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ekg

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Everything posted by ekg

  1. Sounds like a great idea :) but what is it exactly? Does someone do a search for all user content related to this and make an aggregate set in a zip file?
  2. How do you evade a p-51 that's on your tail? The AI is easy just start doing scissors and eventually you'll shake him off. In MP it's a different story. It just doesn't work... It also doesn't help that the D-9 loses energy fast. Advice?
  3. This leads me to wonder what is the speed of the rounds coming off the Dora? That would likely give a good indication for the minimum to wait before firing when in a "steady" on the bandit's tail.
  4. If the target is evasive and the gyro gunsight over the target will result in a miss I wouldn't call it a firing solution.
  5. Would that still be true in a turn fight or an evasive target in a dog fight? I think you'd have to lead even with gyro.
  6. You still have to lead with your gyro though, right? It doesn't give you a firing solution unlike modern planes with radar lock.
  7. Interesting... did real pilots use the gyro at all then?
  8. What sort of technique do you use when aiming? I set my wingspan, set my distance to around 100m on and turn on the gyro for my gunsight. I usually have bad aim even when shooting at rear of opponent. Against AI I notice that leading the gunsight usually gets me more hits (usually when merging).
  9. As the title implies. I would like to see a filter for MP servers. It's a bit annoying to have to scroll through them. An easy one would be by name. Another would be to have filters for types of aircraft available (most don't have WWII planes on them). Thoughts? I hope devs can implement this.
  10. I decided to do a dogfight against AI. It took me some time but I've been able to spot them (although in this track I got the ai to bleed smoke early). Anyways, the plane stalls with what I would think are reasonable inputs. The P-51 flys circles around me the whole time. The most bizarre thing is at the end of the track. Watch for the Airspeed Indicator... What was that fluctuation from 100-300 in less than a second? I'm no expert but that seems strange to me. Thoughts? Is this a bug? strange_asi.trk
  11. What would be the best curves to use for this plane? I find that in a dogfight against AI I stall / spin out of control frequently. I don't even pull past 50-60% in any direction.
  12. I've confirmed that the editing the controls in game works. Thanks Nealius! This still should be fixed however.
  13. I tried that it still doesn't work :( Here is the error in the dcs log after trying this. Looks to be the same issue. 00188.249 ALERT LUACOMMON: Error: GUI Error: [string "./Scripts/Input\Data.lua"]:1591: attempt to index local 'defaultCommand' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./Scripts/Input\Data.lua"]:1591: in function 'getCommandAddedCombos_' [string "./Scripts/Input\Data.lua"]:1647: in function 'getKeyCommandDiff_' [string "./Scripts/Input\Data.lua"]:1666: in function 'getKeyDiffs_' [string "./Scripts/Input\Data.lua"]:1729: in function 'saveDeviceProfile' [string "./Scripts/Input\Data.lua"]:1851: in function 'saveChanges' [string "./MissionEditor/modules/Options\TabViewControls.lua"]:77: in function 'save' [string "./MissionEditor/modules/Options\TabsView.lua"]:141: in function 'onOptionsSaved' [string "./MissionEditor/modules/Options\Controller.lua"]:58: in function 'optionsSaved' [string "./MissionEditor/modules/Options\Data.lua"]:142: in function 'saveChanges' [string "./MissionEditor/modules/me_options.lua"]:72: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:310: in function <[string "./dxgui/bind/Widget.lua"]:305>
  14. Hmm... yeah. I think the proper fix is to made in the module. I have no issues assigning these buttons in the MiG-21bis module.
  15. you mean you're setting the control in TARGHET instead of DCS?
  16. What is the target for merging the black sea map and NTTR into a 2.0 beta / release? Is it going to be spring, late spring summer? I know that there is contingency involved but it would be nice to have some visibility into the status. I bought NTTR a while ago but still haven't played around with it since I don't have space for multiple DCS installs.
  17. Has this been recognized as a legitimate issue? I would like a dev to confirm.
  18. I'm using x-55 rhino throttle and stick. I'm trying to get Button 1 for airbrake toggle and Button 35 for parachute (both) on the throttle. When I click OK the screen goes dark. There appears to be an error in the LUA scripts based on the dcs log attached. I'm running DCS 1.5 OpenBeta (latest) The Error: As a workaround you can try editing the bindings in game (i.e. launch cold start instant action and then when in game modify the settings). 00188.249 ALERT LUACOMMON: Error: GUI Error: [string "./Scripts/Input\Data.lua"]:1591: attempt to index local 'defaultCommand' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./Scripts/Input\Data.lua"]:1591: in function 'getCommandAddedCombos_' [string "./Scripts/Input\Data.lua"]:1647: in function 'getKeyCommandDiff_' [string "./Scripts/Input\Data.lua"]:1666: in function 'getKeyDiffs_' [string "./Scripts/Input\Data.lua"]:1729: in function 'saveDeviceProfile' [string "./Scripts/Input\Data.lua"]:1851: in function 'saveChanges' [string "./MissionEditor/modules/Options\TabViewControls.lua"]:77: in function 'save' [string "./MissionEditor/modules/Options\TabsView.lua"]:141: in function 'onOptionsSaved' [string "./MissionEditor/modules/Options\Controller.lua"]:58: in function 'optionsSaved' [string "./MissionEditor/modules/Options\Data.lua"]:142: in function 'saveChanges' [string "./MissionEditor/modules/me_options.lua"]:72: in function 'onChange' [string "./dxgui/bind/Button.lua"]:22: in function 'callback' [string "./dxgui/bind/Widget.lua"]:310: in function <[string "./dxgui/bind/Widget.lua"]:305> dcs.log.txt
  19. Start letting go of the stick at 100kph. This is very important. If you don't get this right then you will try to take off on a stall. Then your left wing dips and you flip the plane on the runway. Use rudder inputs to keep straight. The effect of the input is "delayed". I personally use the turn and slip indicators, it works well for me.
  20. I'll settle for authentic 80s 4th gen planes on both sides. Seriously I don't care about the bleeding edge since it's basically impossible. I'll take what I can get and am willing to pay for it.
  21. ekg

    Ground Electric Power

    Are there gauges for voltage? If so I'll have to read the manual a bit more carefully :book:
  22. ekg

    Ground Electric Power

    I know the switch in the cockpit is but what about the ground power that is supplied to the plane? You have to contact the ground crew to supply it. What's odd is that it's turned on in the cockpit before calling the crew. I also found that in the M-2000 and MiG-21 that the crew doesn't do anything special. Am I missing something?
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