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Fro

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  1. I wonder if this affects the IRMav and the TPOD contrast lock, could this be why some people complain about poor locks?
  2. Fro

    TDC Slew

    if it's under the Axis section it will only pickup axies. You want to look at HOTAS section of the controls I think there are TDC slew button settings there
  3. I dare you get in front of a running Pegasus. Side note I want them to bring back the requirment that the engines off before the choks can be removed
  4. Just gonna leave this quote from the site you linked "The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections."
  5. I agree completely, and thats a good point to tie it to the SC module. No doubt would need some rework for V/STOL but anything is better than pretending to be an airfield
  6. If you look at the following forum post: It would appear that Ship Comms made their way onto the Tarawa for a short time before being removed, it is speculated this was at the request of ED. Since it seems the Forestall gets Ship Comms too, I don't see why we can't for the Tarawa. If that is not the case, please explain the blockers preventing this
  7. No, I wouldn't either. I also don't see any logic in unrealistic maps, lets not forget real maps are the easiest to make. I mean all the relevent data is out there, no need to "create" assets from scrattch, or spend ages deciding where to put things as you create it from the ground up
  8. Bump on this issue, it also appears as if it does work for other modules.
  9. Had reports from my server of the same, only all users connection timed out, checking logs shows no issue, and other servers at same location were not affected. - Caucases Map - Affected users had no other internet connection issues. Communication in teamspeak was constant throughout.
  10. I've used this and can confirm it works, there was a forum post a while back with hard numbers but afaik the currently implementation of the jammer works in lowering the range the enemy radar can lock you at
  11. First off if Prowler from Razbam is seeing this, I'm sorry...but challenge accepted. As per his comment on the discord: So to help here is the discord link: https://discord.gg/gCJBbNmkKF and the link to the picture you need to like: https://discord.com/channels/536389125276827660/544224332709232660/767405985072939039 Spread the word, and lets get this to 1000.
  12. I noticed this, if you respawn it puts you on the bow, but if I select slot I get in at the back. When I die, I go back to role selections reselect the slot and spawn back at the aft
  13. Is it possible to get an updated link please, the link to the PSD isn't working
  14. Sorry to jump in here, but I think there are some misconceptions with how this was added in and it's functionality (whether it's even needed), but mainly with the communication provided with this feature. From you're description of why it was added, "for the people with no TDC down", isn't exactly right. Those same people still need a button/switch/something to assign TDC down/action so the TDC action/no action toggle offers no help to them. What TDC action/no action does - is makes it easier for EVERYONE to use added functionality. What it also does is highlight the total miscommunication that's happened here. Regardless of TDC action/no action toggle being added, what should have been put across more was that there is newTDC functionality that was not known, that being, being able to hold down the TDC button to slew without designating a target. TDC action/no action toggle was just added to make using that functionality easier. @bthunder: - try it with the DMT, there is definite speed change (not at home so cannot confirm with T-POd)
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