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MrDieing

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About MrDieing

  • Birthday March 1

Personal Information

  • Flight Simulators
    The one and only sim out there, DCS
  • Location
    The Netherlands
  • Interests
    Military aircraft, geopolitics
  • Occupation
    Student

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  1. First of all congratulations on releasing another campaign. Im sure this one will be a banger once again. The first mission though, I am running into some problems with mainly the AI (surprise surprise, almost sounds like we are talking about DCS here). Unfortunately I have very minimal visual proof of what is happening but I'll try to explain as best as possible. First thing I noticed was that Weasel 12 and Weasel 14 seems to be swerving from left to right a lot. I also noticed Weasel 12 ''warping'' forward a lot to maintain his position. This could very well be a DCS thing though. Next, the descend from 31.000ft to 12.000ft was more of a dive then a descent. All of the sudden the AI dived at almost a 30 degree angle. I am not sure if this is intended but it was a sporty descend to say the least. Last, in my run through, Weasel 13 and Weasel 14 seem to be leaving for Damascus instead of the intended homebase of H4. They did this as soon as Weasel 11 reported that he was on the ground. See the attached screenshot. I was able to request landing when I went initial and everything that happens then seems to be working as normal. I dont know if any of this is a ED problem or a campaign maker problem, just thought I put it out here! null
  2. This taking a while to get out of the door is probably frustrating for all parties involved. Especially for The_Fragger, this is his baby and I am sure nobody wants to see this getting released more then he does. Stuff out of your control can be super frustrating, respect for all the people that still want to make this happen after all this time. Good things come to those that wait. In the mean time we have plenty of stuff to enjoy in DCS and one day the Bo-105 will be there, Im sure!
  3. Okay, so I finished the mission now. I understand that it doesnt really matter because the mission changes anyway. Also understand that building in something if the player makes a mistake would be a lot of work for something that doesnt really matter if we skip the realism part for a second. Maybe a tip would be to include something in the designer notes in the lines of, ''if the smoke marker fails or you have negative smoke, continue and aim for where you think the smoke would be'' or any more realistic version of that.
  4. When flying mission 7 and after dropping my Marine Marker or Mk20, Flip calls ''negative smoke''. Is this intended or was this due to my error? I must say that I was in a very loose formation (the entire flight was in a very loose formation, the AI was still catching up). When spectating my RE impact I noticed it did drop quite short of the others. Maybe too short to trigger the smoke? I continued to do my runs and just imagined where my smoke would be and have yet to finish the mission (currently paused), I imagine I can still pass it but was wondering about this because I also couldnt find anything about what to do in the briefing or in-game tips when the marker ''fails''.
  5. Hi, I wasn't actually taking selfies, it was figure of speech to relax the story a little bit. The actual procedure is to have your Video Record panel (below the EFEI) set up correctly. Left switch to the DDI which your ATFLIR is on, so LDDI if you have it on your left DDI and RDDI if you have it on your right DDI and put the middle switch to record the HUD. Then by switching the right switch to MAN you are ''roleplaying'' that you are recording the ship for use in debrief or intel later.
  6. The liveries need to go into the DCS\Liveries folder, not DCS\Liveries\FA-18C_hornet
  7. Hi Clyde, You need to move all the folders (see screenshot) inside the Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\campaigns\FA-18C Raven One Dominant Fury\Liveries folder, into your C:\Users\*your username*\Saved Games\DCS\Liveries. That should do the trick.
  8. First of all, absolutely loving the campaign so far. The expectations were high and they were met with flying colours. Cracking job to anybody that worked on it and especially BD. A little anecdote and a heads up, to prevent some possible frustration. When playing mission 4 earlier I ran into a bug that is currently pestering the Hornet. I was flying around and using my A/G Radar in Sea Mode. When I first used it to find the ''POWER CORD'' which we were diverted towards I didnt notice anything strange. When I was done taking some nice selfies with them, I wondered where my waypoint 2 had gone, which I was heading towards earlier. It seemed to be behind me now, which I thought was odd. Feeling a bit weird but not sure of what was going on, I justed wrote down the coords for the port of Tartus and flew towards my newly created waypoint 4. After taking some holiday pics there too we got sent to another skunk, 267 for 19 from Wall Socket. So I switched back to my waypoint 2 to see my relative position. It was then when the dots started connecting in my head (yeah, a little derp, but didnt expect the bug), the waypoint location for WP2 didnt make sense, it wasnt anywere near the port, or land for that matter. When I slaved my ATFLIR towards it I saw the ''POWER CORD'' which I was taking selfies with earlier. Then I realized something was off and after a little testing, found out that any designation from for example the A/G radar (both depressing the TDC and SSS in the correct DDI direction) or the ATFLIR updated whichever waypoint you had selected to those coordinates where your sensor was pointing. After a little trip to these forums I found that the bug has already been noticed and reported. Just thought I'd share in order to prevent frustration on this mission or maybe later in the campaign. Its not impossible to do your thing with this bug, but sure as hell its pretty annoying, especially if you are not realizing whats going on!
  9. On release day I saw a lot of questions asked in the ED Discord about being able to switch seats in multiplayer. I knew this feature was probably not going to be there as other multicrew modules with an AI crewmember (Hind, Tomcat) also do not have this feature yet. The response to this question was ''We are looking into this option, it adds an extra layer of complexity to multicrew'', which is completely understandable and logical. I then saw that Heatblur actually managed to implement it on their Tomcat on the same update. I was wondering how this went. Did Heatblur develop this technology on their own? Or did ED 'ask' them to maybe, co-develop and test it on the Tomcat. I was curious how this process went and if the technology is transferable to the Apache. The reason I'm asking for an indication of a timeline. If its transferable then one could assume the feature could be here rather sooner than later, if not then it might still be quite a while away, which is also fine. In a worse case, which I'm not hoping, Heatblur developed their own tech and ED developing their own for the Apache would undo or break the work Heatblur did. For now, George is great and I even have some friends loitering around (they suck though ) who I can occasionally fly with. But doing it all by myself in Multiplayer is something I'd like to do in the future if George doesnt quite get the job done or my friends are tired of me yelling at them.
  10. 1. Spawn in on the ramp, cold and dark 2. Press F2 3. Unzip 4. ??? 5. Profit
  11. Was waiting for a thread like this, was not disappointed. *grabs popcorn*
  12. Yes, would like the Sea King. But man, RAZBAM has already promised so many aircraft and helicopters. Don't get me wrong, I love the work RAZBAM are doing, but there is still such a thing as overpromising..
  13. This never works. The initial excitement always very quickly makes place for annoyance or anger, depending on the type of person you are. It's a 'damned if they do, damned if they don't' scenario. Take longer to release, people will cry they want it now no matter the state Release it in a semi-buggy, unfinished, unpolished state, people will cry that ED should have kept it in the oven a bit longer. In the end all we can do is have a little patience and let the Gods at ED decide when they grace us with the presence of the holy Apache.
  14. I need to go to the grocery store to get some eggs and milk. The Hind and thus Petrovich is in Early Access. I am sure they will flesh him out and add some sort of capablity like you mention. Same for George on the Apache.
  15. Thanks for the reply, I completely understand there are limitations in DCS which would cause some awkward ATC situations. I have responded to your PM's. Thanks for the great work on the campaign!
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