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therion_prime

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Everything posted by therion_prime

  1. And the award for the most misleading thread title of 2007 goes to ..... therion_prime!!! :music_whistling: Yeah, this thread is about SAMs :P First of all, I really don't know how SAM-sites work and behave in RL, but I dare to say that SAMs in LOMAC are pretty dumb and it's really easy to disable them. They are constantly scanning with their search radars and you can see them on your RWR long before things get critical. And they will always open fire at their Rmax, making ist very easy for a pilot who has made his homework to avoid the incoming missiles or even play with the SAM-site, making it waste all of it's missiles. I also fly Redviper (a Falcon 4.0 "modification" for those who don't know), and there things are looking VERY different. The SAMs actually behave stealthy/sneaky: - The search radar will "ping" you from time to time - which means it will scan for a second or two, then turning it's radar off again. - On your RWR (if you're fast enough to see the "ping"), the search radar is displayed as a "S" Symbol, just the same as harmless dog ears or airport radars. - SAMs won't fire at Rmax, they'll wait until you are in good range with a higher hit probability. - When a Sam search radar "pings" you, and you are in a good range, things are happening very fast: - The track-radar(s) will switch on and begin tracking (lock) you. And only then you can see it's a SAM on your RWR because only the track radar is displayed as a i.e.:"6" or a "2". - Just a few seconds later, multiple missiles are launched at you, not just one. Using HARMs against SAMs is very tricky too, because you must lock onto the tracking radar and not the search radar. This means, you can only fire your HARM after the tracking radar has switched on and is tracking you (in most cases, there is already a missile after you). Again, I don't know if this is realistic or not, but it's very challenging and - if you manage to take a SAM out - very satisfying. Oh, and Redviper's SAMs work as IADS, too. If RedViper's implementation of SAMs is (more) correct, will we eventually see an improvement in DCS sometime?
  2. gorillas! we definitely need gorillas! there are way too few games out there featuring gorillas: gorilla.bas donkey kong king kong did i forget something? .... but uhm, better trees would definitely be nice, too.
  3. Heh, just saw that I own a copy of Gunship. After wiping away inches of dust that is. :) When I was younger, I played the original Gunship from 1989:
  4. Heh, as I said EECHAH, or even better EECvH'n'AvH :megalol: Ok, for now I'll just reinstall FSX and do the training missions, and maybe check out EECH(AH :P) later. Hope this helps for a BS "quickstart". Thanks everybody!
  5. Thanks for the responses. I'm a bit confused about EECH. On this website they have a EE Apache vs. Havoc and a Comanche vs. Hokum. Then There is this site where they speak about EECH2. Now if the CH in EECH means Comanche and Hokum, why is it called EECH2 and not EECH1 and EECH1 EEAH? Or can you fly the Comanche and Hokum in EECH1, too? Then why isn't it called EECHAH ?:wacko: In short: 1) Forget the things i said above that came from my twisted mind, influenced by mild inebriation. 2) There is EECH1 and EECH2, right? 3) Which one is the one you're talking about, and oviously is better? thx
  6. To shorten the wait for BS and to brush up my non existant helicopter skillz, what other realistic heli sims can you recommend?
  7. According to Wikipedia, the #1 source of truth :P: Armament: 1x 30 mm Shipunov 2A42 cannon A variety of payloads including 23-mm gun pods (240 rounds each), 12xAT-16 VIKhR ATGM,Vympel R-73 (NATO: AA-11 Archer), S-8 rocket pods, S-13 rocket pods, High caliber missiles, 4x 500 kg (1,100 lb) bombs, 500 l (130 US gal) external fuel tanks
  8. But the Vikhr still has more range, altough it's not fire and forget ....
  9. The Ka-50 will own the Apache from 10km with it's Vikhrs o' doom: Apache -> :clown_2: :prop: <- Ka-50
  10. Thanks :thumbup:
  11. I know I have been shot down many times by AI Ka-50s Vikhrs while sitting in a med to high speed A-10, lol. Yes, I suck. :cry:
  12. Hi there, I'm new :doh: Three noobish questions: 1) When I am hosting a multiplayer session (1.12b), how can I get a new plane after getting shot down? I ask because if I hit "ESC" and then "QUIT", it kicks everyone out of the mission. In the keymapping section there is a entry "get new plane" which is IIRC "Shift + Enter", but it doesn't seem to do anything. 2) Is there a way to set up a MP mission which starts from a carrier, without all players spawning on top of each other on the ramp, resulting in a big bang? 3) Air refueling is bugged in MP, right? Thanks in advance therion
  13. Thanks, I'll try it. And if it doesn't work I'll grab Lockon for EUR 1,85 at amazon.de :D
  14. Hi, I'm new :music_whistling: Recently, Lockon 1.02 full version was released on a DVD from the german gaming magazine "Gamestar". You do not need to have the DVD inserted when starting the game so there is obviously no CD-check. Now my question: I read somewhere that FC incorporated starforce. Will the downloadable version of FC work with this non original retail version of the game? Will the CD-version of FC work or do I need to buy Lockon Gold? :helpsmilie: Thanks in advance, Therion
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