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Everything posted by Rlaxoxo
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I have such a nice smile on my face right now ... No other way to describe it
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2.0.2 This is kinda stupid makes it even more impossible to win vs slamramms they can be launched from 20 miles with same coniditions as S530 and it will barely reach the target while S-530 will basically destory it self before it reaches the target when fired from 14 miles
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Never mind I saved a new one It's sloppy but ya w/e it shows the detonation of the missile S530.trk
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Where can i find track files for single player missiles?
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Moving away at about 200 - 250 knots I fired the missile going about mach 1.0 -1.5 Flight time probably about 25 - 30 seconds
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Ok so I was at 30,000 feet and I launched a missile from 16 miles to a target that was flying at 8,000 feet (A transport - Slow moving target) and it was traveling alright but right before it was about to hit my target like maybe 2 or 3 seconds before it was suppose to hit it self destructed Is this realistic?
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No problem here
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You can use it in multiplayer just fine as long as they're not protected by a integrity check
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You know this mod also helps Sabre a bit because it uses the same ammo the P-51 has but it still doesn't use the API just uses AP and API-T Tho I slightly enhanced API-T ammo so it should still boost it's damage a bit try it out Sabre uses x2 AP 4x API-T in it's own ammo belt
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Not sure about what those lines are used for jojo but I wanted to say something related to that "Is it hard to define your guns in your own module thing" ... Well I just took a look at the Sabre guns and everything is defined in DCS World/CoreMods/airplanes/F-86/F-86.lua They declared their ammo belts, what ammo they use their guns and everything so I can't see any reason why RAZBAM wouldn't be able to do something similar I mean Using AP ammo to fight air to air is pretty lame if you ask me
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Yup I can see that happening It's gonna take some work to sync up some files and all but I don't see why not but I'm kinda busy today and this week so I doubht i'll have time to do it But will see
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[M-2000C] Cockpit Views with proper Neck
Rlaxoxo replied to droopy114's topic in Utility/Program Mods for DCS World
I didn't have one ether had to make one -
1. Search for "DEFA" [ame]http://cnqzu.com/library/Anarchy%20Folder/Ammunition/Jane's%20Ammunition%20Handbook.pdf[/ame] 2. Page 11 [ame]https://sin.thecthulhu.com/library/weapons/firearms/training/janes_ammunition_handbook_2008-2009.pdf[/ame] Discussed in more detail here http://forums.eagle.ru/showthread.php?t=166188 ------------------------------------------------------------------------------------------------------------------------------------------------ Might have actually misunderstood your question ... If you're asking me from where did I find out that currently in DCS Mirage uses only AP rounds well then I looked into the code http://forums.eagle.ru/showpost.php?p=2770099&postcount=22 It's declared as an AP shell and has no Explosive element inside what so ever
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I've been playing with P-51's and Mirages ammo lately cus they don't seam to be correctly represented in DCS More info and Download link can be found here: Long story short the Mirage 30mm DEFA554 cannons use DEFA552_30 shells which are defined as AP shells with 0 HE element inside of them meaning they sometimes hit and do little to no damage if at all ... To compare the Su-27's cannon has 73 grams of HE element inside of the shell and does huge damage to Air to Air target because it only uses HE shells After looking at bunch of DEFA ammo documentation files there are couple of rounds that mirage uses in A-A combat but primarly they use HEI rounds which contain 50 grams of HE element in them. I've modeled that in this mod by creating this new shell and loading it into the cannons I've also created API shell for P-51 and made a new ammo belt with this mod Check it out and see what you think, I've tried to get it as realistic as possible from watching old youtube Gun camera films ... Anyways enjoy Download link -> (DCS World Realistic Gun Mod) https://www.dropbox.com/home/Data/DCS%20World/_Mods
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Man the more I go into this topic of cannons and research about it the more I'm begging to realize how overpowered the Mirage cannons actually are lol They have higher One second burst mass then Su-27 lol ... They totally destroy everything in their path, I'm glad i invested this much time for this because I hope this gets corrected they're so much stronger then the current stock DCS would let you to believe !
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Ah, the 30g did feel a little low but ya it was A-G nice link ------------------------------------------------------------------------------ Edit: Updated the original download link, now the shells contain 50g of explosive element to replicate HE-I - type F 7572 shelll
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Finished the Mod and uploaded it so other people and hopefully devs can try them out More info on the following link:
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I don't think so They've done their own missiles I don't see why not can't they define their own ammo for the DEFA554 cannons The default Mirage is loaded with DEFA554 guns in the file aircraft_gun_mounts.lua but it's overwriten by the M-2000C.lua in CoreMods/aircraft/M-2000C So for example if you put you want GAU-8's for mirage you just have to change what guns you want for the Mirage in M-2000C.lua You can also cheat here and put like 999999 ammo for each gun and it will work in game Kinda funny how easy it is to hack this game but lucky for us people are playing this for realism not for some kid "I pwn you haha noob" reasons ... (Tho I might admit it's kinda fun messing with this) So I don't see any issues why it can't be done
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I agree, tho small tip ... try to format your comments so it's not just 1 row of words then 1 empty line it's kinda hard to read them : P
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Issue with this topic has pretty much been nailed on my other topic http://forums.eagle.ru/showthread.php?t=166188
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I have found a Source that tells how much explosive did DEFA shells have Here is the link: [ame]https://sin.thecthulhu.com/library/weapons/firearms/training/janes_ammunition_handbook_2008-2009.pdf[/ame] Page 11 Alright I've made a new DEFA 552_HE shell that has 30(Edit: 50 now) grams of explosive from what I've gathered on multiple documents about DEFA ammunition (Reference the Su-27's HE shells carry about 72 grams of explosive) It really feels like mirage cannons now so ya the problem can be fixed really easily
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P-51D M-20 APIT Ammo Belt Mod.
Rlaxoxo replied to OxideMako's topic in Utility/Program Mods for DCS World
The API-T does same damage as AP rounds since they didn't model any Incendiary effect I'll look into making a API shell -
The issue is that on some missions the "Take off assistance" is enforced depending on the user who last saved the mission. If he had that option enabled it will be enforced for everyone sadly ... So it's not the P-51 dumbing down model that's nonsense