Every time I go back to the eagle after flying the mirage I do this! The eagle needs the gently gently approach on the stick or it will fall out of the sky! Also tho, use the rudder... When you are at the edge of the envelope rudder is your friend!
i find the FM in 2 way more unstable... I almost enter spins way easier, seems easier to get it to the edge of the envelop and to depart at lot easier!
There is a lot to consider, first SSDs will slow as they fill and 240 isn't that big. But I dunno could be anything. I went straight from HDD to m.2 so I can't compare m.2 be SSD really and I was just referring to benchmarks etc. Not sure what real world would look like. I guess standard game loading etc won't seem much different as ram and CPU etc are the same but moving large chunks of data from m.2 to ram might be much quicker. Again seeing real world benefit might be hard.
Regarding longevity, my plextor is 3 years old and seems fine. It's only small at 128 as they were expensive back then, well ish! But I've no plans to upgrade it until it fails etc.
I've got an early plextor one, only 2x pcie and it's mint, works perfect. Def get a960 man it will fly. Be aware tho, on my board using the m.2 disables done pcie slots
I was successful with a flat scissors today but he fled too quickly and I didn't get the shot. I've had some decent results in MP with the FS against the 21, silly to try it in the MiG, F5 roll rate is too fast
Lol, best advice (in that I get kill must times) is to aim to be about 1000ft low at 500 knots and then perform an immelmann at max 7g ish then cut power at the top and glide onto the target for the kill. The trick I have found is too be lower than the other guy because he will not go into the vertical at the same time or with the same energy, or so I have found.
If I was the other guy I would go vertical straight away as well but the AI doesn't and it's basically a guaranteed advantage in position. If you miss the shot then it's impossible to get the kill in my experience!
The MIG I find okay, easy out turn on the merge and then as long as I get a good angle he is dead, if I miss he extend and it's a draw lol, I have set up practice practice missions lol so I don't have to wait to call ready etc
Agree, forcing the over shoot is not the problem, capitalising is! Try flat scissors instead, it's def more dangerous as he has the chance of snap shot but his turns will make him bleed more. But still my only M2K kills have come from going into the vertical on the merge
Also don't turn too hard or you will drain energy, if for example you are turning in pursuit and it looks like they are going to extend if you don't turn too hard put get lead pursuit on them you can minimise the separation and get a quick shot off before they are out of range, easier said than done mind lol
I have found that going in slightly low forcing the opponent to dive and then executing a vertical turn over the top puts me in perfect position to get a snap guns kill. This is the only option against the M2K, the others before it can be out turned in any turn. I found flat scissors to be successful against F14 if you find them on your six. I've been busy and not been able to spend time on this campaign recently so that's as far as I've got. But I think in most cases you need to make the kill on the first turn or they will extend and you will time out.
Basically do what you are doing already lol! I didn't read your post properly!
ideal, thanks for the link, seems too hardy to me tho, surely a 19g break would kill the plane, and the pilot lol, it took a good few seconds to black out, which i guess is accurate anyway lol!!!