIP, you have to select that mode. Try not selecting an E-fuze setting.
  14. Reduce Civilian traffic, reduce tree distance a bit, chimneysmoke density, resolution of cockpit displays. Oh and SSAA...Super Sampling AA increases your render resolution by this amount, then scales it back. 1.5 means you are effectively rendering in 3975x2160p, so slightly more than 4K, and I don't feel like it's worth it. I got MSAA running at 4 times. Heatblur I also turned off, the effect itself is nice to look at, but it blurs the damn HUD for some reason when you are taxiing behind a buddy, and it just shatters immersion alot. Motion Blur and Depth of Field are similarily artificial looking effects and so I turned them off. All of these bog down your performance alot without actually looking all that much better when maxed out (IMHO). I run a 1080ti, which should be roughly on par with a 2080, on a 3440x1440p monitor, and I run 75-100 fps... DCS still looks awesome, but a fluid experience looks more awesome than a stuttery mess with some extra little bit of eye candy. Especially if you have a 144hz monitor, I would use that...
  15. Here is some of mine.
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