Jump to content

Coug4r

Members
  • Posts

    566
  • Joined

  • Last visited

Everything posted by Coug4r

  1. Nice! Is the IRL_RADIO_STATIC still a WIP or a FFTTI (feel free to try it)?
  2. Where is the SR executable located?
  3. Keep the opus.dll file in the same folder as the SR executable.
  4. Everyone with a 3 monitor setup knows the distortion on the side monitors, all stretchy and stuff. I noticed SweetFX has some lens distortion effect so i gave it a go, not the desired effect (yet). After some tweaking and testing and trying i managed to get the right effect to fix the DCS stretch distortion. This also means about 25% of the side monitors is no longer used because what was stretched is no longer stretched. Saving a screenshot still looks like the normal screenshot but this is roughly sort of the effect: Original: Adjusted: So here's what i did: - Get ReShade/SweetFX 2.0 (link at the bottom) https://reshade.me/sweetfx - Install running the setup, here it couldn't determine which renderer is used for DCS so select D3D 10/11. - You can fire up DCS to test if SweetFX works after install, you should see a message top left saying SweetFX is compiling shaders. Scroll Lock enables/disables the effects. - Next thing is edit the file SweetFX_settings.txt in DCS World\Bin\SweetFX then enable the Lens distortion like: #define USE_LENS_DISTORTION 1 //[0 or 1] Cubic Lens Distortion : Distorts the lens cubicly. (WIP) - LumaSharpen is right above that setting (enabled by default) and you can disable it if you don't want to use that. - Next download the attached file, unrar it and replace the file in DCS World\Bin\SweetFX\Shaders with the one in the archive. - Test it! If you look at the LensDistortion.h file it's really simple what happens so you can try some things yourself in the LensDistortionPass function. I took out the Y calculation because that aint the problem and changed some things for the X calculation. You can edit this file while DCS is running, once you save this file the shaders are recompiled and become active seconds later so you don't need to (re)start DCS each time after editing it. There's still an issue (next step required), i couldn't get the game resolution higher so it would fill the gaps on the side monitor AND keep the GUI centered on the center monitor. I won't be having much time the next couple of days so i figured i'd share this already so people can try some things themselves. Enjoy! LensDistortion.rar
  5. The only thing i haven't tried yet is controller stuff, it's not that important in my mission anyway. What i do now is schedule a function after X minutes in the birth event, that functions checks if the unit is airborne. If so, all good do nothing. Othwise check if the unit is moving, if so reschedule the function so it gets checked again after X minutes and if it aint moving -> destroy and spawn new aircraft later on. I guess timing and limiting the # of aircraft at an airfield could also prevent these blocks. The AI taxiing could use some attention anyway though, i've seen AI taxi on tbilisi and wait at some point (seemingly for a player) and start taxiing again driving into that player...
  6. Those presets will come in handy, thanks! Btw, how downward compatible is this version say with version 1.2.9.7?
  7. Same here, setting is saved but not loaded.
  8. Pretty cool bob! :) Noticed the cursor not disappearing too. Maybe another issue, put the new radio window over a switch in a clickable cockpit. Can't press the button right? Now hide the window and try again...
  9. Aemvee added the Viggen, it's nearly fully functional: https://forums.eagle.ru/showthread.php?p=3043834
  10. You can automate it on startup, the repeat is just there for 'safety'.
  11. You could also use FreePie to press the vJoy button like once every 10 secs or so :)
  12. Didn't see the video yet, nice! (Sounds pretty familiar though :) ) So you're using static weather?
  13. Yeah got that working (although stopped hosting). The mission creates an ATIS info file which is read by an external application, that application runs a some small application for the text to speech conversion and plays the output a couple of times before it reloads the ATIS info and starts over again. Using Virtual audio cable and for the PTT button FreePie + vJoy.
  14. Same here, F-15C throttle and stick do not react. Weird thing is, a rotary on the throttle does work. Mirage goes out of control after take off but the A-10C was fine. Didn't try any other aircraft yet.
  15. Yeah check funkyfranky's post and link 3 messages back.
  16. Yes! Thank you, that works for a bunch of these 'half range axis'. Was hoping i could find some bias-saturation fix and that is a solution. I see you've been messing in the same area but more focused on buttons, i guess people may run into problems when they want to use both our mods at the same time..
  17. Download SP1? https://www.microsoft.com/en-us/download/details.aspx?id=5842
  18. Yeah it's too bad they don't do this by default for every module. I'm not totally into sim pitting but i got an X-55 which has 4 rotaries on the throttle and i've build a switch/rotary-board with 4 more rotaries so i'd like to use 'm (ED! :) ) If your method is similar you could have a look at the lua files in this mod and spot the differences ;)
  19. Is SR also running as administrator? Rightclick shortcut, properties, advanced.
  20. Logs, 1st seems most interesting. LocalLogs.rar
  21. Any need for local logs? Saved 3 of them.
  22. 2 more controls added for the A-10C: Yaw Trim Throttle Friction Control 1st post attachment updated.
  23. The A-10C, Mirage, Ka-50 already have this option by default. If you want this for the Viggen we might as well wait a while, maybe LN will add this option.
  24. Hi all! This mod will give you the option to assign real rotaries to cockpit rotaries just as you would with the stick/throttle. Some aircraft already have this option so these aren't included (or extended yet). Currently for the A-10C, Viggen, Mirage and Ka-50: It's not a perfect mod, some rotaries work 100% and some others have a range issue, thusfar i haven't found a solution for that but at least they're usable. I strongly suggest using JSGME to install the mod, it's the easiest way to enable/disable mods. If you have any issues, suggestions or improvements please let me know. RotaryControls.rar
×
×
  • Create New...