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Everything posted by jejsus
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Operation "Blue Flag" - 24/7 PvP Campaign - Nevada - Round 1
jejsus replied to Ciribob's topic in Multiplayer
Btw, campaign needs reset. -
I think FM is as accurate as it can be for this moment in this sim. After seeing experienced f5 pilots struggle overshoting me in scissors and the stability of the airframe at high speed it really justifies about all aspects of aerodynamics that this airframe has to offer and correspods to f5 FM in a right way. And I heard from people that had flown with this thing that just now it got to the point where it feels like mig21. I think the blame goes on overcontroling this bird being a pilot error. Sorry for extending offtopic.
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Operation "Blue Flag" - 24/7 PvP Campaign - Nevada - Round 1
jejsus replied to Ciribob's topic in Multiplayer
Is the web map frozen? -
Operation "Blue Flag" - 24/7 PvP Campaign - Nevada - Round 1
jejsus replied to Ciribob's topic in Multiplayer
Just before I saw many players disconnect after a massive lagg just after I called in a bomber to Corn Creech. -
Operation "Blue Flag" - 24/7 PvP Campaign - Nevada - Round 1
jejsus replied to Ciribob's topic in Multiplayer
:thumbup: -
Operation "Blue Flag" - 24/7 PvP Campaign - Nevada - Round 1
jejsus replied to Ciribob's topic in Multiplayer
But it's also damn easy to defend against IRsam and collect intel on your own. Agree on great fun! This era is written on my skin :) . -
Well they did polish Mirage after, didn't they?
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This will be the first aircraft that made me so excited that I'll prepurchase if needed. No question about early access.
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Yeah baby!!!! :joystick:
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I'm not sure but it seems odd to me to make a smooth t/d at such low speed. I would at least suspect hard t/d, but instead I almost had a feeling I could extend feather to abnormal distance. I also tried to stall and couldn't get the expected wing drop. Come to think about all this it seems strange that I never enter a free spin at such an abuse that we sometimes do here in dcs, but particulary this goes for other modules too.
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Great server! Finally some sabre/mig love :)
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Thanks man,no worries, was my fault anyway... back to the topic :thumbup:
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Unfortunately yes :badmood: .
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Sochi-turning point=true Me being the core of the campaign=false I left after fall of sochi=my mobo left me after fall of Sochi :D (Don't think I've misspelled mojo lol) We have so many talented pilots around here who contributed so much, that it is not fair to give me excessive credit. For example I thought Sochi was a mayfly, went to sleep and woke up seeing Gudauta airbase red. I thank you all for another awesome experience and see you after I get my mojo:D back.
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Congrats to the blue side! It was the tail wind wasn't it :D ?
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Are units also shown in tacview? Anyway I personally support steep learning curves in non-professional environments, but unfortunately this isn't TKO. This is one of the most intelligent missions ever built for DCS multiplayer environment in which I'm sad to see data spill to anyone else than to admins. I enjoy the most when I don't know who/what hit me or who/what I've hit. The amount of info we receive in this "sim" is very unreal. According to that I usually take an obsolete aircraft that is destined to fail against competition, with an exception only when higher interests are present. Take this as exaggerating or just my two cents about the thing that we do.
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Blues, are you happy now? :D :joystick: This was the most intense start of the campaign I've witness ever... Back to normal then ;)
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I told you you should try heli transport yourself, but a big no no, every time ;). Anyway you can take a look on tracks now I think. Great experience! Big thanks to all who have contributed. ps: I dig the countdown on the page :D
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As adding to the code concerns I hope it means also adding and removing units to the CTLD, as I miss AAA the most, to stop fighter gunruns on poor exposed LAZY as hell sam units and for EWRs also... For example, antena2 and bulls antena positions are awful for sam placement also due to poor mesh in dcs and therefore stand no chance. I spend a day yesterday in heli even though I had plans to fly other aircraft and in the end sadly all went down the drain... One and a half transport heli pilot can't keep the campaign running as destruction is far to big so my suggestion is that some automation should be added in terms of unit repair and maybe also initial placement at the conquest. I am aware that one unit placed at antena won't last long as it didn't yesterday but lets face it that transport pilots are minority around here and can't do the amount needed to properly secure the area. The other thing is that if we can't deploy mortar and that artillery isn't working (I never got it to fire) there is no point to collect tanks at positions and they get stuck on farps in numbers so we can't even call the needed air defences. With all the things malfunctioning in DCS (combined arms) it doesn't have much point to have a unit placed just that it looks real. More real would be seeing analog AAA firing on aircraft and flack around if possible instead waiting for vulcan to get its lock. For the end: - I'd be happy to see aircraft slot positions removed from the webpage as it induces unnecessary intelligence that shouldn't be present to the ones not on the server, AND EVEN TO THE ONES ON THE SERVER IF ED IS READING THIS!!! - Coalition restraint for the duration of the campaign. - All kind of session recording for players removed. Thanks for taking into consideration any of the above.
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I saw radar sam units launching later yesterday on other places. I didn't go to senaki though.
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Heh! I waas doing just that little before and didn't payoff as I exposed my self twice for 3-5sec. But I agree on the subject. Although units can be deployed after it's rare to see heli pilots doing that, even on mission restart. Maybe if one sam unit would separate from a convoy and take random hill position...:music_whistling:
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I was over Senaki 5min ago and midrange sam unit didn't launch at me. IRsam was launching at me though, don't know for aaa. Happy debuging :)
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I'm "Downgrading" to 1.5.6 . It's a shame. And it's especially a shame that same errors are repeated version after version one of those being integrity check blocking harmless mods that are community hard work and developer is just denying it all at the version introduction... I need clean canopy here in DCS to be able to see 1/2 of what can be spotted in real life and you just ban me off multiplayer completely for that?!... I hope server administrators revert to 1.5.6 also.
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From the guy who got tired of fc3 aircraft and is spending majority of time in mig21 the scenario you guys run here can be really stressful and confusing. Everyone flies everything, can't iff properly like modern planes... Indentifying trough Silhouette would be much easier for an old rusty mig, or taking missiles out. Just suggestion, no offensive of course. If you're not totally into statistics and willing to make a change...
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I am using this mod https://forums.eagle.ru/showthread.php?t=96116 and it works on all other servers except on this one. I don't see this as a cheat in any way, and am screaming toward admins ears to enable this option if it seems legit to them. The default camera (eye) position in mig21 cockpit is far out and totally destroys everything how I feel in fishbed... Thanks and no offense.