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Everything posted by OverStratos
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The 55km distance for N003 is the detection of a fighter sized target with a 100% probability above 1500 meters. But it has no problem detecting and locking fighter sized targets much far away. While the 60km for a fighter for the Phantom is for a probability of around 85-90% IRC. The N003 operation and look-down capabilities are better than AP-120. It actually is, it just uses external coherence, which is not as effective. Later versions of the Phantom were also updated with Doppler radars, but the operation was really awkward because it would represent the targets in the screen by it´s closing speed while the N003 would just represent them in the regular way a modern radar does.
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Contemporary Phantom variants. (1970-1990) Anyhow, there´re not that much versions that could be considered as main variants taking into account number produced and service life, including updates in that time period. These are B, C, D, E, F, J and S, slatted and non slatted.
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Compared to F-4 Phantom Performance wise: The MiG-23MLA is superior to non slatted Phantoms in most parameters. Climb, acceleration, ITR and STR, T/W, etc. It should not have as much range though. When compared with slatted Phantoms, the ITR is comparable, with a slight advantage of the MiG-23MLA with the wings in 45º position. With the wing in the 35º position (usually used by MLA pilots) it will be superior. STR is superior. Slatted Phantoms will usually depart during a hard maneuver when around the 35º of AOA. The MLA will depart at 37º AOA. (real AOA) The MiG-23MLA airframe is limited to a max G load of 8.5 Gs. The max G in which it can perform maneuvers with the wings in 16º is 6.5 and the angle must be changed at no more than 4Gs. Avionics wise: The MiG-23MLA N003 radar should be superior to Phantom radar in search and lock range, look-down range, and also in interface and automation. The MiG-23MLA also use the TP-23M IRST, which can detect afterburning fighters as far as 56km and large afterburning aircraft like the SR-71 as far as 100-90km. Armament wise: The R-24R employed by the MiG-23MLA is about equal in performance with the AIM-7F, while the R-23 is about equal with later versions of AIM-7E. Both R-23R and R-24R employ a monopulse seeker. Only available to AIM-7M later. The R-24T is an all aspect missile with the R-60MK being limited all aspect. The R-24s can be fired while pulling as much as 5Gs against a 7G maneuvering targets. R-60s can be fired while pulling 7Gs. The MiG-23MLD update improved the turn rates by increasing the AOA limit via the aerodynamic changes, which also makes the aircraft more controllable at low speeds. It also added an updated N003 radar, the N008, with several new modes like a close combat one, the possibility to detect hovering helicopters and better ECM resistance. The SPO-15 and CM dispenser were included with also the R-73 and R-24RM missiles. Several other changes were made to the navigation system and ground attack computers.
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моя работа связана только с МиГ-19,а затем МиГ-23, когда будет готов. Я не имею ничего общего с M2000 или Harrier
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Если у вас есть какие-то претензии к лётной модели. Пожалуйста прокомментируйте их в деталях чтобы я смог обработать ваш отзыв. Нужны будут так же документальные доказательства или хотя бы ваши расчёты, чтобы мы могли говорить предметно. Спасибо!
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Hi carss The MiG-19 is using the MiG-15 ejected pilot and parachute model. As it seems to be a problem with this model in the MiG-15 module, we are also affected. We are working to include our own module of the pilot after ejection.
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There is, they just forgot to add it.
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Don´t worry, the MiG-23 was missing the news but it was mostly that they forget to put it. The module is in the development and correctly licensed. Regarding the sound for the 19, as soon as coders finish work on the first modules, the M2000 and the Harrier.
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Hello pilots! Just a quick update on the MiG modules , so don´t expect anything fancy.:D Since the release in March of the DCS MiG-19P aircraft the team have been working hard into improving the module behavior and realism and fixing the bugs. This a list of all the things that have been added and fixed since then so you can have an idea: 1.Fixed: wrong canopy released on ejection 2.Fixed: wrong seat on ejection 3.Fixed: gun arming switches not animated when using keybind 4.Fixed: Bombs release mode switch reversed 5.Fixed: RISU-4V "Radio/Radio Compass"switch function reversed 6.Fixed: Flight Manual 7.Fixed: Engine switches 8.Fixed: Fuel lamps issues 9.Fixed the engine RPM vs thrust spike issue between 9000 to 10000 RPM 10.Enabled: Rockets AUTO fire mode. 11.Cockpit internal illumination increased 12.Cockpit textures adjusted 13.External textures adjusted 14.Changed pilot to MiG-15 pilot after ejection 15.G-Suite effectiveness increased 16.Added the following keybinds: -Milpower and AB throttle buttons -Canopy open and Canopy close discrete commands -Landing gear lever lock on, off, on/off commands -Landing gear lever neutral command -RV-5 Radalt commands for each option -Rocket salvo mode command for each option -ASP-5 sight aiming mode command for each option -Bomb release mode command for each option -Parachute deploy cover open and close -Cockpit temp selections -Emergency brake on and off -Nose gear brake on and off -AGI -1 cage and uncage -ARK-5 far/ndb band select -ARK-5 near band select -ARK-5 function select -ARK-5 receive mode -ARK-5 near/far select -Main battery -Bomb arm -ASP5 sight cage -RP5 radar telemetry 17.Fixed Polish Skin 18.Increased Cockpit Brightness 19.Fixed Gun Arming button animation 20.Instrument Textures Updated 21.Adjusted Rocket pods (ORO-57K) coordinates 22.FM Updates: Throttle logic and braking behavior. 23.Corrected G-suit parameter. 24.Corrected AI FM min and max g limit. 25.Corrected AI FM max range. 26.Updated AI FM aerodynamic tables. 27.Updated AI FM engine tables. 28.Corrected damage shape name to actual file name and added wing damage shape. 29.Corrected various engine related damage responses. 30.Corrected various flight control related damage responses. 31.Throttle logic corrected to design basic aircraft. 32.Wheel braking effectiveness reduced to closer match data. 33.UV Lights enabled. 34.Instruments backlight enabled. 35.Flood lights updated - All sights updated. 36.ASP-5N Sight depression control updated. Depression values now affects all sights modes even when caged. 37.Cockpit knobs and dials will no longer spin forever. 38.Model altitude indicator and variometer behavior in transonic. 39.Stores failure, structural limits implemented. 40.Corrected timing for fuel starvation when inverted. 41.Added engine failure when below military power and at very high altitude. 42.Modified engine off induced drag behavior. 43.“Crime and Punishment” - 10 mission campaign by Baltic Dragon. 44.Fixed Polish Skin Enabled features that didn´t make it to changelogs: 45.Added in dynamic g-load limit for fuel tanks. 46.Added variability to stores structural failure. 47.Added in dynamic roll rate limit for fuel tanks. 48. Pilot ejection taking place 500 meters away from the aircraft fixed. 49. Flaps logic updated. They now retract at above 500km/h and if the button remains pressed they will be deployed again if the speed decreases below 500km/h. All the remaining bugs and features to add are awaiting for coders to finish our first two modules, the M2000 and the Harrier. Regarding the MiG-23 we have been working hard into making a new external model with correct geometry and with greater detail. The team is aiming for a 2020 release, but so far no exact date and as always everything is subject to change. Here you have a render of the work in progress external model of the MiG-23MLA: Have a nice holiday and the best in 2020!
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All the bugs on the list are awaiting for the coders to finish the first two and as I told before more AI aircraft for mission creators will come as well. There´s no date for the MiG-19S, but it should be ready as soon as work on the MiG-23 diminish.
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Thanks people! We are really grateful you are enjoying it.
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Hi Redglyph, yes, it´s the hole for the landing gear lever that seems to be most visible in that angle. To save on the size of the model nothing is modeled beyond the front panel dash. I´ll check to see if it is recommendable to add some kind of element behind so it doesn´t look as an empty space.
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Hello Shmal, The EUP-53 misbehavior is a know issue and it will be fixed. The instrument should indicate yaw rate, not turn, so it´s currently working wrong.
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Missiles and fuel tanks dropping like mature fruit
OverStratos replied to Eber's topic in MiG-19 Farmer B
It is as you said. The ORO-57K rocket pods where designed to be there from the start, so they were made to withstand the max forces the aircraft can. The fuel tanks while full, are not only limited in pitch loads, but also on rolls, so any roll greater than 50º/sec while full will also make them to fell. While empty, the tanks will hold more Gs. Tanks also limit the max speed the aircraft can achieve. Missiles (R-3S) as well was a modification made late in service life, so they are rated to 6Gs. -
Thanks Bagpipe We really appreciate your comments
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Sorry, maybe I didn´t use the correct emoji. I was kind of trying to represent an "Oh my God you´re right!" in a comical way:D
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Brixmis, I advice you to not get this too straight to the heart as this trend will increase instead of diminish over time. While I´m pretty serious in relation to aircraft performance and systems rendition, I actually enjoy the discussions and I love as much proving people wrong(who doesn´t:D) as being corrected in things I´m wrong. That´s one part of the learning process. I just have to be clear about one thing, all developers in DCS are constantly trying to increase the realism level all the time, based on new info and off course user feedback. There´s no such thing as abandoned modules and I think the events in the last months prove that.
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:doh:
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And here I have to say that I don´t agree with you. All humans are fallible, but when a person have spent 15 years flying a certain type of aircraft you better believe what he/she has to say. It´s true that one place for accurate information is performance manuals, but over time many new possibilities are found in aircraft by pilots that are not reflected back on the documents. I have no idea how the Mirage FM is as I´m using my time to work on the MiGs, so I can´t say how accurate is the FM, just wanted to point about the pilots experience.
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He seems to have a control related problem, not a module one. First he need to look "game mode" or "simulation mode" as Bignewy told him before. Then check the throttle assignments, as the ones by default are never good.
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taxi and landing lights do not illuminate themselves
OverStratos replied to gulredrel's topic in Resolved Bugs
Fix released in this update -
taxi and landing lights do not illuminate themselves
OverStratos replied to gulredrel's topic in Resolved Bugs
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Yes, we have several new sounds that awaiting integration to the module.
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taxi and landing lights do not illuminate themselves
OverStratos replied to gulredrel's topic in Resolved Bugs
Found out the issue and fixed internally now. Thanks -
Thanks gulredrel, we will look into this.