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Everything posted by jejsus
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Great news! I like silhouette iff environments the most + dynamic. And we are expecting two more cold war era airframes hopefully soon, one for each side, Mig19 and A7. Slowly getting there.
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It's a shame how some developers refuse to put their eyes or way of thinking out of their own dirty canopy and give their customers at least an option. I think ED should step in between and make all aircraft more competitive in this perspective. No offense, just disappointed cause I'm enjoying everything else far more than on any other module. Well, at least my glasses are cleaned to perfection since last update :thumbup:
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
jejsus replied to gregzagk's topic in Multiplayer
Disregard, they are all there now. Before yesterdays update I could only choose r60M and r13m. After yesterdays update also tanks and all pods disapeared from the weapons menu. As from this moment I have all weapons to choose. Tnx for the concern. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
jejsus replied to gregzagk's topic in Multiplayer
Mig21 has no countermeasures and external tanks. Btw i'd be so happy if we could have r3r and r13m1 in warehouses. Cheers -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
jejsus replied to gregzagk's topic in Multiplayer
Would a mining plant with around a hundred of 1080ti's cut it :D ? :megalol: -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
jejsus replied to gregzagk's topic in Multiplayer
In ten years maybe... You see, ED is neglecting MP environment development big time, or if they don't and I'm wrong it doesn't show in performance and usability anyway. But your thoughts are on track. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 9
jejsus replied to gregzagk's topic in Multiplayer
Our anti air units are not engaging enemies. Two farps close to each other + sam site, only one farp down to 87% and enemies are flying over freely. I've noticed retardation of anti air units already on nevada and looks like it's continuing on caucasus. I was in a mig21 heavily depending on them and got burned. -
After switching off deffered shading like mentioned earlier in this post it runs smooth as ever was, but the trees are now light greyish, like volcanic ash hit them :). So much fun :joystick:
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i7 4790k, 16gb, 1070, 960EVO. Hitting 100% Vram and GPU proc. See the settings in images attached. I think I'm not exaggerating.
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Frames are not as stable as in 1.5 and it's stuttering more.
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Thank you for the time you've put into MP engine optimization, it's so easy on the servers now. Maybe admins should put another 1080ti in the machine. Now at last I can see aircraft all over the place. Best way to deal with visibility also I guess. :megalol:
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Yes, thanks for making river banks properly so I can use them to dive below tree tops to hide in a clutter, if there is one in dcs anyway... :megalol:
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What will 2.5 bring into multiplayer? Didn't find ED officials say anything about MP engine upgrade (if I missed it please point me), just high expectations from suffering users. I'm keeping my hands off any new future modules if it's gonna degrade performancewise, laggwise like it currently does, PERIOD.
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I've had power loos due to OT, but since then I keep my eyes on % and EHT. I never had power loss after paying attention to the limits. Full throttle only for the roll, as soon as airborn not above 102%. I land every time with a gentle transition into vertical landing.
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For me regardless to where I refuel after landing (or maybe even before flying, didn't test) I get zero on L/R fuel scale, but it shows quantity on total scale. I can fly regardless to this and it shows consumption on total also.
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Operation "Blue Flag" - 24/7 PvP Campaign - Nevada - Round 1
jejsus replied to Ciribob's topic in Multiplayer
Caucasus MP is far worse laggwise on large scale campaigns than Nevada atm. -
Operation "Blue Flag" - 24/7 PvP Campaign - Nevada - Round 1
jejsus replied to Ciribob's topic in Multiplayer
This is sad. -
Operation "Blue Flag" - 24/7 PvP Campaign - Nevada - Round 1
jejsus replied to Ciribob's topic in Multiplayer
Can't load countermeasures on a mig. The same thing that happened one update before the last one on 1.5.7 . I'm so pissed! -
A ton of respect to Bufo! :thumbup:
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Operation "Blue Flag" - 24/7 PvP Campaign - Nevada - Round 1
jejsus replied to Ciribob's topic in Multiplayer
The silhouette style of iff is absolutely necessary for simulating this era and would be really happy if it stays like this. There is enough mess around on other servers. -
And they leave a lot of undetonated active warheads behind and that's bad :smilewink:
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I started to dream about this aircraft as soon as I found A7 thread for which I'm h...y as hell also. There was already a discussion in the past, but not sure if on dedicated thread, Razbam didn't say definite no, but they didn't say definite yes too. Anyway my heart sings each time I see a good idea like this and I hope the developers are warming up for this bird too :). I'd buy everything I fly and don't fly from developer that would make this bird and make it good.
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I am so gonna call in sick in late november, even to the companies I don't work for, just in case :D . Now back to those seven hundred pages :smartass: . Sorry for spamming, just too excited not to :joystick:
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Oh my, oh my:beer::beer: