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Gliptal

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Everything posted by Gliptal

  1. Try reverting to a previous version.
  2. Known bug from ED, we'll have to wait for them to push an update. In the meantime, revert to the previous stable version of DCS. See http://forums.eagle.ru/showpost.php?p=2799644&postcount=128
  3. Starway's textures are much better for FLIR visibility. It's not only about the noise value, but also the textures themselves.
  4. See here: http://forums.eagle.ru/showthread.php?p=2548018 DCS_updater.exe update 1.5.3.52724@release should work.
  5. Bug in the game engine, ED will fix it hopefully soon. In the meantime revert to a previous stable version.
  6. The INS will be in the final release, along with the campaign.
  7. The thrust point was moved from the CG to the nozzle some time ago. Regarding landings, I found it helped immensely to tap the brakes rather than hold them.
  8. It's a bug in the latest release version. ED is aware, hopefully a fix lands on Friday. Until then, you can revert to the previous stable versiona and it should work fine.
  9. Braking is broken as well.
  10. Previous stable should work fine.
  11. That bug is fixed. Another similar bug was introduced though, see http://forums.eagle.ru/showpost.php?p=2793754&postcount=169
  12. - cold: nav flash, anticol off - ramp: nav steady, anticol off - taxi: nav flash, anticol off - takeoff / flight: nav steady, anticol on
  13. Works, but the saturation and curve options are still bugged (which makes it quite hard to use incidentally).
  14. Central fuel tank, with two Magic IIs.
  15. See http://forums.eagle.ru/showpost.php?p=2793754&postcount=169
  16. I cannot stop on landing without the plane drifting off on one side, at a rate impossible to fix with rudder or MWS.
  17. Friday's update for stable had the fix in the changelog: is it still broken anyways?
  18. Maybe something on the purple side of things? :music_whistling:
  19. Excellent! :thumbup:
  20. So, I asked in a couple of thread and never got an answer from the devs, that usually are pretty quick to respond to feedback and give status updates. I guess I was unlucky and the question always slipped under more pressing matters. What is the status with the HUD pendulosity thing? Is it being worked on, will it be worked on in the future? Will it stay as is? At the moment it's the only real bugbear I have with the plane (apart maybe from the elusive takeoff and landing pull). Thanks, and keep up the great work!
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