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Coug4r

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Everything posted by Coug4r

  1. Ever since this bug occured i always reload the mission after running it from the ME and i haven't had issues with missions at all. Not using triggers that much except to load scripts but it may still work for you as well. A couple of months ago i created some simple mission and didn't reload it after running it from the ME, after about 20 saves it got corrupted so yeah.. it's a bug alright.
  2. In the multimonitor configs there's this text: --[[ also you can use "displays" table to perfectly match you configuration . it is generated by DCS automatically. displays table is contains information about all currently attached displays for example my setup is : displays = { [1] = etc.etc. Does that table even do anything? And if so what does it do? Or is it some Lock On remnant.. E: Never mind, the Camera+LMFCD_auto_placement.lua shows what it does.
  3. Hmm yeah, looks like he never fully got it to work with DX11. Not sure if this would've helped anyway, was looking for a way to create an inverted T setup (4 screens) but with just 1 viewport without rendering an area of 6 monitors.
  4. Is anyone still using SoftTH for v1.5/2.1?
  5. UDP too.
  6. Just noticed the altitude also appears incorrect once they fly too slow, it's about 1/10 to 1/3 of where they ought to be flying.
  7. When spawning them from script same strange issues occur, at first they were nearly falling out of the sky so i adjusted the speeds they would fly at and it seemed fine. Now they sometimes fly 520 knots which wasn't very intended. It appears to be pretty random when they fly the correct speed or some other speed.
  8. Had that too, try alt-tab when you see the menu like that and when you (hopefully) see the menu normal go into settings and disable full screen.
  9. It's not all bad, we got the new looks for menus, map loading is way faster than before, WWII assets, all good stuff :) ED will fix the issues i'm sure.
  10. True, it's no longer visible in the list in that setup. IIRC that was actually a bug that we saw it in the first place.
  11. .. and some players might be playing on a 15'' laptop screen while others have a 9x50'' flatscreen setup. I wonder who will spot a bandit quicker...
  12. Can't they make the IC configurable on the host just like the advanced server options? People can also use different graphics settings, graphics driver settings, different monitor settings and even shader mods. Nobody uses the exact same settings anyway. Unless the terrain mod blocking is for the Caucasus mesh update soon to arrive i think it's not necessary to block these terrain mods (or let the hosts decide).
  13. Confirmed, had shadows set to 'flat only' but on 'low' the problem seems to be fixed. Knock-knock saved us from many deaths :)
  14. Repaired and removed that folder, it's still there. Don't know if this is a configuration or settings issue, what i do: hop in F-15, locate the sun (ME default position) then fly towards it. Pitch up 30 deg. and roll, then pull back on the stick a bit.
  15. Fly upside down in some different directions bignewy, you'll see it.
  16. On MP stable that is, don't know how this behaves on the OpenBeta. Might make sense that the spectators can use the F5 views but it also works for players.
  17. Yes sorry, this was not about your reflection issue. Indeed 1.5.7 seems to have the same in-pit reflection as 2.1, as long as it's realistic i'm fine with it (although it's a bit annoying).
  18. Well it's in-pit so you could try deleting this one (maybe just the Su-25 file): DCS World OpenBeta\Mods\aircraft\Flaming Cliffs\Cockpit\Textures Su-25 pit looks fine here btw.
  19. You got some missing textures, try a repair.
  20. Due to some audio duplication and rerouting i'm now using virtual cable as mic input for SRS and the same thing happens, it works fine but the selection isn't saved/loaded. Should be replicable.
  21. Maybe this is related to the (new?) TCN display in the HUD? Then it might be caused by the number of tankers or other TACAN capable sources available.
  22. Seen that a couple of times myself and others report the same issue. In SP and a small MP setup it appears to be working fine but in a larger MP setup the HSI is totally off course.
  23. Was thinking FC3.
  24. That's what you get for not phrasing correctly :P The channels load but no channel is set when the file exists and you enter the pit. I guess there's no option for that yet(?). What if you would put a * in front of a frequency to always load that channel once you enter the aircraft. Like: 230.0 *240.7 250.1
  25. * Disagrees * Hi Ciribob, is there a way to make the radio load up the text files channels when i enter the pit? Doesn't seem to do that.
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