Jump to content

Rlaxoxo

Members
  • Posts

    1736
  • Joined

  • Last visited

Everything posted by Rlaxoxo

  1. Saw some pictures while back of an mirage with a fuel tanks + smokes loaded but I can't replicate that in DCS
  2. Am I only one here who is finding this question a bit odd?
  3. Cycle the Mirrors? Would it be possible to just put like a black screen over the mirror area once it's disabled?
  4. 3 binds: 1 to switch to HFR 1 to switch to ENT 1 to switch to INT Not the toggle one
  5. Don't know if it's a bug or not but I added the keybind and the binds are in Open Beta version right now
  6. Still a bug, if you want to disable the mirror it's kinda lame to have the previous image that was last seen .... always seen ...
  7. I implemented this sound mod into my own sound mod pack Which can be found here: https://www.dropbox.com/sh/lcggu5ylpxb4zv7/AAD0-zEaO3rR0g4OHWVr32moa?dl=0 Hope you don't mind And obligatory really awesome sounds man : )
  8. Alright thanks
  9. Can I ask why did you put so many same files on .sdf and in effects? Like "File name-copy" In sdf they have same definitions and all does it have any importance to workings of this or?
  10. NWS only works below 40 knots
  11. That's because it uses the default Su-25 external sounds
  12. You can't make toggle and up and down keybinds, the functions for that are declared in source code and we can't see that so
  13. AH this is ECM mode that's different my mistake
  14. Cool stuff, when you press the key do switches fit in their correct positions? And 1 more thing ECM On, off and test is already in the game as a "Jammer ON" etc ...
  15. I tried but I can't seam to do it
  16. I meant to create a topic on this as well but forgot How does one actually lower gears if you run out of fuel and your engines stops?
  17. Rlaxoxo

    Start up changed?

    Or just press right alt + Home and see what's going on
  18. I know it may not be much I recorded one of my MP sorties and I did a landing there (Without control indicator) Can be seen there notice when I touch the brakes the nose goes down then goes back up again had to quickly counter by more braking and pitching down with joystick
  19. I just went out for a sortie on a MP server and surprisingly I didn't have much issues with radar The lock hold stable for both PID (TWS) and PIC (STT) 1 S530 got spoofed by chaff but then the 2nd one hit the target all while maintaining lock Only issue I seam to have is with the PID ... The relative closure rate was constantly decreasing and I needed to use PIC to get correct closure rate
  20. Having a weird landing issue if I'm aerobraking and tapping a break key couple of times the nose goes down then pitches up really hard can cause that problem where your engine nozzle hits the ground
  21. I must say ... In the Newest update v6 (20.05) Taxing and taking off in this beast feels like a dream gj guys : D
  22. I see, I must have missed the note I suppose, thought this was intended Oh BTW, not sure if this was reported before but the aircraft has an odd behaviour when doing a belly landing (Cus I run out of fuel and don't know how to deploy gears : D) But basically it bounces all the time even tho it stands still (When you land with no gears) ____ Edit: Also having odd landing behaviour (Might be related to the first problem) At the moment where the gear touches the airfield If I don't move my stick the aircraft will hold the nose up in the air just fine for aerobraking but if I pull back on the stick even a slight bit it will try to pitch up really hard the nozzle will hit the ground and will try to Take off pier say but if I don't pull back on the stick it seams okay
  23. The FM feels smoother then usual, feels little more limiting but for example you can't force it to pull hard when going at lower speeds if you pull full joystick it will reach safe AoA and keep it there and transition into smoothly as you accelerate The smoothness feels nice as if you're getting optimal turning rate just by holding stick backwards, feels a lot more restrictive ... kinda weird thing but it can be get used to I guess For example If I punch in Full afterburner and pull stick fully back it will continue to accelerate even though I have fully pulled stick back and you can pull Max 5.6 G's with the AoA of 13.7 degrees So if I want to keep that speed I can no longer increase the AoA to bleed more speed while turning but I have to reduce the throttle or deploy airbrakes (This feels odd when doing knife fights) Another example: If i Lower my throttle to about 65% Mil power going 322 knots and fully pull back on the stick I will do a sustained turn without losing speed but I will only be able to pull 5.56 G's with 13.0 AoA (Feels to restrictive) Turn rate feels good and new "Relaxed state" feels odd a bit (Watching the control indicator) but makes sense --------------------------------------------------------------------------------------------------------- I've noticed some weird behaviour with the FM near slow speeds/stalls/loops The aircraft starts to pitch up then down and start to do a weird oscillation and it's hard to recover after a loop (Talking below 300 knots here) (Happens rarely - Have to figure how how it happens exactly) --------------------------------------------------------------------------------------------------------- If you fly vertical at about 85 degrees you will hold that flight path and FBW will keep the nose pointed up, however if you fall bellow 290 knots and you put your nose at around 88 - 90 degrees vertical FBW will then push the nose up and try to loop the aircraft for you --------------------------------------------------------------------------------------------------------- Will update if I find more ___
  24. It's been like that for a long time that's why I made those 1 key per action keybinds : /
  25. Try to rearm with no load and try again
×
×
  • Create New...