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Rlaxoxo

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Everything posted by Rlaxoxo

  1. Man people are really bitchy here. Does your pride really hurt that much that you're squabbling over so many things? Cudos to the "neofightr" for pointing out flaws and striving for perfection. Also Rainmaker please chill out dude, Constructive criticism is probably the first thing that you were supposed to learn. If you're gonna fight with every Internet chair pilot wanna be here you're gonna be messed up in a while. Can't we just take a second and enjoy the moment we're in right now?. The Characteristics of the Flight Model are way better than I initially thought it was going to be for a Early Access. You can see ED and Belsimteck really worked their butt off to give us this lovely bird. I have no doubts in my mind that in a couple of months if not weeks we'll see some major improvement in cleaning up the Flight model and adding little tweaks here and there along with the awesome new features that this bird will give us. So just enjoy the present people ...
  2. Is there a way to Trim Reset in the Hornet?
  3. It just how it goes around these parts. Just get used to it
  4. We never were restricted to only 1111 ....
  5. You can't make a mod for Toggable keybinds or keybinds that make the knob go UP or DOWN by 1 step each time you press it without having access to the Sim SDK or Source code. So only binds that you can create with .lua files are "FLIP the knob to X position" or "Flip the switch to X position" If you wanted a bind for the Preset switching on the UFC COM 1 knob I would have to make 25 binds just for UFC COM 1 switch alone. People don't have that many keys to bind it all
  6. Ofc, It's WIP
  7. While DCS has it flaws here and there when it comes to realism and realistic loadout ... It strives to be more realistic. Anything towards that goal is a good thing.
  8. You can't make "Preset Up / Down" without having access to the real code.
  9. When you complained about how you were disappointed and rather would wish for Razabm to have worked more on GBU-12 when it's clear you haven't even tried it in months, rather than AGM-65E a new type of Mavericks that Community has waited for ages to come back in DCS only to get this response pissed me off slightly. To answer your initial question ... Why use Echo Mavs? Every weapon has their advantages and disadvantages, Echo Mavs for example: - Can be fired from much longer rage (You don't need to wait for good enough TV picture to lock pixels) - Much more precise (TV screens sometimes don't lock right targets unless you're really close) - In a heat of the moment, you don't have to spend time looking for a target and setting up for an attack - Gives DCS even more of an intrinsic buddy lase functionality that's easier then GBU-12's Downsides are obviously you're limited to how many missiles you can fire at the same time. (Unless you fire 4 in a span of 10 seconds and just move laser about)
  10. I'm confused ... You could self lase GBU's for more then at least 3+ months now
  11. Push buttons?
  12. I've been missing few Binds on a Harrier and had some spare time to mess about to make few new binds. Thought I'd share. Binds added in the Input files: ------------------------ -- Start -- (25.05.2018) -- Combat Thrust {down = engine_commands.Button_CMBT, up = engine_commands.Button_CMBT, cockpit_device_id = devices.DECS, value_down = 1, value_up = 0, name = _('CMBT Thrust Button'), category = _('Engine & Fuel')}, -- UFC {down = ufc_commands.Button_Comm1, up = ufc_commands.Button_Comm1, cockpit_device_id = devices.UFCCONTROL, value_down = 1, value_up = 0, name = _('UFC COMM 1 Select'), category = _('Up Front Control')}, {down = ufc_commands.Button_Comm2, up = ufc_commands.Button_Comm2, cockpit_device_id = devices.UFCCONTROL, value_down = 1, value_up = 0, name = _('UFC COMM 2 Select'), category = _('Up Front Control')}, -- -- Nozzle Control {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0, name = _('Nozzle Degrees: Full Forward (0)'), category = _('Flight Control')}, {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.1, name = _('Nozzle Degrees: 10'), category = _('Flight Control')}, {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.15, name = _('Nozzle Degrees: 15'), category = _('Flight Control')}, {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.202, name = _('Nozzle Degrees: 20'), category = _('Flight Control')}, {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.242, name = _('Nozzle Degrees: 25'), category = _('Flight Control')}, {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.303, name = _('Nozzle Degrees: 30'), category = _('Flight Control')}, {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.404, name = _('Nozzle Degrees: 40'), category = _('Flight Control')}, {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.505, name = _('Nozzle Degrees: 50'), category = _('Flight Control')}, {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.606, name = _('Nozzle Degrees: 60'), category = _('Flight Control')}, {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.707, name = _('Nozzle Degrees: 70'), category = _('Flight Control')}, {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.808, name = _('Nozzle Degrees: 80'), category = _('Flight Control')}, {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.828, name = _('Nozzle Degrees: Hover (82)'), category = _('Flight Control')}, {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 0.909, name = _('Nozzle Degrees: 90'), category = _('Flight Control')}, {down = engine_commands.Handle_NOZZLE_CONTROL, cockpit_device_id = devices.VREST, value_down = 1, name = _('Nozzle Degrees: Full Back (99)'), category = _('Flight Control')}, -- -- Ends -- (25.05.2018) ------------------------ Maintaing the mod after every patch is a bit of a pain so I don't know how long I will keep it up. But if anyone has any other requests for binds I'll try and make it. Axis, Leavers, and knobs are hard thing to bind without access to source code. Enjoy PS: JSGME Compatible, I'm not sure if this mod breaks IC. Keybinds ~~ AV-8B ~ Rlaxoxo Custom Binds.rar
  13. Air to Ground Mode Select Maverics Uncage rest is intuitive
  14. Ye, look for any other file that uses gain for correct syntax and just put it to something like 0.3 or so
  15. or ... just simply edit the .sdf file to have lower gain, can do it with notepad. Same effect less hassle
  16. bruh I can't even see my target through the hud cause of this stuff and you're on about that :p
  17. It's not mentioned here at alll https://forums.eagle.ru/showpost.php?p=3493113&postcount=10
  18. It's the same for all the modules F-15, Mi-8, etc
  19. Ye ma bad Well I've read these patch notes https://forums.eagle.ru/showpost.php?p=3493113&postcount=10 Didn't know there were multiple versions of them
  20. Tried it on 2.5.2 just now with a Harrier to connect but it just went trough the basket
  21. You can't see scratches on your sunglasses because of how the human eye works. Normal human being can't see a clean focus image unless the object is around 25 cm away from your eyes. This is a standard near/far sight test to see what kind of glasses you need if you need any. I don't think real pilots put their head 10 cm from the cockpit glass so they can't see scratches my man
  22. People don't reach patch notes these days
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