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Rlaxoxo

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Everything posted by Rlaxoxo

  1. Not quite sure I don't think I use that one
  2. Open the file and ctrl + f "Flashlight" and remove the default bind
  3. I also fixed this with the keybinding NVG + extra bind file http://forums.eagle.ru/showthread.php?t=166740
  4. Ah, I see, thanks
  5. You probably didn't put the fuel emergancy shut of valve to off position
  6. This latest update of the JSGME NVG + Extra binds file also fixes the Flashlight (Removes default bindings from the Flashlight bind so it's usable again) Note: You will probably need to rebind the Flashlight bind and restart your game
  7. Thanks for crushing my doubts I should have learned better by now :)
  8. Well It's generally debate weather or not ED will push the update or not Take for example Razbam http://forums.eagle.ru/showpost.php?p=2777450&postcount=19
  9. Okay I've been feeling for a while that there were some keybinds missing for the Mirage Definitely nothing major just something that would be more convenient to use (Most of the Important working stuff is covered already) However I've made some new binds in response of me actually needing them so why not share ... If Devs use them or not it's their choice ether way It's all good ------------------------------------------------------------------------------------ --Custom Binds (Added) (Updated 15.05) --Warning Switch {down = 3658, up = 3658, cockpit_device_id = 16, value_down = 0, name = _('Audio Warning Switch OFF'), category = _('Electrical')}, {down = 3658, up = 3658, cockpit_device_id = 16, value_down = 0.5, name = _('Audio Warning Switch ON'), category = _('Electrical')}, {down = 3658, up = 3658, cockpit_device_id = 16, value_down = 1, name = _('Audio Warning Switch Test?'), category = _('Electrical')}, --PRF Switch {down = 3109, up = 3109, cockpit_device_id = 11, value_down = -1, name = _('PRF Selector Low'), category = _('Sensors')}, {down = 3109, up = 3109, cockpit_device_id = 11, value_down = 0, name = _('PRF Selector Int'), category = _('Sensors')}, {down = 3109, up = 3109, cockpit_device_id = 11, value_down = 1, name = _('PRF Selector High'), category = _('Sensors')}, --TDC Mode Switch {down = 3710, up = 3710, cockpit_device_id = 11, value_down = 0, name = _('TDC Mode Switch S'), category = _('Sensors')}, {down = 3710, up = 3710, cockpit_device_id = 11, value_down = 1, name = _('TDC Mode Switch Z'), category = _('Sensors')}, --Auxiliary Gunsight {down = 3206, up = 3206, cockpit_device_id = 5, value_down = 0, name = _('Auxiliary Gunsight OFF'), category = _('Weapons Management')}, {down = 3206, up = 3206, cockpit_device_id = 5, value_down = 1, name = _('Auxiliary Gunsight ON'), category = _('Weapons Management')}, {pressed = 3207, up = 3207, cockpit_device_id = 5, value_pressed = 0.15, name = _('Auxiliary Gunsight Deflection Up (WIP)'), category = _('Weapons Management')}, {pressed = 3207, up = 3207, cockpit_device_id = 5, value_pressed = -0.15, name = _('Auxiliary Gunsight Deflection Down (WIP)'), category = _('Weapons Management')}, --HUD Altimeter Power Switch {down = 3204, up = 3204, cockpit_device_id = 5, value_down = 0, name = _('HUD Altimeter Power Switch OFF'), category = _('Electrical')}, {down = 3204, up = 3204, cockpit_device_id = 5, value_down = 0.5, name = _('HUD Altimeter Power Switch ON'), category = _('Electrical')}, {down = 3204, up = 3204, cockpit_device_id = 5, value_down = 1, name = _('HUD Altimeter Power Switch TEST'), category = _('Electrical')}, --HUD Declutter Switch {down = 3203, up = 3203, cockpit_device_id = 5, value_down = 0, name = _('HUD Declutter Switch OFF'), category = _('Electrical')}, {down = 3203, up = 3203, cockpit_device_id = 5, value_down = 1, name = _('HUD Declutter Switch ON'), category = _('Electrical')}, --Landing Lights {down = 3450, up = 3450, cockpit_device_id = 16, value_down = 0.5, name = _('Landing Lights TAXI (Middle)'), category = _('External Illumination')}, --Switches (Added by dannyq8 & Gliptal) {down = 3450, up = 3450, cockpit_device_id = 16, value_up= 0, value_down = 1, name = ('Landing light ON else OFF'), category = '3-Pos. Switch Abstractions'}, {down = 3450, up = 3450, cockpit_device_id = 16, value_up= 0, value_down = -1, name = ('Taxi light ON else OFF'), category = '3-Pos. Switch Abstractions'}, {down = 3109, up = 3109, cockpit_device_id = 11, value_down = -1, value_up = 0, name = _('PRF Selector Low, else Int'), category = _('3-Pos. Switch Abstractions')}, {down = 3109, up = 3109, cockpit_device_id = 11, value_down = 1, value_up = 0, name = _('PRF Selector High, else Int'), category = _('3-Pos. Switch Abstractions')}, {down = 3710, up = 3710, cockpit_device_id = 11, value_down = 0, value_up = 1, name = _('TDC Mode S, else Z'), category = _('3-Pos. Switch Abstractions')}, {down = 3900, up = 3900, cockpit_device_id = 22, value_up= 0, value_down = 1, name = _('Seat Height Increase'), category = '3-Pos. Switch Abstractions'}, {down = 3900, up = 3900, cockpit_device_id = 22, value_up= 0, value_down = -1, name = _('Seat Height Decrease'), category = '3-Pos. Switch Abstractions'}, {down = 3453, up = 3453, cockpit_device_id = 16, value_up= 0, value_down = 1, name = _('Anti Cols'), category = '3-Pos. Switch Abstractions'}, {down = 3454, up = 3454, cockpit_device_id = 16, value_up= 0, value_down = 1, name = _('Nav lights'), category = '3-Pos. Switch Abstractions'}, --HSI {down = 3341, up = 3341, cockpit_device_id = 2, value_down = 0, name = ('HSI Mode 1 - Nav Cv'), category = 'Autopilot, Navigation, & INS'}, {down = 3341, up = 3341, cockpit_device_id = 2, value_down = 0.1, name = ('HSI Mode 2 - Nav'), category = 'Autopilot, Navigation, & INS'}, {down = 3341, up = 3341, cockpit_device_id = 2, value_down = 0.2, name = ('HSI Mode 3 - TAC'), category = 'Autopilot, Navigation, & INS'}, {down = 3341, up = 3341, cockpit_device_id = 2, value_down = 0.3, name = ('HSI Mode 4 - VAD'), category = 'Autopilot, Navigation, & INS'}, {down = 3341, up = 3341, cockpit_device_id = 2, value_down = 0.4, name = ('HSI Mode 5 - ?'), category = 'Autopilot, Navigation, & INS'}, {down = 3341, up = 3341, cockpit_device_id = 2, value_down = 0.5, name = ('HSI Mode 6 - ??'), category = 'Autopilot, Navigation, & INS'}, {down = 3341, up = 3341, cockpit_device_id = 2, value_down = 0.6, name = ('HSI Mode 7 - TEL'), category = 'Autopilot, Navigation, & INS'}, ---------------------------------------------------------------------------------------------------------------------------- Just add these in: DCS World/Mods/aircraft/M-2000C/input/M-2000C/keyboard/default.lua DCS World/Mods/aircraft/M-2000C/input/M-2000C/joystick/default.lua You can add them right before the first keybind code starts save the file and you're good ... If you're not confident in your self and got JSGME I got you covered bro ... I use these binds in conjunction with my NVG mod so if you're not a fan of that well you'll just have to deal with it I guess :music_whistling: -------------------------------------------------------------------- If you have any request for any extra binds (Because I can't really think of any) feel free to leave them in this thread and I'll see what I can do Note: (Toggle and increment binds are tough to make) ----------------------------------------------------------------- Uploaded file will be on this thread main page and I'll try to keep it up to date with the patch and stuff depending if I'm present or not. Keybinds ~~ M-2000C - NVG + Extra binds(Updated 15.05 v1).rar
  10. Okay I'll add that too Umm ... where are taxi lights lol? Edit: Nvm I guess you were talking about landing lights
  11. I'm just made those, I'll make a post soon on a side note what's caret mode?
  12. The buttons and interface is implemented but the functions behind the buttons are not still WIP
  13. Well me and my friends often have really silly dogfights We made an arena spawn which has all the aircraft and they're air spawns so when we want to mess around we hop on those and missiles go flying everywhere It's quite fun and there are some silly moments but if I'm gonna have to wait 30 seconds before fireing a missile (Not arguing this fact) then I'm probably gonna be dead by then And gonna have to use different aircraft or just not use missiles at all and that's a shame : P
  14. Ladder?
  15. I know but like I said I was messing around trying to see how she feels when I'm as heavy as I could be : )
  16. I'll be honest here, I sorta like the complexity and realism part of the more detailed Mirage but truth be told ... It's going to be such a pain in the ass to keep the missiles cold and what if I spawn an airstart will I have to wait for 30 seconds before firing them? The options for guns are amazing can't wait for that
  17. Was messing around for a bit and found an odd bug When using the following loadout: I got a weird bug where I didn't have aiming reticule and it only told me i have 2 rockets 1 on each wing as seen here: Also I may be using rockets wrong but they almost never land on the target reticule
  18. Seams about right Man that's some weird design I understand to have it slower first sec or two for tiny ajustments but the needle sorta jumps to moving fast after moving really slowly. You would think they would make it so it gradually increases but oh well if it's correct then i guess it's better to keep it like that
  19. I also noticed that I get a warning when I touch down on landing why is this exactly?
  20. Did it came with the latest patch?
  21. For throttle if you take a hotstart and turn throttle to idle when you press and hold throttle up (keyboard) command it takes maybe 1 - 2 seconds until it starts moving Nothing gamebraking or something like that As for the HSI it feels that it's moving reallllly slowly for the first few seconds then it jumps to fast all of a sudden
  22. lol ... Correct me if I'm wrong but they have Viggen and F4U currently in Closed Beta and their goal is to fully release the module Not to mention all the work they're doing with Viggen releasing new map campaign then F-14 + carriers ... You need to chill out
  23. That actually happened to me lol
  24. I believe Razbam can patch that as well next week It's WIP so be patient : )
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