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Everything posted by jejsus
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
jejsus replied to gregzagk's topic in Multiplayer
This is not a challenge, this is hitting the head against the wall. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
jejsus replied to gregzagk's topic in Multiplayer
We took Maykop back and it's still on 20% after an hour and a half. I see blue blue bases back up with some defenses after 20min or so... Something isn't right. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
jejsus replied to gregzagk's topic in Multiplayer
About spamrams - it is not effective as it seems to be and if we still intend to call this thing that we do simulation (like refuling from 20% - I've heard from admins that it's there for simulating reallity and for pilots not spaming from the airfields) then make the script and prevent it. Any way or another I'd like to fly and engage in the combat with serious simmers not with kindergarden children. In real life pilot would get banned doing that as well. Other than that I love you guys, you've reached my heart :) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
jejsus replied to gregzagk's topic in Multiplayer
I can confirm Banzaiib's experience with the lag as I was there. I had astronauts all over my HDD in su27 and in the end, probably cause of the lag ended in the eagles nest, and all of my missiles went stupid. At this point I'd really reconsider how much load to put on this poor MP engine. And yes it was in the last hour. And we have major lag each time someone connects or disconnets that many times results in collision with ground. -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
jejsus replied to gregzagk's topic in Multiplayer
Can you also trace down Leavu users, cause they are doing the same thing, even easier. I was hoping the official start will happen after you guys have the ability to block Leavu, cause I simply don't fall for promises... -
Pay attention if only one player is laging or if they all lag at the same time. If they all lag at the same time than it can be your network or the server itself. The thing that bothers me is that all units on the farp spawn at the same time. I was trying to supress enemy units while the transport was on its way and right at the moment he arrived all hell broke lose. If there is a good way to solve this please do it, but if the further coding would affect server performance then better to leave it like it is. Cheers
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I think they both should take the responsibility to make it right. I never thought I'll have to take su27 to check on mig15, but I was getting nowhere with the Sabre no matter what I tried. Forgot about tackview! Thanks for reminding me, and it's attached. Take a look from 13min till the end. I personally think the AI should fade out, if not for G's for the sake of what he's seeing behind him in 1953 :lol: . I've heard for mig15 pilot fading out pulling constant 7G's. It was never my intention to complain, and it didn't happen over the night either, but constantly coming across something that doesn't look/work right takes it's toll on me. I can't tell enough good words for the pleasure Sabre gives me when flying it and how beautifully it's modeled, but in the end it has to function in whole perspective for what we are using it here. EDIT: totaly forgot - Migs are all on "Good" difficulty. Tacview-20160425-014103-DCS.txt.rar
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We were flying same speed sustaining similar turn rate, so I imagine that based on a pilots weight both were experiencing similar Gs. Take in mind that I was chasing him with full afterburner, only guns armed (no chaff and flare) and couldn't put him on predictor all the time, that's how aggressive he was. Image clearly shows descending turn-fight so the evidence of sustaining hi G's are there. Well, I've clearly seen what an experienced pilot in Mig15 can do on PvP and can't complain if getting shot down, and even those guys stated that they were fading out many times, comparing that to what AIs are doing here it's person vs superhuman.
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I NEED my door gunners to warn me if SAM or AAA is launched on me from the side or the rear, instead they are enjoying the view of spagetti coming up from the ground and swinging with miniguns like they were listening to Mamas And Pappas :D. This should be priority for the gameplay we are having here in DCS.
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Ok, I'm getting really frustrated cause I'm not getting as near realistic simulation I should. just for the sake of science (and cause there aren't any servers for 50's era most of the time) I went to dogfight mig15 with su27 and now I can confirm that is unrealistic BIGtime. On picture attached you'll see how many complete circles I've made pulling overG for a long periods and that is over 9G's in su27 and believe me, we danced the same way before and after pulling between 7-8G's, and this is simply way off what MIG15 pilot would be able to withstand no matter the AIs difficulty stage. If you call this module stable I'll call it premature decision. Your modules are not cheap and I expect to use them in full spectrum after all we study long pages to fly this thing and in the end chasin' UFOs...
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The blame goes on me then :(. I failed, that's it. Thank you very much for a detailed explanation. A question follows - Do su-27 in real life has (did had) indicator that calculates max G at a different loads - if yes, then I hope it will be implemented, if not then - oh my :S, I mean I'm not getting any younger :D
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Nice one Ironhand :). On this occasion let me thank you for all the tutorials you've made for us! Big respect and I'm happy that you had some fun on my account :) I've attached the track of two flights I've done the first one I got shot down, the second one I went down by a structural damage. In second flight I launched two missiles. I think I went somewhere around 1100km/h true airspeed and it seems to have broken apart at 6.4Gs. There were some negative Gs before I went into a pull, maybe that is the reason but don't know how realistic that is. At that point I'm probably having 6000l of fuel and I started the sortie with 2x27ER, 2x27R, 2x27ET, 2x73R, 2xECM. Tacview-20160415-223308-DCS.txt.rar
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Not above G limit and not over-speeding and the plane just fall apart... Huge disappointment having to deal with problems update after update... I thought updates were to fix things not to break them. And just don't try to explain me that it's beta, cause I'd stay in stable if servers were to stay in stable too... In fact I'd restricted servers to stable versions immediately if I were ED and stop using people as test bunnies. Do you guys even try the thing before release? We have statistics running at pro servers and you guys are ruining it for us BIGTIME. Thanks. In hope to not get banned again, Sincerely Yours.
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It was the disk that was the problem being too slow for aditional texture loading. After installation on SSD everything works flawlessly.
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Thanks for help, that did it.
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Before the last update I had an English hud on su25t and I was a happy person now after update It's Russian and I'm not so happy anymore :D. Any way to make it english again?
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Thank you for all the suggestions. I tried them all and the only thing that helped a little was turning shadows completely off. Then I've noticed that no matter how sparse I set autogen on Shkval autogen is displayed on full scale. A reasonable thing, but I think my graphics card will never take that amount of stress. I'm not sure how Shkval works in DCS but I have a feeling that it's acting as a second display, and from old FSX days I remember the similar fps drops when opening new window for displaying aircraft exterior in the same time with VC. Here in SU25t it really gets nasty when I point Skhval into hills (more complex mesh). Still if anyone knows for some setting that would help us, with poor GPU, you're much welcome.
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Did that and without every frame, for a very minor improvement. However I've noticed if I lock the target and camera fixates it works allmost as good as if turned off. Also noticed when I direct camera to the sky FPS goes back to normal. and when I zoom out It's better also. Probably my graphic card can't handle all the vertices on high dynamic movement.
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Shortly after starting to learn SU25T I've noticed that if I turn the camera on I get a huge fps loss. Infact the whole thing becomes unflyable. I'm not sure if this is 1.5 issue, cause I didn't use su25 in 1.2.6 but it really ruin the momentum for me when I saw this:(. I hope It's just my settings, but I'm already far from maxed out... I'm running a single monitor on 1680*1050 on Radeon 6950HD 2GB, i74790k, 8gb 1600mhz. Settings: https://drive.google.com/open?id=0B06iS5Smk22bak03amI3TDlSTUk
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I can confirm this behaviour except for black screen - for me everything stops but the sound is still there. frustrating as hell... In fact I had this on several servers yesterday, not each time, but often enough to make few of my hair fell out :). I don't know if it has something to do when loading a model when it comes into visual range, cause I get stutters when clients join in game, weather I see them or not. I had a 5sec stutter just before touch down yesterday, I ended bouncing of the runway feeling like an idiot on 104th... misfortunately I was quite happy with outcome. Btw I'm in the Flanker most of the time, so the issue probably isn't mod related.
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For me although it usually doesn't kick me out (but sometimes lasts "forever" to join) I've noticed that DCS stops responding for the time till I get in the players menu. Sequence is following - Click Join, Map, light blue or black screen, players menu. I've noticed this by monitoring task manager parallel with DCS in windowed mode.
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Just a quick update - Yesterday I had the same issue again on two different servers (I was in the flanker), but this time it happened just after engaging with target, at about 30-40km distance on both servers. @HeadHunter52 I agree - totally worth the issues especially after I saw a performance boost on my system I never wanna look back again. Except for visibility, I can't tell that it is a huge improvement, but I don't know how relevant I am with my old (but quality) 1680*1050 monitor.
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I second this. It starts to heavily stutter the sound is there but DCS freezes. Just to add that this never happens to me on single player. It recovered more often few days back but now I almost allways have to ctrl+alt+del.
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Just to update that yesterday everything worked flawlessly for me. Didn't notice a single lagg on 104th in my 30min sortie and it was better on other servers too. @mattebubben I didn't came here to complain, as I'm aware that it's beta and it's the best beta my eyes have ever seen :)!
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+1 but in my case lagging does not stop under any circumstances. It's impossible to lock a target and and if you get a lock it's all over the hud and if get to launch missiles track in all directions to the bouncing target...I did check pool for ping, and ussually no one exceeded 150ms. Although I had a few flawless runs, almost too good to be true :). ps.: I'm on FTTH network connection allways unloaded when I fly.